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Old December 16, 2003, 22:49   #1
Whoha
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Turn 200-210
Turn 201: Rock Transport ships spotted over Vela, no accompanying warships however.

Turn 202: Glorious news from the front(IE, 100 miles straight up!), The silicoid main armada was utterly destroyed! 1 ship was captured, it was scrapped to fund the war effort, and its crew was paraded down capital street, broken and in chains!

Turn 204: The rocks come for round two. Next turn a battleship will hit vela, however, thanks to the funds we gained from the scrapped ship, a fighter garrison was purchased.

Turn 205: Our colony at vela has fended off the rock attack easily, It is raining parts of the enemy battleship onto our colony.

Molecular compression has been discovered: With this knowledge we now possess
Even longer range fuel cells
A "better" missile that will never be used
Atmospheric processors that can apparently clean pollution on atmosphereless worlds.

Next stop: Nano-Technology.

Turn 206: Our brave and valiant forces have captured the largest Shalako Colony!
We have also made contact with the Psilons, more spies will have to be built.

Turn 207: The next Shalako colony has been taken, 1 unit lost.
More transports are required at the front, they will have to be sent, combat can not resume until 211 at the earilest.

Tycho 2 has finished all construction, it has been ordered to build a biosphere.

turn 208: while unable to invade, the defenses of the last shalako colony have been brushed aside.

Minister of Defense:
We will need a new design for a warship based on current technology.
Command point usage is 14 of 11 total.
It is not likely that another Battlestation will be built in the next 10 turns, but confer with the minister of Affairs about construction of new buildings in any event.

Minister of Affairs:
Craxis is available for hire(industry leader), shall I tell him to get lost?
We have 3 leaders, A superior industry leader with other attributes who is not assigned,
galis - +30% taxation,Houri - -60% pollution.

Shall we explore these new planets and colonize them(see addendum galaxy map)?
How shall we set our policy towards these psilons?

Planet Information

Tycho System:
Leader Present: Galis - +30% taxation.

Tycho II:
Type:Small Barren poor low gravity world.
Taxation:5 billion credits per turn, needs 5.
Food production: 2 from hydroponics farm. Requires 1 import per turn.
GDP(industry): 9 per turn.
Science: 5 per turn.
Dominant race: HNSS - 100%, 3.
Worker Assignment: 3 on industry.
Currently Building: Biosphere
Completed Construction:
Autofactory, Research lab, Marine Barracks, Hydroponics farm.

Shall Tycho alter its construction given current technology?
Shall workers be reassigned?

Darlenia System:
Leader Present: Houri - -60% pollution.

Darlenia I:
Type: medium poor arid world.
Taxation:23 BC per turn, needs 22.
Food Production:12 per turn requires 11.
GDP(industry):50 per turn
Science:15 per turn.
Dominant Race: HNSS 100%, 11.
Worker Assignment:4 agriculture,7 industry.
Currently Building:Atmospheric renewer.
Complete Construction:
All except Terraforming, Renewer,rad shield, armor barracks.

Shall we alter its construction given current technology?
Shall workers be reassigned?

Darlenia II:
Type: Large abundant ocean world.
Taxation:50 BC per turn, needs 26 per turn.
Food Production:26 per turn, needs 4.
GDP(industry):124 per turn.
Science:15 per turn.
Dominant Race: HNSS 100%, 22.
Worker Assignment: 5 agriculture, 17 industry.
Currently Building: Transports
Complete Construction:
All except Terraforming(unnessary), and a cloning center.

Shall we alter its construction given current technology?
Shall workers be reassigned?

Darlenia III:
Type: Huge high gravity abundant arid world.
Taxation:27 BC per turn, needs 17 per turn.
Food Production: 15 per turn, needs 14.
GDP(industry):33 industry per turn.
Science:15 per turn.
Dominant Race: HNSS 100%, 14.
Worker Assignment: 9 agriculture, 5 industry.
Currently Building: Housing(250K/turn)
Complete Construction:
All except armor barracks, renewers, star base, battlestation, terraforming,fighter garrison, radiation shielding.
Shall we alter its construction given current technology?
Shall workers be reassigned?

Vela System:
Vela I:
Type: Medium poor barren world.
Taxation: 1 billion credits per turn, needs 2.
Food Production:0, requires 0.
GDP(industry):1 per turn(penalties)
Science:0 per turn
Dominant Race: Silicoid 100%, 1.
Worker Assignment: industry 1.
Currently Building: Autofactory.
Complete Construction:
Fighter Garrison.

Shall we alter its construction given current technology?
Shall workers be reassigned?


