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Old December 12, 2003, 13:18   #1
conmcb25
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How do we establish a time limit for turns?
Discussion at UN is here:http://cdgroup.org/forums/tbs/civ3/viewtopic.php?t=5234

Think about this and discuss
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Old December 12, 2003, 16:14   #2
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I agree with FP here, 24 hours seems a little strict. But then, it looks like 24 will be only recommended, with a default at 48. 48 should be plenty of time.

Either 24 or 48 is good for the start of the game, but there should be some exceptions: the first two turns come to mind (during which the settler might be moved or not; this and the longer-term first builds need to be discussed). Also, 24 hours seems too strict for anyone at war, but I suppose warring civs can just go towards the actual 48 hour limit.
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Old December 12, 2003, 16:28   #3
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The thing about time limits is that how are they enforcable? Are we going to punsish those that go over the alloted time? If not, then a 'time limit' is pointless. Within 24 hours should be every teams goal; in the spirit of good sportamnship, lets just call it a "Turn Time Guideline."
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