December 17, 2003, 13:12
|
#1
|
King
Local Time: 15:46
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Stockholm
Posts: 1,452
|
Happiness and whipping your citizens
I am interested in how your citizens react to rushing production in Despotism. Will they remain less happy for the entire game or will they forget about the rush at some point?
If there is a thread already with this discussion please direct me.
I did set up a test in C3C with cities spread 3 spaces from the capital and found that the cities directly N,S,E, and W are not equivalent to those at NW,NE,SE, and SW. The citizens are less happy in the cardinal point positions.
Is this consistant with how much corruption exists in cities?
Here is the test file if interested. I haven't had much time to look into it.
|
|
|
|
December 17, 2003, 13:25
|
#2
|
Emperor
Local Time: 07:46
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
|
Your citizens will eventually forget about the pop rush unhappiness, but I don't remember how long it takes off hand.
Regarding corruption...the way the corruption model works is that a non-cardinal direction (NW, SE, etc.) is considered 1.0 for purposes of corruption. Cardinal directions are considered 1.5. In your example above, the non-cardinal direction cities are distance 3.0 from the capital and the cardinal direction cities are distance 4.5 so they are farther out and would suffer more corruption.
At least that's the way it used to work, but corruption is currently broken until the patch later this week. Alexman could probably give you a better description since he has written much of the gospel of civ3 corruption.
|
|
|
|
December 17, 2003, 13:57
|
#3
|
Deity
Local Time: 10:46
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
I think it is 20 turns for them to "forget" the pop rushing.
|
|
|
|
December 17, 2003, 15:00
|
#4
|
Emperor
Local Time: 10:46
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
|
A small percentage of your populace (<1%) actually like it when you whim them...
__________________
And her eyes have all the seeming of a demon's that is dreaming...
|
|
|
|
December 17, 2003, 15:34
|
#5
|
Emperor
Local Time: 07:46
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
|
We don't talk about "that" part of the population though.
|
|
|
|
December 17, 2003, 16:38
|
#6
|
King
Local Time: 15:46
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Stockholm
Posts: 1,452
|
Quote:
|
Originally posted by vmxa1
I think it is 20 turns for them to "forget" the pop rushing.
|
vmxa1 has quite a memory. I have confirmed that this is true. It takes 20 turns for them to forget their whippings.
I also determined if you whip 2 citizens to rush that it will take 20 turns for 1 and then an additional 20 for the other.
During my testing I never encountered anyone that liked the whip. Maybe in Civ4.
|
|
|
|
December 18, 2003, 01:45
|
#7
|
Deity
Local Time: 02:46
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
|
Is it a flat 20 turns for the memory to fade? Or do successive poprushes take longer to leave the public memory?
Personally, I'd imagine that being whipped the first time would be just as shocking as being whipped any later time.
|
|
|
|
December 18, 2003, 03:40
|
#8
|
King
Local Time: 15:46
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Stockholm
Posts: 1,452
|
Flat 20 as far as I can tell. I did not test a rush followed by another rush before the citizens forgot about the whip. I'll test it tomorrow some time.
|
|
|
|
December 18, 2003, 04:32
|
#9
|
Emperor
Local Time: 15:46
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
|
I think it is 20 turns per pop killed. Haven't done any actual testing but some of the cities I've captured have kept the 'someone killed my grandfather' unhappiness for what seems like ages, far more than 20 turns anyway.
__________________
Don't eat the yellow snow.
|
|
|
|
December 18, 2003, 08:35
|
#10
|
Deity
Local Time: 15:46
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
|
It accumulates. Basically back in 1.07-1.17 IIRC despotism was too powerful, with cities built just to rush a unit every 10 turns. Obviously this works even for the most corrupt cities (and corruption was higher back then too). No matter how many you rushed the first citizen couldn't become more than unhappy, so you only needed 1 MP or luxury.
In 1.21 I think it was they made it cumulative, and had it transfer if you disbanded the city.
|
|
|
|
December 18, 2003, 12:29
|
#11
|
King
Local Time: 09:46
Local Date: November 2, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
|
Happiness is whipping your citizens
__________________
signature not visible until patch comes out.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 10:46.
|
|