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View Poll Results: What do you believe will be the last Civilization game, from the Civilization franchi
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Civ 4
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9.52% |
Civ 5
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19.05% |
Civ 6
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71.43% |
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December 14, 2003, 21:14
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#1
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King
Local Time: 22:36
Local Date: November 2, 2010
Join Date: Jul 2001
Location: of anchovies
Posts: 1,478
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Will we get to Civ 6, or 7, or...?
Final Fantasy is now going up to FF XXII if not more. What do you believe will be the last Civilization game, from the Civilization franchise? Civ 7? Civ 8? Civ 16?
edit: erm... got a problem: I pressed enter and it didn't let me put the "even more" option.
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December 14, 2003, 21:18
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#2
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Prince
Local Time: 15:36
Local Date: November 2, 2010
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Posts: 4,962
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As has been pointed out more than once, Civ 104 would be great.
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Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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December 14, 2003, 21:23
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#3
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Emperor
Local Time: 15:36
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
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I bet it wont have stacked combat
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December 15, 2003, 00:17
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#4
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Emperor
Local Time: 10:36
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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I think this game will be continued as long as a large enough base is willing to learn the rules and strategy of an increasingly complicated system.
I used to play board war games growing up. The first ones were very playable (Afrika Korps for example), but in the letters to the editor section of Avalon Hill and SPI - two leading magazines covering war games, players would complain that "the game was too simple, they wanted more control over the different factors of decision making in war"
Well, Afrika Korp was a game whose turn was month based and lasted a little over two years -- about 28 turns IIRC. There were about 100 units for both the Germans and the British.
Since people wanted more complexity the game makers made more and more complicated games. In the first games you didn't have to worry about supply, then every game had to track supply...then there were seperate units for it.
The same with airpower...the first games it was a pretty abstract application of the power. People wanted the units. Then they had to worry about the logistics of the planes (supply, basing, what types of missions).
The units started out with three factors using along the bottom the unit ATTACK-DEFEND-MOVEMENT. Just like Civ.
At the end of the complexity cycle, many units would have six or even eight numbers relating to combat. Range and morale were two common factors added. Examples: Sixth Fleet, Squad Leader, Panzer Blitz, Panzer Leader.
The game, in my mind, that epitomized the "enhanced complexity cycle" the wargaming industry went through was Squad Leader. This was a squad level game with every unit, weapon, tank, vehicle used in World War 2. The first box was just the Russian front. One unit was a squad or a (one) tank, or a (one) airplane. You had leaders...lots of them in fact, that had different capabilities. You had a multiple stage turn with phases like "opportunity fire"; "rally"; "movement"; "firing"
The bottom line is that the computer industry prempted the building of new games. Certainly the complexity was better suited for computers versus people. Additionally, fewer and fewer people were playing this games anymore. And that's what will happen with Civ. Eventually it will get too complex or too narrowly defined as to lose appeal to the mainstream. That will be the last version of the line.
Note: I can't believe I typed this all from memory..it's been years since I've looked at the old games, magazines or books I have on this subject.
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Haven't been here for ages....
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December 15, 2003, 00:21
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#5
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Emperor
Local Time: 10:36
Local Date: November 2, 2010
Join Date: Oct 2000
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Posts: 6,258
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Oh...I forget to mention I voted for Civ 6 just because the Civ is so popular. (People still play Civ2 seven years after it was released) We got two, maybe three more major version releases left before the game itself turns into a model for mankind. Then we can all relax and let the game fight the wars, make the economic plans and do the diplomacy...actually, scratch the last one, the AI will still suck.
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Haven't been here for ages....
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December 15, 2003, 00:22
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#6
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Deity
Local Time: 10:36
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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Quote:
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Civ 7? Civ 8? Civ 16?
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Civ 1024
(I wish)
I voted Civ6, as it is the highest
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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December 15, 2003, 00:29
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#7
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Emperor
Local Time: 10:36
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Well, at least we didn't get a vote for Civ3...
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Haven't been here for ages....
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December 16, 2003, 14:46
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#8
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Prince
Local Time: 15:36
Local Date: November 2, 2010
Join Date: Feb 2001
Location: Stockholm
Posts: 698
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As I saw Civ 2 back in 1996, I believed that the sounds, the graphics and the modability couldn't be taken any further without the game losing its soul. That idea was refuted by SMAC. Then Civ 3 came again and proved that Civ could be made still better-looking and better-sounding, still being Civ.
