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Old August 21, 2000, 09:56   #1
PolarisGL
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The Secret Project: Unveiled


Documentary I; Concept: The Rebellion of Nat Turner is a concept that has never been invented before. In the past, before the American Civil War, of course, there were slave rebellions. John Brown, South Carolina rebellions, etc. But the one that made the most success was the Rebellion of Nat Turner, in which slaves in Virgina met together to discuss a plan for rebellion, in leadership with the preacher, Nat Turner. They killed about 30 farmers, I believe, then were caught by local milita and killed, while Nat Tuner ran away and was later found. However, I have been talking to several historians who have composed literature on the subject, believing that if Nat Turner had the right supplies, the Rebellion could have gotten off the ground, and could have actually been success, later banning slavery before even the American Civil War. Of course, Nat Turner never did this in history, as he did not make the right steps, but you as a player can make the right steps, get the right supplies, get the right help, and win the Rebellion of Nat Turner. This project has been in development for about a year now, and is nearing the stages of unit placement and events.



Documentary II; Unit Creation: I realize some are doubles or just flipped; they are there because I want you folks to tell me which one(s) are more efficient for the game.

It took me two hours plus for each unit. I tried to get them to look like actual human beings, using over 25 sources, it was difficult to draw at the same scale, although in the end, I finally did it. Of course, some units are better than others. Still needed to be drawn are vessels of war, trade, transport, and other vessels/ships. Also, a cannon needs to be drawn, and other powerful weapons in the United States of America's military at the time. I will probably draw some city and farm units as well, or use the conversions from 1602 AD that I have done.

Documentary III; Terrain Creation:



To create this farmland piece of terrain, I simply re-drew the little corn fields one by one, taking around an hour to do so, then enlarging them, taking another 30 minutes. This farmland will be used in Nat Turner next to the standard cotton field, which is seen here:



...which was also used in Captain Nemo's American Civil War scenario.



I am using this terrain in TERRAIN2.gif, also seen in Spartacus, Jesús Balsinde scenarios, and other scenarios. Kudos to these folks.

Documentary IV; Map Creation: Of course, after all the art, you get the main part. The gameplay, etc. The map is a medium-sized map of Virginia, including some of Maryland, Washington, D.C., Chesapeake Bay area, etc.



In one word, the map took time. Scott F even tried to draw one for me as well; the Chesapeake area was excellent, but he told me he was not good at doing rivers. Rivers are essential to this scenario. Both rivers in standard river terrain, and rivers in ocean terrain. Thus, I went ahead and tried to make my own map, and ended up with the result above, taking an entire day. I am very pleased with the result.

Documentary V; Gameplay: In Nat Turner, you will be the rebellion, of course. Throughout you will do the following:[*]Capture naval vessels to try to escape to the North, later to return with some northern aid.[*]Sail into the rivers from the Chesapeake and perform bay assaults on important trade cities.[*]Raise an army of slave rebels, armed slaves (rifles), and northern helpers.[*]The concept of "Scortched Earth" will be used by your rebels; destroying farms, crops, livestock, etc. is how you survive. If you do not do this, armed farmers may have the best of you.[*]Trying to work up to an early Underground Railroad.

And, of course, there is more where that came from.
[This message has been edited by PolarisGL (edited August 21, 2000).]
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Old August 21, 2000, 10:00   #2
Midshipman
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This looks awesome!!!!!!
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Old August 21, 2000, 11:42   #3
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Y'know Polaris, if you use FrontPage Express with the default empty square as the back ground, then skrink/enlarge the image as needed, you can get the diamond background onto the units. This of course depends on the fact that you saved the units on a .gif file with a pink (Civ-recognized) background. By the way, in the same process, I had to move the "*" in your units slightly. Do you mind? If so I can change it.
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Old August 21, 2000, 11:53   #4
PolarisGL
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Shadowstrike: I like to draw them with the diamond, then fill in pink. I have each unit seperately as well.

I'd appreciate you not use any of these units at all, actually, until the scenario is actually released.

Which reminds me:
Do not use this art. The scenario needs to be finished, and then I can add a "*" to them so others may use them. Thank you.

And of course, on art like Nemo's cotton field and the mountains, forests, and hills, you can use those as they have been used before.

[This message has been edited by PolarisGL (edited August 21, 2000).]
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Old August 21, 2000, 15:38   #5
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No, I didn't use any of these units, I meant the units in the HoMM3 conversion preview. Sorry about the confusion.
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Old August 21, 2000, 16:01   #6
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This looks cool, Polaris. I do believe I will be replacing my default industrial cities with your new ones. They're much better. This looks like something I might playtest, even if I have my own big project to work on.
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Old August 21, 2000, 16:11   #7
PolarisGL
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Ohh, Shadowstrike; I don't mind at all, just make sure the "*" remains somewhere on the graphic.

Eternal, I need some playtesters, so if you want to playtest, e-mail me at polaris@optonline.net .
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Old August 21, 2000, 19:03   #8
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Very nice!!!

Are there also cavalry units in the game? Even for the rebels?
And also the gameplay sounds very good, I like the idea that the player can capture enemy ships.
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Old August 21, 2000, 20:43   #9
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Polaris, I sent you an E-mail, but I failed to tell you it was me mailing. It will be from societyeternal@aol.com
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Old August 22, 2000, 00:01   #10
PolarisGL
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New city set graphic on the post.
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Old August 22, 2000, 00:41   #11
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A-HA! The first correct guess: 5/18/00

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Old August 22, 2000, 17:16   #12
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Kull, you da man, my friend. In looking back at those threads, I say that was a great guess. In a small way, I liked my Fugitive Catcher guess on that unit.
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Old August 23, 2000, 00:59   #13
PolarisGL
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There is a unit in the game called a bounty hunter, actually, which farmers would hire in real life to catch slaves.

Yes there is cavalry; only for the Virginians though (actually, if you steal some horses from farms, then you may get some cavalry units).
[This message has been edited by PolarisGL (edited August 23, 2000).]
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Old May 17, 2001, 18:26   #14
PolarisGL
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*BUMP* for me.
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Old May 17, 2001, 19:01   #15
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cant believe i havent seen this post before. looks ace!. tell me when its finnished. im very intresting in that area of work so woohoo!


------------------
I am the LORD OF STRONDAR
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Old May 17, 2001, 19:54   #16
PolarisGL
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The project was cancelled when my computer deleted the data after a crash. I'm now trying to resurrect the scenario.
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Old May 18, 2001, 04:40   #17
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Polaris, that green symbol looks like a symbol for marijuana. I assume that was on purpose.
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Old May 18, 2001, 15:03   #18
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Uh huh...
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Old May 18, 2001, 15:28   #19
kIndal
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quote:

Originally posted by DarthVeda on 05-18-2001 04:40 AM
Polaris, that green symbol looks like a symbol for marijuana. I assume that was on purpose.


Wonderfull!!!!! I thought I was the only person who see cannabis in the picture

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Old May 18, 2001, 16:32   #20
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Me gusta fumarlo.
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Old May 18, 2001, 17:02   #21
kIndal
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quote:

Originally posted by DarthVeda on 05-18-2001 04:32 PM
Me gusta fumarlo.

realmente hay alguien a quien no le guste, quien prueba repite es mas en mis escenarios siempre lo pongo como resource

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Old May 20, 2001, 00:54   #22
PolarisGL
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DarthVeda: You found out my next secret project... a scenario about the movie Traffic.
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