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Old December 16, 2003, 17:34   #1
DarthVeda
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Guess What?
Christmas comes early! Herbstnebel 2.0!

http://darthveda.tripod.com

I only wish I had the time to playtest it. I'll update it over the winter break if anybody has any suggestions or bugs.

List o' Changes:

- New German Unit: Wirbelwind AA
- New German Unit: Nebelwerfer
- New Allied Unit: Fortified AT Gun
- New Allied Unit: Fortified M10
- New Allied Unit: M1917A1 MG
- New Allied Unit: 3rd Army M4A3
- New Allied unit: 3rd Army M36 AT
- Many updated unit graphics
- Updated sounds for Bazooka
- M18 now replaces M10 after snowfall
- Defenses around St. Vith improved
- Defenses around Wiltz improved
- 88mm Anti-Tank Gun now has 9d instead of 5d
- Allied POW now costs 24 shields
- Changed the wording of the fortification rule for tanks and armored vehicles
- Fixed a bug involving 88mm AT Gun firepower in the late game (5fp was not reflected beyond night rules17)
- Fixed a bug where the Allied B-24 Liberator Bomber had no movement
- Fixed 'The Bunker Bug'
- Fixed Panther Lehr Graphics Bug
- Fixed Hetzer Graphics Bug
- Fixed Tiger Graphics
- Fixed a runme.bat bug, the scenario is now refered to as '2.0' instead of 'BETA'
- Fixed miscellaneous events spelling mistakes
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Old December 16, 2003, 17:37   #2
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Now I can get to work on other things...
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Old December 17, 2003, 05:59   #3
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...downloading now
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Old December 18, 2003, 04:52   #4
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Just in time for the anniversary.

It looks great so far, Darth! The nebelwerfers in particular are nice new additions.
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Old December 18, 2003, 05:25   #5
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Great work!
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Old December 18, 2003, 07:09   #6
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Superb work from a seasoned scenario maker!
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Old December 18, 2003, 07:46   #7
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downloading now
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Old December 18, 2003, 13:41   #8
Harry Tuttle
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Oooh, a present
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Old December 18, 2003, 16:52   #9
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Very, Very Good Scenario.
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Old December 19, 2003, 05:10   #10
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Downloading right now. It's great you released Herbstnebel 2 now...right on time!
I am looking forward to race Patton to Bastogne again.

Greetings from Insenborn (~ 12km from Wiltz).
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Old December 20, 2003, 15:30   #11
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phew yeah it's good
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Old December 20, 2003, 19:14   #12
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Aha. I like the changes. Darth, it was very good especially to change the text around a little so you avoid the feel of "I've done this before." The fact of Montgommery told about the attack over a game of golf was very amusing.

Some notes on the changes:
1. The increase allied POW cost: Darn you Darth. Now you've made it impossible to leave a city completely defenseless in good conscience. Evil!

2. The increased defenses around Wiltz and St. Vith: I still took Wiltz before the end of Dec. 16th, avoiding the roads being cut, and I should be able to get into St. Vith at the usual time in the 17th as well, the allied POWs in the forest didn't slow me down too much.

Looks to be a fun battle though...
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Old December 24, 2003, 23:24   #13
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Well I guess I didn't have time to properly playtest this so I'll do any tweaks depending on the generals' reports.
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Old December 25, 2003, 08:36   #14
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downloading...
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Old December 27, 2003, 08:54   #15
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Hi all, merry christmas, happy new year!

In Herbstnebel 2.0, the offensive goes on, plans have been shaken up quite a bit but at least the panzers are still rolling (courtesy of US quartermasters...).

I am now december 22nd, 3AM and the Bastogne-Kessel has just been broken by elements of the 4th Armored, 712th Tank Bat., supported by the 274th Armored Field Artillery Battalion and 2 Engineer Combat Groups. Of course inside the Kessel, the 101st Airborne's heroic resistance and fierce counter attacks helped alot in this feat of arms.

The area around Baraque de la Fraiture sees our SS clinging to the few buildings there as US reinforcements meant to retake St. Vith attack relentlessly. Still, we pour reinforcements for the Bastogne area through there.

The Malmedy area sees only little german progress, the crucial crossroads north of Poteau are now defended by survivors of the 106th Infantry Div and the 81st Engr. Combat Group. These are hardened veterans of the St. Vith defense...Elsenborn was finally taken last night, but the momentum is definetly lost with von Rundstedt ordering the best units southward to support the drive toward Bastogne and ultimately the Meuse River.

The southern flank in Luxembourg is also endangered as units arriving from Alsace are appearing in great numbers. One incursion by an armoured combat patrol was barely held off at Vianden! The remnants of our Luftwaffe now operate here under the cover of darkness.

It's a blast, thanx alot Kobayashi!

PS:

The howling sound at night should represent a wolf? There were none left in the Ardennes since the beginning of the 20th century.

Some places look really large, but were only a few farms n'barns in reality.

Strange graphic for a Nebelwerfer after switching to dec 22 3AM:

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Old December 27, 2003, 16:44   #16
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Minor Report
As usual, my troops were able to storm into St. Vith before the evening of December 17th.

But not only that, a combination of commando attacks plus utilizing the unbroken road to Bastonge allowed german panzers to roll into the south part of Bastonge at the same time!

At this point I decided to restart and play the game a bit more seriously.

Do you plan to add any other units?
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Old December 28, 2003, 12:36   #17
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If there are any suggestions on new units I could add more. I can't believe that nebelwerfer graphic thing snuck by me
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Old January 2, 2004, 11:03   #18
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I just managed decisive victory (40 objective cities conquered) on december 22nd at 9AM.
Some details are to be given on civ2 strategy forum.
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Old January 9, 2004, 22:25   #19
Cal
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Quote:
Originally posted by DarthVeda
If there are any suggestions on new units I could add more.
I think I mentioned it before, but what about adding Panzerwerfers?

http://www.geocities.com/Pentagon/3620/sdkfz41.htm
http://www.qt.org/worldwar/weapons/g...nzrwerfer.html
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