The issue is how long people will enjoy turn-based computer games. If a future edition of Civ isn't turn-based, it just won't be Civ anymore.
But whatever - people still play cards and boardgames, and they are turn-based, aren't they?
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The difference between industrial society and information society:
In an industrial society you take a shower when you have come home from work.
In an information society you take a shower before leaving for work.
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December 16, 2003, 15:22
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#9
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Emperor
Local Time: 09:36
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As long as the developers are strong and Atari doesn't do much pushing out the door, then ??? My fear is the inevitable (?) MoO3 of the series.
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December 16, 2003, 16:19
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#10
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Prince
Local Time: 15:36
Local Date: November 2, 2010
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Posts: 4,962
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Quote:
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Originally posted by asleepathewheel
My fear is the inevitable (?) MoO3 of the series.
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That was Civ3, wasn't it?
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Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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December 16, 2003, 16:24
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#11
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Emperor
Local Time: 09:36
Local Date: November 2, 2010
Join Date: Apr 1999
Location: The cities of Orly and Nowai
Posts: 4,228
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what if it turns into...
Civ 4000
Civ XP
Civ 2005
Civ 2006
Civ Longhorn
?
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B♭3
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December 16, 2003, 16:36
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#12
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Deity
Local Time: 16:36
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
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If the interest is there(and I think it will), Firaxis has said that they will develop it further, right? So I think we'll have Civ for some time.
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Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
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December 17, 2003, 13:00
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#13
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Deity
Local Time: 16:36
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Posts: 10,747
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As long as it turns out a profit....
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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December 17, 2003, 13:05
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#14
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Deity
Local Time: 16:36
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
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Interest = profit mostly.
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
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January 5, 2004, 21:47
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#15
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Emperor
Local Time: 16:36
Local Date: November 2, 2010
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Posts: 4,037
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Shogun Gunner,
Quote:
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The bottom line is that the computer industry prempted the building of new games. Certainly the complexity was better suited for computers versus people. Additionally, fewer and fewer people were playing this games anymore. And that's what will happen with Civ. Eventually it will get too complex or too narrowly defined as to lose appeal to the mainstream. That will be the last version of the line.
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You are overlooking the fact that Civ III is in many important ways simpler than previous titles
Anyway, I didn't vote in the poll. I don't care for the official franchize actually, I could live with a great civ game, whoever made it.
And as to when will Civ stop evolving. I think one can make an argument that it is very close to that point.
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January 5, 2004, 22:37
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#16
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Prince
Local Time: 23:36
Local Date: November 2, 2010
Join Date: Mar 2001
Location: at the beach
Posts: 40,904
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Quote:
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Originally posted by Nikolai
Interest = profit mostly.
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so very true...
and when the profit is big enough people will do anything to get it....
even work hard and develop games that we want
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January 6, 2004, 12:37
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#17
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Warlord
Local Time: 09:36
Local Date: November 2, 2010
Join Date: May 2003
Posts: 221
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When a series of [anything] goes on longer than a trilogy, it's suddenly very difficult to stop. Civilizaion will most likely not be an exception, and if I had to guess, the company will be making a new one every 5 years for decades to come. Civ10 will probably come out around 2036.
By the way, if they ever came out with a Civ1024, it would most likely happen in 7106C.E. Unfortunately, by then, I think the chain will have been broken by an event more significant than all those civ games combined.
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January 6, 2004, 12:48
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#18
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Emperor
Local Time: 10:36
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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Quote:
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Originally posted by VetLegion
You are overlooking the fact that Civ III is in many important ways simpler than previous titles
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After thinking about this for a few moments, I'm not sure which way Civ is simpler. Can you provide a few examples?
In each new version of Civ, I count more techs, more units, more civs, more terrain, more city specialists, more trading possibilities, more luxuries, more resources, more scenarios, more mods.......
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Haven't been here for ages....
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January 7, 2004, 20:17
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#19
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Emperor
Local Time: 16:36
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 4,037
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More scenarios and mods? It will take years to catch up with Civ II in that regard, if it ever does.
While admittedly Civ III brought us some new features, if you look at it in the context of the genre, you will see it is in many ways simpler than the games that immediately preceded it (Civ II, SMAC, Ctp II).
Basically most things that players could handle but AI couldn't had to go.
