This mod/scenario is primarily designed for PBEM MultiPlayer. Initially the idea for this was for PBEMs so you would have a tactical reason to ship things to your Palace for money. And of course other players would ambush your treasure convoys and take the Booty themselves.
Pillage & Burn
It uses the Epic Ruleset with the following additions:
Adds the Gold, Silver, and (Diamond)Gem mines from Age of Discovery to the rules. You have to play with Victory Points win option activated but no Victory Points are awarded for bringing back Treasure.
The ability to build the three mines comes with Construction. Gems, Gold, and Silver are now Strategic Resources and Sugar has been added to be the eighth Luxury.
City Improvements
Gold Mine - Cost 20 - {Construction} Generates a Treasure unit every 6 turns.
Silver Mine - Cost 20 - {Construction} Generates a Treasure unit every 10 turns.
Diamond Mine - Cost 20 - {Construction} Generates a Treasure unit every 10 turns.
Adds two new Strategic resources, Diamonds and Silver. Gold is now a Strategic instead of a Bonus resource.
Small WOnders
Crusade - Cost 300 - {Theology} Generates a Crusader unit every 4 turns.
*Knight Templar has been altered to cost 400 shields and generate a Crusader Knight unit every 5 turns.
Foot/Hidden Nationality Units
Germanic Mercenary - Cost 30 - 2/1/1 {No Prerequisite}
Enslaves Workers and upgrades to Crossman.
Crossman - Cost 60 - 4/3/1 {Theology}
Enslaves Workers and upgrades to Hessian (Iron).
Hessian - Cost 80 - 5/4/1 {Military Tradition}
Enslaves Workers (Saltpeter).
Viking Raider - Cost 40 3/1/1 {Mapmaking} Amphibious assault and upgrades to Berserk (for Scandinavia).
Sell Sword - Cost 40 - 3/2/1 {Iron Working}Upgrades to Brigand (Iron).
Brigand - Cost 50 - 3/2/1 {Feudalism} Bmrd 2, Range 0, RoF 1 Upgrades to Insurgent.
Insurgent - Cost 70 - 3/4/1 {Printing Press} Bombard 2, Range 0, RoF 1 (Saltpeter).
*Crusader given Hidden Nationality ability and is now generated by Crusade small wonder.
Mounted/Hidden Nationality Units
Nomad Horseman - Cost 40 - 2/1/2
Enslaves Workers and upgrades to Teutonic Knight (Horses).
Teutonic Knight - Cost 80 - 4/3/2 {Chivalry}
Enslaves Workers (Iron and Horses).
Crusader Knight - Generated by Knights Templar 5/3/2
Enslaves Workers.
Revolutionary - Cost 80 - 5/3/3 {Nationalism} (Horses and Saltpeter)
Naval/Hidden Nationality Units
Longship - Cost 40 - 1/1/3 {Mapmaking} Cargo 2 upgrades to Corsair.
Corsair - Cost 50 - 2/1/4 {Astronomy} Enslaves Corsairs and upgrades to Privateer.
*Privateers and Frigates upgrade to Iron Frigates.
Iron Frigate - Cost 70 - 3/2/5 Bmrd 3, Range 1, RoF 2 {Steam Power} Enslaves Privateers.
You can't build Workers, you have to enslave someone else's units (or Barbs) to get Workers(serfs).
INSTRUCTIONS
Its in five parts and each part needs to be unzipped into your /Conquests/Scenarios folder and loaded from the Civ Content option. When all five parts have been unzipped you should have a Pillage&Burn Folder and a Pillage&Burn Biq in your Scenarios folder.
Part 1
Part 2
Part 3
Part 4
Part 5