December 12, 2003, 14:22
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#1
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Deity
Local Time: 00:28
Local Date: November 3, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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civ4 stuff
yeah yeah i know you all hated civ 3... but just for your info in case you havent noticed , a civ4 discussion area is open , and as the civ 2 group of mp is the best on the forums, how bout any interested people pop on down and add some input...
civ 4 stuff
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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December 12, 2003, 15:16
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#2
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Just another peon
Local Time: 09:28
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Location: who killed Poly
Posts: 22,919
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While yes, all the civ 4 discussion belongs there, if ming agrees, maybe we can have one thread here for discussion by civ II mp players, for civ II mp players.
You are correct, most of us here have a different experience then most of those there. In fact, everytime I say anything there relating to MP, a lot of people jump up and down screaming, "we don't care about MP" Wussies. Heavan forbid if they had to play a real opponent.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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December 12, 2003, 15:43
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#3
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Deity
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Noticed it this morning. Some good stuff over there.
There is good discussion of MP, combat rules, trade/resources, etc.
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Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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December 12, 2003, 18:27
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#4
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Deity
Local Time: 00:28
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well rah i leave it to you to disciss with ming, i think this group has the most to gain from a good civ4 MP so i reaaly wanted some input. I still trying to find the original civ3 wish list that had a fair bit of input from guys here on it. If i find it i will add to appropiate sections there the stuff we want, of someone else can find it let me know the link please...
Civ3 MP was done haphazardly and i would hate to see it happen again.
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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December 12, 2003, 20:37
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#5
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Retired
Local Time: 09:28
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Join Date: Dec 1969
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You don't want to see the lengthy document that was sent to them... that's probably what led to the screwed up game that we got. In particular was the cheat section I provided, which they even commented on... they closed every one down, and in the process, sucked ALL THE FUN OUT of the game. The less we tell them, probably the better.
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December 13, 2003, 00:11
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#6
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Deity
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didnt know cheating was fun LOL
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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December 13, 2003, 00:12
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#7
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Deity
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i just hoping to put back some of the feel of civ2 the good stuff to make it home again
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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December 13, 2003, 10:32
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#8
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Retired
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I would love to see them go back to Civ II...
Update the graphics
Remove the basic cheats like blank clicking, unsinkable ships, ship chaining
Go back to that combat system with fire power, but allow stacked combat
Add in resources but make them more plentiful
Add some new wonders and governments and civs
Make resourses and huts placement random and not in a pattern
Make it so if even one civ is passworded, you can't open the game up in scenario mode
No free civs given to the host in MP games, and the same number of settlers given to everybody no matter what level you are playing
Add smart commands like "patrol area"
Add some new units - civ unique units are ok, but there needs to be one for each civ in each age to make it fair for MP
Upgrade Diplomacy options
And I'm sure there are other things I just can't remember at the moment. Civ II is a great game with some basic flaws... but it's still a better MP game than Civ III.
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Keep on Civin'
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December 16, 2003, 10:18
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#9
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Emperor
Local Time: 16:28
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Agreed.
Being able to move units in stacks; get rid of the AI-attacking-the-same-highly-defended-coastal-city-with-umpteen-destroyers madness; iron out some of the other ambiguities and that's it... The Perfect Game!
Rasputin, look what happened the last time... All these organised lists have a scary sense of déja vu over them...
Let's hope history doesn't repeat itself...
Carolus
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December 16, 2003, 18:07
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#10
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King
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Ming:
You forgot the ridiculous caravan payoffs, one of the main reasons all early units are hardly worth building couse they become obsolete with the next caravan.
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December 16, 2003, 18:39
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#11
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Retired
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True... trade needs to be revised. somewhere inbetween where it was in Civ II, and where it ended up in Civ III, which was just totally worthless
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Keep on Civin'
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December 17, 2003, 02:16
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#12
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King
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civ4 eh? this time i wont be quite so excitied, but cautiously curious.
anyone for civ2 mp over the hols?
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December 17, 2003, 09:22
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#13
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Just another peon
Local Time: 09:28
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I'm not taking a lot of time off over the holidays, but I will be available to play more than usual.
And I to will be more cautious after the debacle of III
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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December 17, 2003, 13:15
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#14
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Retired
Local Time: 09:28
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yeah... I too will be more cautious this time around. Last time, we were really hoping for Civ 2.5... and Civ III wasn't it
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Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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December 17, 2003, 22:56
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#15
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Deity
Local Time: 00:28
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i think what happened to civ3 was that while ming certianly put a hufe effort in and a few tohers from this little section, not enough MP ideas were put in and civ3 became same as civ2 in that MP wasnt in the original game and was an added afterthought. MP needs to be in from start to make sur ethe whole game works with MP format. A lot of the cheats and such in civ2 MP were simply loopholes carried over from civ2 SP
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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December 18, 2003, 00:13
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#16
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Emperor
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Quote:
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Originally posted by Ming
I would love to see them go back to Civ II...
Update the graphics
Remove the basic cheats like blank clicking, unsinkable ships, ship chaining
Go back to that combat system with fire power, but allow stacked combat
Add in resources but make them more plentiful
Add some new wonders and governments and civs
Make resourses and huts placement random and not in a pattern
Make it so if even one civ is passworded, you can't open the game up in scenario mode
No free civs given to the host in MP games, and the same number of settlers given to everybody no matter what level you are playing
Add smart commands like "patrol area"
Add some new units - civ unique units are ok, but there needs to be one for each civ in each age to make it fair for MP
Upgrade Diplomacy options
And I'm sure there are other things I just can't remember at the moment. Civ II is a great game with some basic flaws... but it's still a better MP game than Civ III.
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I totally agree with this. I said as much after civ3 came out. WE need a really good tweaked civ 2.
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December 18, 2003, 09:16
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#17
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Just another peon
Local Time: 09:28
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Posts: 22,919
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Quote:
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Originally posted by deity
I totally agree with this. I said as much after civ3 came out. WE need a really good tweaked civ 2.
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I agree. Maybe someday they'll release the source code and we can do it ourselves.
And yes, it would be nice if MP was considered important enough to be in the first release.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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December 26, 2003, 22:38
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#18
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King
Local Time: 14:28
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Quote:
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Maybe someday they'll release the source code and we can do it ourselves.
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