I didn't play Civ III in a long time, so these are off the top of my head:
Simplified trade model (remember caravans and cities with distinct supply and demand?), simplified tech tree with less options and age requirements (can't specialize), less government models (fundamentalism gone), simpler govt. model than SMAC, simplified combat model (hitpoints and firepower), simplified diplomatic combat (no diplomat unit), no river move bonuses (AI could not utilize them?), fewer options for warfare, less structures to build (don't ask me how, but in Civ III I actually ran out of buildings while waiting for "war window" to open), simpler zones of control (none for the most part, because of AI) ... and so on.
This did offer a more competitive AI, so the game actually became harder and more interesting, but not more complex.
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January 9, 2004, 16:31
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#20
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Deity
Local Time: 10:36
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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Quote:
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Simplified trade model (remember caravans and cities with distinct supply and demand?)
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you think C3's is simplified? Less inane, maybe
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simplified tech tree with less options and age requirements (can't specialize)
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explain... unless you're complaining that you can't research Genetic Engineering before Electronics anymore
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less government models (fundamentalism gone)
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There are more now, with C3C, and 1 fewer government doesn't necessarily decrease the complexity. I'd call war weariness a LOT more complex than the Senate in C2.
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simplified diplomatic combat (no diplomat unit)
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If you mean the abstracted espionage (diplomacy is MORE complex), then you are nuts if you think it is "simplified". It doesn't require as much MM or suspension of belief, maybe.
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fewer options for warfare, less structures to build (don't ask me how, but in Civ III I actually ran out of buildings while waiting for "war window" to open)
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C3 has MORE buildings to build and how does it have fewer options for warfare?
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simpler zones of control (none for the most part, because of AI)
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Actually, the system is at least as complex now as it was in C2 (just because it is a probability now doesn't make is simpler)
[q]
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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January 10, 2004, 01:43
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#21
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Prince
Local Time: 06:36
Local Date: November 2, 2010
Join Date: Dec 2000
Posts: 635
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What do people think about an eventual "complete" game? I guess there have been civilizations/ tribes that are unknown, but what about including every one that's known? Every modern nation. Every Native American tribe. With internal cultural distinctiveness, every state, province and territory in North America, every county of England, etc. Maybe in 15 years?
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January 10, 2004, 01:58
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#22
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Prince
Local Time: 06:36
Local Date: November 2, 2010
Join Date: Jul 2003
Location: How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Posts: 564
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Too much work, too much money, too much memory.
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January 10, 2004, 08:46
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#23
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Deity
Local Time: 10:36
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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Quote:
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Originally posted by Brent
What do people think about an eventual "complete" game? I guess there have been civilizations/ tribes that are unknown, but what about including every one that's known? Every modern nation. Every Native American tribe. With internal cultural distinctiveness, every state, province and territory in North America, every county of England, etc. Maybe in 15 years?
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Utterly pointless.
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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January 10, 2004, 13:01
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#24
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Deity
Local Time: 16:36
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Posts: 13,800
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Sounds like an excellent idea for a visionary massive multiplayer online game creator! (phew, for a title...! )
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
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January 10, 2004, 15:06
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#25
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Emperor
Local Time: 16:36
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 4,037
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Quote:
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Originally posted by skywalker
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The answers, young Jedi, are within you.
in the avatar, to be precise
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January 11, 2004, 04:26
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#26
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King
Local Time: 06:36
Local Date: November 2, 2010
Join Date: Dec 1969
Location: of WOOT I'm a King now!
Posts: 1,022
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I'll buy them all!!!
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January 11, 2004, 07:54
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#27
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Prince
Local Time: 02:36
Local Date: November 3, 2010
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Posts: 458
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civ 6 only because they'll just keep on going although at some point the line between Civ,MOOX and Galatic Civilivations may become indistinguishable but thats a long way off....
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January 11, 2004, 14:37
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#28
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Emperor
Local Time: 10:36
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Posts: 4,790
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I think somewhere from 6 to 8 sounds reasonable, but it's impossible to project how well the next few will sell, so that's just a very rough estimate.
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"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
Eschewing silly games since December 4, 2005
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January 11, 2004, 15:20
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#29
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Emperor
Local Time: 09:36
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Join Date: Mar 2002
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Posts: 7,395
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Quote:
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Originally posted by Immortal Wombat
That was Civ3, wasn't it?
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You've apparently never played MoO3.
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January 11, 2004, 15:44
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#30
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Deity
Local Time: 10:36
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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Quote:
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More scenarios and mods? It will take years to catch up with Civ II in that regard, if it ever does.
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C2 has also been around for a LOT longer
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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