January 7, 2004, 12:37
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#181
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Deity
Local Time: 07:54
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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When do we start?
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"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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January 7, 2004, 13:01
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#182
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Deity
Local Time: 16:54
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
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When Octavian X is done making the maps...
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January 7, 2004, 19:31
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#183
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King
Local Time: 08:54
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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Ok, this is all looking good. The final map (all sizes were set to tiny ) is complete.
All players, PM me your passwords. As suggested earlier, I'll set all of them and skip the first turns for everybody. The game will be modded so that everyone will still start at 4000 B.C.
The sooner you get your passwords to me, the sooner we can get this game off the groud.
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January 8, 2004, 09:18
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#184
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Deity
Local Time: 16:54
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
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My password is: ********
PM sent
Btw, should we have a minor rule where a player can post 1-2 Civs they defently don't want to play (If a player gets a certain Civ, the game will be restarted?)
There's defently one Civ I'd hate to play as...
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January 8, 2004, 13:01
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#185
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King
Local Time: 06:54
Local Date: November 2, 2010
Join Date: Aug 1999
Posts: 2,079
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then it wouldnt really be random then would it?
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January 8, 2004, 13:48
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#186
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Deity
Local Time: 16:54
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
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There's still a high number of other Civs you have a chance to get... have many Civs are there? 24? That'll still give 22-23 other Civs for the randomness generator
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January 8, 2004, 13:53
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#187
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Prince
Local Time: 15:54
Local Date: November 2, 2010
Join Date: Aug 2003
Posts: 464
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31. That means you´ve got a chance of 3.225 % to get that one civ you didn´t like. Give it a try.
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January 8, 2004, 17:01
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#188
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Emperor
Local Time: 15:54
Local Date: November 2, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
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In C3C there are no civs that are so bad I wouldn't play them in a game like this.
*hopes that those don't go down as famous last words*
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Never give an AI an even break.
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January 8, 2004, 17:53
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#189
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Deity
Local Time: 16:54
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
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It's not because this specific Civ has some bad traits or something... it's just that I just can't stand them (As a nation... not specific people)...
... and no, I wont post which Civ it is... don't want to end up getting flamed and whatnot...
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January 8, 2004, 18:38
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#190
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Prince
Local Time: 15:54
Local Date: November 2, 2010
Join Date: Aug 2003
Posts: 464
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I suppose you may talk to Octavian. If it´s that specific civ, he might restart your game.
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January 8, 2004, 18:51
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#191
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King
Local Time: 08:54
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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Sorryy, that's too much trouble. . You should be fine, ADG. As pointed out, there's a good chance you'll not get that civ.
We also still away GhengisFarb's address. Game 2 won't start until we get that info.
I have recieved passwords from the following people:
Game 1:
ADG
Rommel2D
predesad
Game 2:
Soltz
GhengisFarb (No e-mail address)
Game 3:
Wittlich
smellymummy
notyoueither
CerberusIV
Game 4:
BigFree
Sir Ralph
E_T
Paddy the Scot
Games 3 and 4, therefore, will be sent out to the first people on the list in a few hours. Games 1 and 2 will start when we recieve passwords from Tarquinius, Iron Jackson and rogerurb, as well as GF's e-mail address.
Also, if someone could recommend a free e-mail service I can use with a decent amount of storage space for the use of CC saves, I'd appreciate it.
Last edited by Octavian X; January 8, 2004 at 18:58.
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January 8, 2004, 19:12
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#192
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Prince
Local Time: 15:54
Local Date: November 2, 2010
Join Date: Aug 2003
Posts: 464
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@ Octavian:
My message tracking tells me you´ve read my message yesterday at 0:47.
I´ll re-send you my passwort, no prob.
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January 8, 2004, 19:30
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#193
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King
Local Time: 08:54
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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Thanks. Don't know how I missed that.
One more issue to decide, unless I've missed it. I was booting up C3C to set up the first two games, when I remembered something: which patch? Original, 1.12, or 1.13?
I'd go for 1.12 for the moment, as it's proven to be bug-free, more or less. Thoughts?
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January 8, 2004, 20:35
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#194
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Deity
Local Time: 08:54
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Iron Jackson
I´ll re-send you my passwort, no prob.
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Ewwww. Are passworts contagious?
