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Originally posted by Peter Triggs
Well, the standard answer in this situation is "Do you have DebugSlic set to No in your userprofile.txt.?"
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That rather a question than an answer. And in this case it leads into the wrong direction. Playing a game until 1000BC without a DebugSlic=Yes message, is not a case for that problem, and by the way it is not a problem if you play GoodMod at least it shouldn't be problem. If I remember correctly this world map is made for the unmodded game, so no rhule changes are made and you should get some problems if you play it on ApolytonPack.
So some questions to you rhjyyz:
Which mod do you use? If any, I expect no mods.
Did you installed the patch? If not it could be the coruppted save game bug, but that case would have an advantage we could test your save game on the debug version.
And what are your system specifications, actual only CPU speed and memory are important.
On a low end system you could run out of memory and then your computer needs to use the harddrive and that slows the game terribly down. Well there are probably some memory leaks but they shouldn't be such a problem, maybe with these many civs on the map.
If you are short of memory should notice a huge slowdown much before the crash. By the way do you have some earlier saves, like a save from some turns ago? You could also try to load the autosave.
-Martin