December 16, 2003, 17:34
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#1
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Emperor
Local Time: 10:44
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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Guess What?
Christmas comes early! Herbstnebel 2.0!
http://darthveda.tripod.com
I only wish I had the time to playtest it. I'll update it over the winter break if anybody has any suggestions or bugs.
List o' Changes:
- New German Unit: Wirbelwind AA
- New German Unit: Nebelwerfer
- New Allied Unit: Fortified AT Gun
- New Allied Unit: Fortified M10
- New Allied Unit: M1917A1 MG
- New Allied Unit: 3rd Army M4A3
- New Allied unit: 3rd Army M36 AT
- Many updated unit graphics
- Updated sounds for Bazooka
- M18 now replaces M10 after snowfall
- Defenses around St. Vith improved
- Defenses around Wiltz improved
- 88mm Anti-Tank Gun now has 9d instead of 5d
- Allied POW now costs 24 shields
- Changed the wording of the fortification rule for tanks and armored vehicles
- Fixed a bug involving 88mm AT Gun firepower in the late game (5fp was not reflected beyond night rules17)
- Fixed a bug where the Allied B-24 Liberator Bomber had no movement
- Fixed 'The Bunker Bug'
- Fixed Panther Lehr Graphics Bug
- Fixed Hetzer Graphics Bug
- Fixed Tiger Graphics
- Fixed a runme.bat bug, the scenario is now refered to as '2.0' instead of 'BETA'
- Fixed miscellaneous events spelling mistakes
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December 16, 2003, 17:37
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#2
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Emperor
Local Time: 10:44
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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Now I can get to work on other things...
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December 17, 2003, 05:59
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#3
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Emperor
Local Time: 00:44
Local Date: November 3, 2010
Join Date: Feb 2000
Posts: 3,057
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...downloading now
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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December 18, 2003, 04:52
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#4
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Prince
Local Time: 14:44
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Hermosa Beach, California, USA
Posts: 523
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Just in time for the anniversary.
It looks great so far, Darth! The nebelwerfers in particular are nice new additions.
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December 18, 2003, 05:25
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#5
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Chieftain
Local Time: 16:44
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Terra Scania
Posts: 85
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__________________
"You should count all humans as your kinfolk and the whole world as your foster country."
- Queen Kristina
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December 18, 2003, 07:09
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#6
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Moderator
Local Time: 15:44
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Superb work from a seasoned scenario maker!
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December 18, 2003, 07:46
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#7
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Prince
Local Time: 22:44
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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downloading now
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December 18, 2003, 13:41
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#8
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King
Local Time: 09:44
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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Oooh, a present
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December 18, 2003, 16:52
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#9
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Prince
Local Time: 06:44
Local Date: November 2, 2010
Join Date: Jul 2003
Location: How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Posts: 564
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Very, Very Good Scenario.
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December 19, 2003, 05:10
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#10
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Warlord
Local Time: 15:44
Local Date: November 2, 2010
Join Date: Feb 2001
Location: G. D. of Luxembourg
Posts: 197
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Downloading right now. It's great you released Herbstnebel 2 now...right on time!
I am looking forward to race Patton to Bastogne again.
Greetings from Insenborn (~ 12km from Wiltz).
__________________
Ceteram Macedonicus
(got the 'Macedonicus' part as a title for playtesting Bernd's Imperium Romanum)
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December 20, 2003, 15:30
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#11
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Chieftain
Local Time: 14:44
Local Date: November 2, 2010
Join Date: Aug 2003
Location: Moskva
Posts: 58
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phew yeah it's good
__________________
> INSERT RANDOM COMMENT HERE<
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December 20, 2003, 19:14
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#12
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Prince
Local Time: 14:44
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Hermosa Beach, California, USA
Posts: 523
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Aha. I like the changes. Darth, it was very good especially to change the text around a little so you avoid the feel of "I've done this before." The fact of Montgommery told about the attack over a game of golf was very amusing.
Some notes on the changes:
1. The increase allied POW cost: Darn you Darth. Now you've made it impossible to leave a city completely defenseless in good conscience. Evil!
2. The increased defenses around Wiltz and St. Vith: I still took Wiltz before the end of Dec. 16th, avoiding the roads being cut, and I should be able to get into St. Vith at the usual time in the 17th as well, the allied POWs in the forest didn't slow me down too much.
Looks to be a fun battle though...
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December 24, 2003, 23:24
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#13
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Emperor
Local Time: 10:44
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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Well I guess I didn't have time to properly playtest this so I'll do any tweaks depending on the generals' reports.
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December 25, 2003, 08:36
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#14
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Emperor
Local Time: 15:44
Local Date: November 2, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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downloading...
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December 27, 2003, 08:54
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#15
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Warlord
Local Time: 15:44
Local Date: November 2, 2010
Join Date: Feb 2001
Location: G. D. of Luxembourg
Posts: 197
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Hi all, merry christmas, happy new year!
In Herbstnebel 2.0, the offensive goes on, plans have been shaken up quite a bit but at least the panzers are still rolling (courtesy of US quartermasters...).
I am now december 22nd, 3AM and the Bastogne-Kessel has just been broken by elements of the 4th Armored, 712th Tank Bat., supported by the 274th Armored Field Artillery Battalion and 2 Engineer Combat Groups. Of course inside the Kessel, the 101st Airborne's heroic resistance and fierce counter attacks helped alot in this feat of arms.
The area around Baraque de la Fraiture sees our SS clinging to the few buildings there as US reinforcements meant to retake St. Vith attack relentlessly. Still, we pour reinforcements for the Bastogne area through there.
The Malmedy area sees only little german progress, the crucial crossroads north of Poteau are now defended by survivors of the 106th Infantry Div and the 81st Engr. Combat Group. These are hardened veterans of the St. Vith defense...Elsenborn was finally taken last night, but the momentum is definetly lost with von Rundstedt ordering the best units southward to support the drive toward Bastogne and ultimately the Meuse River.
The southern flank in Luxembourg is also endangered as units arriving from Alsace are appearing in great numbers. One incursion by an armoured combat patrol was barely held off at Vianden! The remnants of our Luftwaffe now operate here under the cover of darkness.
It's a blast, thanx alot Kobayashi!
PS:
The howling sound at night should represent a wolf? There were none left in the Ardennes since the beginning of the 20th century.
Some places look really large, but were only a few farms n'barns in reality.
Strange graphic for a Nebelwerfer after switching to dec 22 3AM:
__________________
Ceteram Macedonicus
(got the 'Macedonicus' part as a title for playtesting Bernd's Imperium Romanum)
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December 27, 2003, 16:44
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#16
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Prince
Local Time: 14:44
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Hermosa Beach, California, USA
Posts: 523
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Minor Report
As usual, my troops were able to storm into St. Vith before the evening of December 17th.
But not only that, a combination of commando attacks plus utilizing the unbroken road to Bastonge allowed german panzers to roll into the south part of Bastonge at the same time!
At this point I decided to restart and play the game a bit more seriously.
Do you plan to add any other units?
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December 28, 2003, 12:36
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#17
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Emperor
Local Time: 10:44
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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If there are any suggestions on new units I could add more. I can't believe that nebelwerfer graphic thing snuck by me
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January 2, 2004, 11:03
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#18
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King
Local Time: 15:44
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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I just managed decisive victory (40 objective cities conquered) on december 22nd at 9AM.
Some details are to be given on civ2 strategy forum.
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