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January 8, 2004, 22:08
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#195
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Deity
Local Time: 07:54
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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I say we go with version 1.12 (since that's what I've been playing my other PBEM games with)
__________________
____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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January 8, 2004, 22:28
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#196
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Civ4: Colonization Content Editor
Local Time: 15:54
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
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Quote:
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Originally posted by Octavian X
Game 4:
BigFree
Sir Ralph
E_T
Paddy the Scot
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As far as I can see, the turn order should be E_T, BigFree, Paddy, Sir Ralph. E_T failed to give his time zone, but he waves an US flag and hence, should play between me (Europe) and BigFree (US west coast). If we don't fix this, chances are, that this game will be very slow (at most 1 turn in 2 days).
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January 8, 2004, 22:28
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#197
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Emperor
Local Time: 09:54
Local Date: November 2, 2010
Join Date: Oct 2003
Location: Metepec, Estado de México
Posts: 3,759
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Hi, can I play?
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January 9, 2004, 00:35
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#198
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King
Local Time: 08:54
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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@Sir Ralph: That can likely be rectified.
@Samuel2904: No, sorry, I believe we're too far in on the planning stages to let another player in.
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January 9, 2004, 02:43
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#199
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Deity
Local Time: 07:54
Local Date: November 2, 2010
Join Date: Oct 1999
Location: Davis, CA
Posts: 10,675
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ET is East coast (US)
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January 9, 2004, 04:30
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#200
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Moderator
Local Time: 09:54
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Dfb climate North America
Posts: 4,009
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Quote:
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Originally posted by Octavian X
We also still away GhengisFarb's address. Game 2 won't start until we get that info.
Also, if someone could recommend a free e-mail service I can use with a decent amount of storage space for the use of CC saves, I'd appreciate it.
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From another game, GF's email: GhengisFarb at msn dot com
Also, E_T would be GMT -5.
v1.12 is the official beta. It seems to fix the major problems well. I say use it and upgrade when another release is issued from Firaxis/Breakaway if it is compatible.
ADG has offered a website for us to load the turns to instead of dumping them all on you, Octavian. Can you give us instructions on uploading to your ftp, ADG?
Should we have a contingency plan for what to do if a player's and Octavian's real lives choose to rear their ugly heads at the same time? A second ref or at least someone to hold the passwords in escrow?
SAMUEL2904: If you can find 15 other players interested in a second tournement, I'll referee it for you.
[Hmm, 3 more of these and we can hold a grand championship 3rd round...
in 2 years or so ]
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Enjoy Slurm - it's highly addictive!
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January 9, 2004, 07:17
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#201
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Deity
Local Time: 16:54
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
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I'll post instruction to upload to my ftp in a few minutes...
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January 9, 2004, 08:04
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#202
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Deity
Local Time: 16:54
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
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How to upload to my ftp:
Find some ftp app (like Cute ftp or something)
Copy the following line (But change the DOT to . and such.. .and cut the spaces out) into the "parse url" function most ftp apps have:
ftp COLON BACKSPACE BACKSPACE C3C COLON 3Zti06Md AT ADG DOT sytes DOT net
Create a dir with your own nick (Right click in the window that's not your local machine... in cute ftp it's the one on the right side, and press "new dir")
To transfer files, just find your save in on your local computer (The window on the left side in Cute ftp), and drag/drop to the other window
Please delete your old saves when they're done being used... there's not much space on that HD
To find the saves again, just goto the following site:
http:\\ADG.sytes.net\Apolyton\Civilization\Tournam ent\YourNick\
If someone can come up with a much better explenation on how to do it: Feel free
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January 9, 2004, 08:21
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#203
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Civ4: Colonization Content Editor
Local Time: 15:54
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
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You probably mean BACKSLASH instead of BACKSPACE, and it's still wrong, because through the internet slashes are to be used. By the way, the hassle of manually maintaining the ftp directory sucks. I will do so, but under protest only. When I said a referee, I meant one per game. Players from other groups can do that.
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January 9, 2004, 08:34
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#204
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Emperor
Local Time: 15:54
Local Date: November 2, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
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Do we really have to do all this?
What's wrong with simply running a thread here on poly for each game like any other PBEM. It should be up to the players to keep track. Octavian (or any other referee) only needs to be sent the turn to play if someone is overdue and the other players should pick that up and act on it.