Shalako System:

Shalako I:
Type:Small rich desert world.
Taxation:19 per turn, needs 10.
Food Production:0, requires 0.
GDP(industry):73 per turn.
Science:5 per turn
Dominant Race: Silicoid 100%, 11.
Worker Assignment:Industry 11.
Currently Building: Holo Simulator.
Complete Construction:
Marine Barracks,Armor Barracks,Autofactory,Robo Miner Planet,biosphere, research lab.

Shall we alter its construction given current technology?
Shall workers be reassigned?

Shalako III:
Type:small rich radiated world
Taxation:8 billion credits per turn, needs 4.
Food Production:0 requires 0.
GDP(industry):26 per turn.
Science:5 per turn
Dominant Race: Silicoid 100%, 7.
Worker Assignment: Industry 7.
Currently Building: Armor Barracks.
Complete Construction:
AutoFactory, research lab, biosphere.
Shall we alter its construction given current technology?
Shall workers be reassigned?

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Old December 16, 2003, 22:50   #2
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Map of the galaxy with fuel tech line
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Old December 16, 2003, 22:51   #3
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Buildings available for construction:
+Marine barracks
Autofactory
research lab
Hydroponics farm.
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Old December 16, 2003, 22:52   #4
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Collapse in Silicoid military power.
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Old December 16, 2003, 22:53   #5
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Turn 201: Transport fleet
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Old December 16, 2003, 22:54   #6
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Turn 203: Start of enemy invasion
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Old December 16, 2003, 22:54   #7
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203: Our forces
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Old December 16, 2003, 22:55   #8
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203:Enemy ship about to be destroyed
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Old December 16, 2003, 22:56   #9
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203: Ship capture.
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Old December 16, 2003, 22:56   #10
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203: enemy forces at start of fight
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Old December 16, 2003, 22:57   #11
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Turn 205:Molecular Compression
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Old December 16, 2003, 22:57   #12
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205: Combat at Vela
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Old December 16, 2003, 22:59   #13
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Turn 206: Fighting
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Old December 16, 2003, 22:59   #14
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206:The planet continues the fight
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Old December 16, 2003, 23:00   #15
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206: Ground assault
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Old December 16, 2003, 23:01   #16
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206: the psilons establish contact.
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Old December 16, 2003, 23:01   #17
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Turn 207: Ground combat
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Old December 17, 2003, 12:07   #18
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Once we have Nano-tech, I think that Houri's value will be small -- having the Labor Leader would be a boost. If he's cheap, let's pick him up. Besides, with the great work of the military, we might be in a good position to use a third leader.

I think that we should limit our selves to three leaders in each category (saving an open slot) until we get the terrific fourth.

Can we move a few of those Silli workers to our fully developed worlds -- and get more value from them (because they're subbies)?

Great work with the military -- any chance of a screen shot of the victory parade (lol)?
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Old December 17, 2003, 14:41   #19
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we have another superior labor leader though.

I agree with what you say about leaders, and will do that.

As soon as those workers assimilate I'll move them.

Unfortunately, all the camera men at the victory parade were drunk no pictures what so ever ).
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Old December 21, 2003, 22:38   #20
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is this somekind of a succession game?
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Old December 21, 2003, 23:43   #21
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Its a demo game. A number of people form a team and play the game with a leader doing the plays and the representatives voting on what actions are needed.
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Old December 22, 2003, 00:32   #22
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alot of people are lazy and aren't chiming in, and vmxa decided to recuse himself from the game. Though at this point we are probably well beyond what he knew of the game
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Old December 22, 2003, 00:36   #23
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openings for others to join in?
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Old December 22, 2003, 10:45   #24
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Maybe we should consider elections (but in our case, volunteers may be more like it) in the New Year.

I'll be away for the holidays, back early January.
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Old December 22, 2003, 11:54   #25
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Whoha,

I am starting to get tired off it mentioning it:

Excellent job


Real inpuut will come tomorrow as I have to catch up with a lot of the stuff............

jimmytrick,

anyone can join.
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Old December 22, 2003, 16:40   #26
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New elections sound like a good idea.
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Old December 22, 2003, 17:56   #27
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Is this being played with v1.31?
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Old December 22, 2003, 18:58   #28
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yes, also, its the most ad-hoc,informal demo game ever.
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Old December 22, 2003, 21:44   #29
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It's sort of a direct democracy game with a President.
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Old December 23, 2003, 04:26   #30
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Re: Turn 200-210
Quote:
Originally posted by Whoha
Craxis is available for hire(industry leader), shall I tell him to get lost?
Yes, I think we dont need a sumo wrestler as a leader.

Quote:
Shall we explore these new planets and colonize them(see addendum galaxy map)?
If you want.

Quote:
How shall we set our policy towards these psilons?
Lets be as friendly as we can, aka we dont attack against psilons, at least yet.
Dont do nothing to the building queues, thought you can build housing on our silicoid colonies, where is only one or two workers.

New elections are a good idea to me too.
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