December 10, 2003, 01:02
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#31
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Emperor
Local Time: 10:18
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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And, one more thing:
BEERS FOR MIKE!!!
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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December 10, 2003, 01:16
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#32
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Chieftain
Local Time: 09:18
Local Date: November 2, 2010
Join Date: Oct 2001
Location: Pittsburgh PA
Posts: 69
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I do hope the combat calc changs will be an OPTION. I'm one who likes the randomness of battles right now.
(I mean, afterall, look at the Zulu beating the Brits for one example many throughout history.)
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December 10, 2003, 01:21
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#33
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Local Time: 09:18
Local Date: November 2, 2010
Join Date: Jul 2001
Posts: 6,135
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Good to see Firaxis can do something without making it a PR disaster
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December 10, 2003, 01:22
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#34
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Emperor
Local Time: 10:18
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
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Thanks a bunch Jesse et al.!
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And her eyes have all the seeming of a demon's that is dreaming...
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December 10, 2003, 01:33
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#35
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Technical Director
Local Time: 16:18
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Re: Re: Civ III: Conquests Patch Notice
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Originally posted by notyoueither
To me, that sounds like... HOLY SH!T, they've just changed the whole game. Better not fall behind in warfare tech...
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It sounds like that yes... It is probably like an increeament of hitpoints, without loing any hitpoints if you dont lose at least 50% of the new multiplier...
It will be interesting to see how this turns out.
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ACS - Technical Director
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December 10, 2003, 01:45
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#36
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King
Local Time: 15:18
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Great news!
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"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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December 10, 2003, 01:47
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#37
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King
Local Time: 14:18
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
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Good news. Corruption and doble gpt bug fixed.
I noticed that most of the fixes are housekeeping type stuff.
I hope the final update will include AI tweaks.
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December 10, 2003, 01:49
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#38
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King
Local Time: 14:18
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Amish Country
Posts: 2,184
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__________________
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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December 10, 2003, 01:50
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#39
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Chieftain
Local Time: 09:18
Local Date: November 2, 2010
Join Date: Oct 2001
Location: Pittsburgh PA
Posts: 69
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Re: Re: Re: Civ III: Conquests Patch Notice
Quote:
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Originally posted by Gramphos
It sounds like that yes... It is probably like an increeament of hitpoints, without loing any hitpoints if you dont lose at least 50% of the new multiplier...
It will be interesting to see how this turns out.
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Imagine how that would magnify things, if it is as that. Forget sometimes taking a Spearman-defended city with a few Warriors. Not to mention, people already complain about Cavalry vs Musketmen as it is. Test it out by upping all the units hitpoints now. I did that way back. It all but removes the randomness factor where the higher number nearly always wins.
Now what I'm HOPING it really is, is something that might help against those epic spearmen that somehow defend and kill eight midieval infantry in one turn, without taking a single HP of damage. Something about those "god units" they seem to do it over and over again, turn after turn for no apparent reason. The odds are there, but it happens too much to be true.
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December 10, 2003, 01:54
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#40
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King
Local Time: 14:18
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Amish Country
Posts: 2,184
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Quote:
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Originally posted by MarkG
better yet, spare me the agony, Jesse, please post a screen of the BUSH world
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BUSH world? Is that the President, the shrubbery, or the hair?
__________________
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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December 10, 2003, 02:07
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#41
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Warlord
Local Time: 06:18
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 173
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excellent, smithers.
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December 10, 2003, 02:16
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#42
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Prince
Local Time: 09:18
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Toronto, Canada (Canada's TRUE capitol :))
Posts: 309
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Quote:
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Originally posted by Vince278
BUSH world? Is that the President, the shrubbery, or the hair?
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Well one would be a world with lots of post-armageddon desert and the others would be just jungles ...
But wait, isn't 'dubya out the door soon?
__________________
"Nothing exists except atoms and empty space; everything else is opinion"
-Democritus of Abdera
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December 10, 2003, 02:51
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#43
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King
Local Time: 14:18
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Amish Country
Posts: 2,184
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Quote:
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Originally posted by ThaddeusAlexander
Well one would be a world with lots of post-armageddon desert and the others would be just jungles ...
