December 16, 2003, 13:07
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#1
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Settler
Local Time: 14:43
Local Date: November 2, 2010
Join Date: Nov 2003
Posts: 3
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AI COmbat
From what is gathered on the forum, i assume that the AI will avoid attacking a stack defended by several high defending units such as infantry, does that apply to cities as well? As observed, AI will always skip arnd to find the least defended city to attack, and when that particular city is bolstered with units the next turn, AI simply turn around .. IS this the Main strategy of the AI? Taking the least Risk? WIll it ever attack a city by virtue of its strategic position, rather than its relative vulnurability?? Thanks.
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December 16, 2003, 18:13
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#2
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King
Local Time: 08:43
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 2,394
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IIRC, at least in an older version, one of the advantages the AI has is they know your troop strengths at specific locations...so if City X is on the border and defended with 20 Infantry but City Z is 10 tiles in, but undefended, they'll move for City Z instead of City Y.
This can be too easily used to **** around with their strategy...I don't know if it's been removed in C3C yet, or it was in a patch for PtW (or civ3 even? Am I that bad on keeping up with the times?)
__________________
meet the new boss, same as the old boss
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December 16, 2003, 20:13
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#3
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Prince
Local Time: 08:43
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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It still seems to work in C3C. The AI will move past heavily defended cities toward undefended ones. You can play around w/ the AI units marching through your lands, but I find that if you have enough Artillery units, you can wipe them out before they move very far into your land.
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"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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December 16, 2003, 21:35
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#4
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Deity
Local Time: 02:43
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Interesting to know that.... the propensity of the AI to go hell-for-leather for any lightly defended target of yours was supposed to have been one of the things addressed by changes for Conquests...
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December 16, 2003, 21:42
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#5
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Prince
Local Time: 08:43
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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Quote:
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Originally posted by MrWhereItsAt
Interesting to know that.... the propensity of the AI to go hell-for-leather for any lightly defended target of yours was supposed to have been one of the things addressed by changes for Conquests...
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They still seem to do that.
I don't know if you can make their units yo-yo back and forth between cities in your area like you used to could, but you CAN definitely still 'entrap' the AI's by 'dangling' an undefended city 'bait' in front of them--they WILL go for it.
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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December 16, 2003, 22:27
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#6
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Warlord
Local Time: 00:13
Local Date: November 3, 2010
Join Date: Nov 2001
Location: Adelaide, Australia
Posts: 110
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AI with a strategy - surely you jest!
In my current game I couldn't tell where the AI was going. It was very good at razing an area of land with rifleman etc but every other unit seem to move about aimlessly. I admit that I did have a fairly rock solid defence with at least four units in each border city and other units on montain tops.
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