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View Poll Results: Must Firaxis optimize engine code speed ?
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Yes, it's so slow
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26 |
81.25% |
No, it's fast for me
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3 |
9.38% |
Banana
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3 |
9.38% |
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December 18, 2003, 13:36
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#1
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Warlord
Local Time: 14:49
Local Date: November 2, 2010
Join Date: Nov 2002
Location: South-East France
Posts: 124
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Civ 3 to Civ 4 : optimization !!!!
Plz Firaxis : optimize the speed of game because i'm kicked by the slower speed in biggests maps ...
And on smaller maps the problem are same ...
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December 18, 2003, 14:09
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#2
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Deity
Local Time: 16:49
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
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Yeah, I agree. The speed is shamely low as it is today, I'm afraid. And it definately doesn't have to be like that!
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
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December 18, 2003, 15:31
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#3
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Technical Director
Local Time: 16:49
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Nah, all that is needed is some clusters to run the game on and all will be fine
__________________
ACS - Technical Director
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December 18, 2003, 15:52
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#4
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Deity
Local Time: 16:49
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
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Gramphos, I have a P4 2 GHz processor with 512 MB RAM, and still I have to wait for ages between turns on the bigger maps. There is DEFINATELY room for improvement.
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
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December 18, 2003, 16:13
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#5
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Prince
Local Time: 06:49
Local Date: November 2, 2010
Join Date: Jul 2003
Location: How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Posts: 564
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My computer is a few months old, and it is supposably "fast". For some reason, either Civ III enjoys making my computer go slower than a snail, or Civ III is slow.
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December 18, 2003, 18:11
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#6
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King
Local Time: 08:49
Local Date: November 2, 2010
Join Date: Mar 2002
Location: U.S.A.
Posts: 1,668
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Nah... it's already too fast. Who needs speed?
I'm reminded of the Simpson's episode in which the US Congress votes on a Bill titled "Flags for Orphans." Who can say no to that?
Speed is a BIG issue. THere is no cause for a machine over the specs of the game to choke on it.
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December 18, 2003, 19:08
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#7
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Technical Director
Local Time: 16:49
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Nikolai
Gramphos, I have a P4 2 GHz processor with 512 MB RAM, and still I have to wait for ages between turns on the bigger maps. There is DEFINATELY room for improvement.
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I said you needed a cluster. that's at least three computers working together, but you would problably need at least 10 to make this game fast
__________________
ACS - Technical Director
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December 19, 2003, 08:39
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#8
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Deity
Local Time: 16:49
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
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Hrmf... I guess I missed that part.
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
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December 19, 2003, 09:10
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#9
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Emperor
Local Time: 10:49
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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If they can improve the speed AND include more features/capabilities AND I don't have to buy new hardware AND it's at a very low price AND multiplayer works great AND...AND...AND....
i still voted that i wanted it faster
__________________
Haven't been here for ages....
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December 19, 2003, 15:33
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#10
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Deity
Local Time: 10:49
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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ONLY after they actually get the good stuff in.
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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December 21, 2003, 19:00
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#11
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King
Local Time: 16:49
Local Date: November 2, 2010
Join Date: Dec 1999
Location: Rovaniemi, Lappland
Posts: 1,551
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I have better than minimum reguirements machine and I still have to wait for 15 minutes to turn to chance during the end game. this gotta change!
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My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!
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December 21, 2003, 22:21
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#12
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Deity
Local Time: 16:49
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Minimum requirements are always, how should I put it...optimistic.
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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December 22, 2003, 00:24
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#13
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Emperor
Local Time: 09:49
Local Date: November 2, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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minimum reqs are them saying "you can see the splash screen with this crappy system"
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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December 22, 2003, 01:02
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#14
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Deity
Local Time: 10:49
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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*maybe*
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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December 22, 2003, 06:12
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#15
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Warlord
Local Time: 14:49
Local Date: November 2, 2010
Join Date: Nov 2002
Location: South-East France
Posts: 124
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I'm so happy than majority think like me : need optimization !
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December 22, 2003, 13:17
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#16
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Emperor
Local Time: 16:49
Local Date: November 2, 2010
Join Date: Jan 2001
Location: Ashes
Posts: 3,065
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To me the speed is not so bad. I think the combat model is much worse than the speed problems, and am sure that stacked combat would make for a faster game (12 units grouped into a stack means 12 times less time used by the ai to give orders to them). The flashy graphics also don't help in terms of speed. More 3D = more need for hardware. If the ai could think between turns the way galciv does, it could help. It doesn't look like it does so right now, or processing the orders takes too much time.
Still, civ III is not that slow for me, but requires too much micromanagement (workers and units) so it becomes slow not because of the computer but because the gameplay makes it slow.