Am I missing something here?
__________________
Never give an AI an even break.
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January 9, 2004, 08:39
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#205
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Emperor
Local Time: 10:54
Local Date: November 2, 2010
Join Date: Mar 2001
Location: Orlando, Florida
Posts: 8,807
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Quote:
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Originally posted by Sir Ralph
As far as I can see, the turn order should be E_T, BigFree, Paddy, Sir Ralph. E_T failed to give his time zone, but he waves an US flag and hence, should play between me (Europe) and BigFree (US west coast). If we don't fix this, chances are, that this game will be very slow (at most 1 turn in 2 days).
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It might still if you do that. Next week, I'll be starting a job that works 2 days, then off 2 days, 12 hours shift each day, from 6PM to 6AM.
E_T
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Worship the Comic here!
Term IV Deputy Foreign Minister for Trade of Apolytonia, Term V CP & Term VI DM of Apolytonia, Term VII SMC of Apolytonia - SPDGI
Minister of the Interior of the PTW InterSite Demo Game
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January 9, 2004, 08:44
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#206
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Deity
Local Time: 16:54
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
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Quote:
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Originally posted by Sir Ralph
You probably mean BACKSLASH instead of BACKSPACE, and it's still wrong, because through the internet slashes are to be used. By the way, the hassle of manually maintaining the ftp directory sucks.
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Yep, it was backslash I ment... isn't backslash = / ???
Quote:
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Originally posted by Sir Ralph
I will do so, but under protest only. When I said a referee, I meant one per game. Players from other groups can do that.
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That's what I thought also, but since I wasn't sure, that's why I made a poll out of it, and it got turned down...
Quote:
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Originally posted by CerberusIV
Do we really have to do all this?
What's wrong with simply running a thread here on poly for each game like any other PBEM. It should be up to the players to keep track. Octavian (or any other referee) only needs to be sent the turn to play if someone is overdue and the other players should pick that up and act on it.
Am I missing something here?
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I was just asking if anyone was interested... I defently would prefer the ftp way, since downloading/uploading files attached to emails it very annoying...
The player who gets the save from me, don't get the save in an attachment, but instead he just downloads from a static link, as soon he gets the email that the turn is played.
This only takes about 10% of the time, compared to if I had to use the attachment feature in the email service
And this wasn't supposed to stop the "I've sent the save" threads... those threads should still exist
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January 9, 2004, 09:07
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#207
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Prince
Local Time: 15:54
Local Date: November 2, 2010
Join Date: Aug 2003
Posts: 464
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I think a lot of the players participating in this tournament have some other games running. I think that´s not too difficult to handle another one. I´ve no expirience using an application for ftp, but I think it won´t save such an amount of time. I´m connected to the internet via DSL so uploading the file takes about 3 or 4 seconds. And you still have to write the e-mail to alert the next player.
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January 9, 2004, 09:16
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#208
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Prince
Local Time: 23:54
Local Date: November 2, 2010
Join Date: Mar 2001
Location: at the beach
Posts: 40,904
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I agree with Iron Jackson, most of us are playing other PBEM games, and we all have to handle those saves etc.
How secure is the FTP site from others opening your files?
I do not remember actively using one.
Anyway, looking forward to getting this started.
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January 9, 2004, 09:21
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#209
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Emperor
Local Time: 15:54
Local Date: November 2, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
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The ftp thing is no problem downloading files (I receive the turn from ADG in one game anyway like this) but there is little difference in uploading compared to sending an attachment (I upload to a yahoo group for one game) for me and my dial up connection.
I suggest this is left to the players in each game to sort out whatever they are comfortable with. Let's get going.
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Never give an AI an even break.
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January 9, 2004, 10:20
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#210
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Deity
Local Time: 16:54
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
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Quote:
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Originally posted by CerberusIV
(...) but there is little difference in uploading compared to sending an attachment (...)
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When using hotmail (And I believe several other email services uses the same method), attaching files in emails (compared to just upload to ftp) is too much of a hassle... but I guess if you've never used ftp before (Or only little), it might be too much of hassle to start learning how to use it...
Quote:
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Originally posted by CerberusIV
I suggest this is left to the players in each game to sort out whatever they are comfortable with.
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That's why I said: "To those interested"
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