Well, some differences (writing out of memory...)
1) The number of turns of the game: The higher the lever, the shorter the game.
2) The AI's behaviour: In higher leves (Deity and Emperor) the AI's behaviour is more intelligent that in lower leves, for instance, in higher leves the AI uses the diplos to bribe cities; in lower leves, it's much more difficult.
3) The cost of units, improvements for the AI is lower for higher leves.
4) The first "unhappy" citizien is the second for Deity Level, the third for Emperor level and so on. So, in higher leves you get unhappy citiziens sooner...
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Trying to rehabilitateh and contribuing again to the civ-community
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