December 15, 2003, 15:19
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#1
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Prince
Local Time: 14:39
Local Date: November 2, 2010
Join Date: May 2003
Location: New-Bern, NC
Posts: 990
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How and when go free market
Ok tried to do a serch to find this but came up dry. After talking with a few people it seems I may be drasticly underestimating the useability of free market as a social choice even though the +1 energy a square is very attractive what is the best way to deal with the complete inability to use police? What is the earliest that you switch to free market? Any specific university strategies (favorite faction) for free market since we have an incredible drone problem to begin with...
Thanks any links to other forums on this topic would be greatly appreciated!
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December 15, 2003, 15:31
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#2
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Local Time: 16:39
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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For the UoP, building the Virtual World asap to go FM is a golden tip. Besides that I'll wait for advise myself from early-FMers like eg Archaic.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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December 15, 2003, 15:34
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#3
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Emperor
Local Time: 13:39
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Missouri / Misery; CC
Posts: 3,042
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I generally switch to free market as soon as possible. The university is something of an exception, because I usually have wealth by the time I can afford a SE change and my cities are too small for the +1 energy/tile to be better than +1/base and +1 industry, so I first switch to Wealth, and then to FM as soon as possible.
As for controlling drones:
1) Keep cities small
2) Second-citizen doctors
3) Supply crawlers/specialists
4) Rec commons
5) (and by far the best for the university) Virtual World
You can have the Virtual World before 2140, especially if it's the first project you go for.
Later in the game, you may want to allocate 10-20% psych, depending on how many specialists you use. Also, on transcend difficulty, the univ's drone "problem" is hardly noticeable. Their size 4+ bases get one extra drone. Period.
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December 15, 2003, 15:47
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#4
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Local Time: 16:39
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Quote:
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Originally posted by Chaos Theory
2) Second-citizen doctors
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Aren't you losing a significant part of your production then, making going Planned until you have rec commons about everywhere better?
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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December 15, 2003, 16:11
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#5
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Emperor
Local Time: 14:39
Local Date: November 2, 2010
Join Date: Dec 1999
Location: Marietta, GA
Posts: 3,521
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Not if you are ICS'ing like mad. Bases waffle between size 1 and 2. Amount of time at size 2 should be one turn ideally.
As you scream through b-drone limits first build is rush build rec commons or if you are UoP and have VW is moot issue.
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"Just puttin on the foil" - Jeff Hanson
“In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter
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December 15, 2003, 16:52
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#6
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Prince
Local Time: 14:39
Local Date: November 2, 2010
Join Date: May 2003
Location: New-Bern, NC
Posts: 990
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What if you are not ICS ing like mad though? I usually try to stop at around 15 cities or so then go for pop boom. Since I don't run fm I usually only put three citizens or so as specialists thinkers or libraians. Thanks for the goood info keep it comeing please!!
__________________
A university faculty is 500 egoists with a common parking problem
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December 15, 2003, 17:30
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#7
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Prince
Local Time: 16:39
Local Date: November 2, 2010
Join Date: Aug 2003
Location: Helsinki
Posts: 898
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A typical early game as the Uni for me is as follows:
- Beeline to IA, and switch to FM as soon as possible and then to Wealth.
- The first build in a base is a former, then a colony pod until you reach the first b-drone limit.
- Start building crawlers, and get either the VW (preferred) or the HGP
This is not carved in stone, and I can build scouts and use them as police at times. For instance, I might delay switching to FM, and switch to Wealth first and use police in the meantime. In some circumstances I might make a switch to Planned, and switch to FM only when I can control the drones.
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December 15, 2003, 17:30
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#8
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King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Jul 2003
Location: COO, Morgan Industries, ACDG3
Posts: 1,636
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I guess Ogie's too modest to post the link to his excellent civgaming SMAC Academy post.
http://www.civgaming.net/smac/acad_buildprimer.shtml
And here's the corresponding discussion thread:
http://www.civgaming.net/forums/show...=&threadid=863
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"Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle
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