__________________
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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December 22, 2003, 15:47
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#17
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Warlord
Local Time: 14:49
Local Date: November 2, 2010
Join Date: Nov 2002
Location: South-East France
Posts: 124
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Interesting point of view
Interessant point de vue
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December 22, 2003, 20:35
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#18
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Emperor
Local Time: 09:49
Local Date: November 2, 2010
Join Date: Oct 2003
Location: Metepec, Estado de México
Posts: 3,759
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I think micromanagament is Ok, is part of the game.
But surely the speed need to be improved.
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December 23, 2003, 04:58
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#19
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Emperor
Local Time: 16:49
Local Date: November 2, 2010
Join Date: Jan 2001
Location: Ashes
Posts: 3,065
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Micromanagement is part of the game, but I vastly prefer (modded) CtP2 over Civ3 because of public works and stacked combat. When micromanagement causes the game to go slow, I don't like it. I loved to micromanage my single city in OCC in civ2, I hate to micromanage a huge empire.
__________________
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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December 23, 2003, 10:13
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#20
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Deity
Local Time: 10:49
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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Well, you are in the minority.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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December 23, 2003, 16:34
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#21
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Emperor
Local Time: 16:49
Local Date: November 2, 2010
Join Date: Jan 2001
Location: Ashes
Posts: 3,065
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Minority about CtP2 sure, but about stacked combat? I don't think so. Check the poll on the subject.
And who in the civ3 community played CtP2? The game sucked mostly because of its ai, and some people hate the special units like lawyers. I'm not sure public works has a clearcut majority against it.
The point is that micromanagement was bearable in civ2, but in civ3 it reaches such a level of tedium that the late game is, for me, unplayable.
__________________
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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December 23, 2003, 22:13
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#22
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Prince
Local Time: 09:49
Local Date: November 2, 2010
Join Date: Jan 2001
Posts: 823
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i think this is one of the most important things for civ 4. they really need to improve game speed. the lag within the civ 3 interface is the worst imo. i can stand a minute or two between turns but the constant seconds worth of lag in the interface is really what annoys me the most.
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Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.
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December 23, 2003, 22:19
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#23
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Deity
Local Time: 10:49
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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Actually, I think Firaxis should work on optimizing Poly first
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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December 23, 2003, 23:06
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#24
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Emperor
Local Time: 10:49
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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Yes!
First optimize Poly.
Second optimize Civ..
Third, you will have to go optimize Poly again because so many people buy the new improved Civ 4 that the membership list grows incredibly large and slows down the system
and there are more popup ads
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Haven't been here for ages....
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December 25, 2003, 11:26
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#25
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Deity
Local Time: 22:49
Local Date: November 2, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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It's not that hard. Just have the computer players "think" when the human player(s) is/are making their moves.
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(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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December 25, 2003, 14:20
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#26
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Emperor
Local Time: 16:49
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Join Date: Jan 2001
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Quote:
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It's not that hard. Just have the computer players "think" when the human player(s) is/are making their moves.
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Yes, except that the last move made by the human player may change the situation and since moves are not simultaneous, the ai must react to that. The order it wanted to give before the move may have to be reevaluated. This makes programming a bit more complex than straight multi threading.
__________________
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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December 25, 2003, 22:02
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#27
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Emperor
Local Time: 09:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Lima, Peru
Posts: 4,828
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Surely YES!!!.
With Conquest the main feature is tha possibility to play with 31 Civs... but it's toooooooooooooooooooooooo slow!!.
And taking the point that we expect for Civ4 more than 40 civs in a game, well...
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Fortune and Glory, here I come!!!.
Indy Jones
I'm not afraid of an army of lions lead by a lamb, i'm afraid of an army of sheep lead by a lion
Alexander the Great
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December 25, 2003, 22:31
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#28
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Deity
Local Time: 10:49
Local Date: November 2, 2010
Join Date: Feb 2001
Location: Viña del Mar, CHILE
Posts: 13,971
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YES!!!!!!!!!!
actually now I'm pretty much used to the fact that Civ3 is slow, but the first time I played it I was on shock! Civ4 must have a new engine that allow it to be faster even with more civs and other new features.
Hola Slayer, plaswaneando por aqui tambien?
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>>> El cine se lee en dvdplay <<<
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December 25, 2003, 22:32
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#29
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Prince
Local Time: 23:49
Local Date: November 2, 2010
Join Date: Mar 2001
Location: at the beach
Posts: 40,904
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ok so it is slow, especially if playing huge maps with lots of civs.
I have a simple philosophy on the long breaks in between game turns now...
I go visit people, or cook dinner, or have a sleep...
We are lucky that they do not have over 180 countries available like on our planet.
Turns would take soooo long we would forget the name of the game...
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December 26, 2003, 00:22
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#30
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Deity
Local Time: 22:49
Local Date: November 2, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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Quote:
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Originally posted by LDiCesare
Yes, except that the last move made by the human player may change the situation and since moves are not simultaneous, the ai must react to that. The order it wanted to give before the move may have to be reevaluated. This makes programming a bit more complex than straight multi threading.
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True enough, though the last human move usually just change things tactically, not strategically.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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