But wait, isn't 'dubya out the door soon?
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I was hoping for the hair. I wouldn't count dubya out yet. He "won" once, he can do it again.
(Dubya always sounded like a Russian word to me. Maybe one of our Russian friends can tell us if it means anything.)
__________________
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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December 10, 2003, 03:34
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#44
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Deity
Local Time: 08:18
Local Date: November 2, 2010
Join Date: Jan 2003
Location: of naughty
Posts: 10,579
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Quote:
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Originally posted by Vince278
(Dubya always sounded like a Russian word to me. Maybe one of our Russian friends can tell us if it means anything.)
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Means: wreckless maniac warmonger.
/me ducks
btw, any editor changes? (or plans?) I've been kind of hoping for an option to set diplomatic and attitude levels.
__________________
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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December 10, 2003, 03:38
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#45
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Deity
Local Time: 08:18
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Quote:
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Originally posted by JesseSmith
Combat System "Less Streaky"
The Change was having the random number generator (rng) calculate the Results 4 times instead of 1.
Possible Outcomes: AttackerLoses, AttackerWins
If there is a tie, it retries.
This forces the combat system to be more accurate and less "streaky"
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More accurate...
Cavalry stop dead when they hit rifles. Expect to lose 5 cav to kill 2 defending rifles when attacking fortified rifles in a size 7 city. Expect to lose as many or more knights as you kill in pikes during Medieval warfare.
Walls will be severe impediments to any attack, but especially fast attacker blitzes.
Artillery will be the God of War, indeed.
Offensive warfare as a Republic, or God forbid, a democracy would be out of the question without overwhelming odds. Just defending yourself as a democracy could become a nightmare.
All I can say is, wow. Then I would ask, why? Surely there are better ways to fix the mythical tank vs spear situation than completely altering the game balance from dot.
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(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
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December 10, 2003, 03:44
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#46
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Civ4: Colonization Content Editor
Local Time: 15:18
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
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December 10, 2003, 04:18
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#47
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Warlord
Local Time: 14:18
Local Date: November 2, 2010
Join Date: Nov 2003
Posts: 141
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Good news indeed...except there's no mention of the rr bug.
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December 10, 2003, 04:21
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#48
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Civ4: Colonization Content Editor
Local Time: 15:18
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
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Quote:
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Originally posted by Vince278
(Dubya always sounded like a Russian word to me. Maybe one of our Russian friends can tell us if it means anything.)
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"Dub" means oak tree. "Dubya" is not a Russian word.
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December 10, 2003, 04:44
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#49
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Warlord
Local Time: 06:18
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Franky's Cellar
Posts: 241
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Wow...I'm very impressed. Kudos to Jesse and especially Mike B! I'm also interested to see how the 'less random' combat works out. Seems to me that this is a pretty significant change that might need to be an option...or perhaps a randomness 'slider' to select from 1 roll to N rolls (re-rolling ties) with a default at 4 rolls.
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December 10, 2003, 04:50
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#50
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Deity
Local Time: 08:18
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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My reservations about averaged combat aside... yes, MikeB and the rest of the crews at BA and Firaxis do deserve some kudos.
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(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
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December 10, 2003, 05:03
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#51
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King
Local Time: 14:18
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Amish Country
Posts: 2,184
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Quote:
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Originally posted by Sir Ralph
"Dub" means oak tree. "Dubya" is not a Russian word.
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That helps. The part that sounded Russian to me was the -ya which is the backwards R in their alphabet. If the -ya doesn't modify the root word then I guess Dubya would be a nonsensical word in Russian (like Oakya makes no sense in English). Thanks.
__________________
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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December 10, 2003, 05:15
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#52
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Deity
Local Time: 08:18
Local Date: November 2, 2010
Join Date: Jan 2003
Location: of naughty
Posts: 10,579
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Quote:
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Originally posted by notyoueither
More accurate...
Cavalry stop dead when they hit rifles. Expect to lose 5 cav to kill 2 defending rifles when attacking fortified rifles in a size 7 city. Expect to lose as many or more knights as you kill in pikes during Medieval warfare.
Walls will be severe impediments to any attack, but especially fast attacker blitzes.
Artillery will be the God of War, indeed.
Offensive warfare as a Republic, or God forbid, a democracy would be out of the question without overwhelming odds. Just defending yourself as a democracy could become a nightmare.
All I can say is, wow. Then I would ask, why? Surely there are better ways to fix the mythical tank vs spear situation than completely altering the game balance from dot.
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nye raises some very good points.
I will have to see this new system in action to see if it really does make the game more balanced, however, one has to admit that those "streaks" were not always to your favor.
__________________
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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December 10, 2003, 05:27
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#53
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Civ4: Colonization Content Editor
Local Time: 15:18
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
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Is that maniac in your avatar you, MZ? Oh, and before you ask, the buxom blonde in mine is not me, and neither my wife.
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December 10, 2003, 05:53
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#54
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Deity
Local Time: 15:18
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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December 10, 2003, 06:01
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#55
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Deity
Local Time: 15:18
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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I didn't want to include the 'however' in a well deserved congratulatory post.
However, I am slightly perplexed by the combat change. I think we have all got used to the more variable combat results, which I thought were just due to the HP system in this game (and no firepower). Are Firaxis admiting there was always a problem with the way results were calculated, or have they just tried to alter something to counteract slightly the variability that the Civ3 model introduced?
From Jesse's remarks it seems like the second. Care should be taken however........we have all got used to Civ3 combat, and I don't think it is unbalanced. Sure sometimes units lose annoyingly, but people attack with strength in depth accordingly. Overall given the support model here the slightly more variable combat results have proven, over time, to not be the unbalancing force for evil that it was imagined they would be 2 years ago.
Also the timing puzzles me. Many people whinged about this for months and months. I think they were wrong and Firaxis were right (on this issue )........so why alter it now?
Only thing I can think of is to make SID even harder!
Please Jesse if you get chance provide us with whatever perspective you can on your thoughts with regard to this issue.
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December 10, 2003, 06:20
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#56
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Emperor
Local Time: 16:18
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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thanks a lot for the beta patch!
thanks for listening to the wishes of the community!
thanks for a wonderful game
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- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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December 10, 2003, 08:46
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#57
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King
Local Time: 10:18
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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WHERE'S THE SUBMARINE FIX!!!???
Specifically, when a non-hostile AI unit runs into a player's submarine, it results in a declaration of war.
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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December 10, 2003, 08:58
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#58
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Deity
Local Time: 02:18
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Quote:
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Originally posted by Sir Ralph
Is that maniac in your avatar you, MZ? Oh, and before you ask, the buxom blonde in mine is not me, and neither my wife.
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That's Jason Lee, AKA Banky/Brodie, from the set of movies by Kevin Smith - Mallrats, Chasing Amy, Clerks + Jay and Silent Bob Strike Back.
And I'm sure there will be other patches (this is the BETA, as a special Xmas present, remember? ). This one will be big enough as it is.
And Sir Ralph - is your holiday saved, or ruined? For your family I believe the latter, in all probability.
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December 10, 2003, 09:11
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#59
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Civ4: Colonization Content Editor
Local Time: 15:18
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
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Quote:
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Originally posted by MrWhereItsAt
And Sir Ralph - is your holiday saved, or ruined? For your family I believe the latter, in all probability.
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Saved, by all means. My wife enjoys to watch TV and will be happy to be rid of me (or else I might make toxic remarks about the kind of movies and shows she's watching), my son is with his gf doing things for which he doesn't need my help, and I have a room, 2 computers and a Conquests CD for myself.
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December 10, 2003, 09:46
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#60
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Deity
Local Time: 10:18
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Awesome news.
I expected the corruption & gpt bug fixes, but WOW the combat system change sounds like a big deal.
Since I lost a fortified veteran hoplite to an attacking regular warrior (which lost a whopping 1hp) last night, however, I am currently inclined to view the change in a positive light.
Thank you Firaxis/Breakaway/whateveryournameis!
MZ - great avatar . Is that shot from Chasing Amy?
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
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