December 29, 2003, 13:27
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#31
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Chieftain
Local Time: 14:59
Local Date: November 2, 2010
Join Date: Nov 2002
Posts: 63
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Sparta -- still trying to set up our game. I've tried emailing you a few times over this last week, but haven't heard back. Please get back to me with what time would work best for you. I am usually available after 7 p.m. (Pacific) or on the weekends.
Edgar Newt
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December 29, 2003, 22:27
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#32
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Emperor
Local Time: 10:59
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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Arnelos and I are hoping to start our game tonight...
__________________
Haven't been here for ages....
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December 30, 2003, 02:19
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#33
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Warlord
Local Time: 09:59
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Michigan, U.S.
Posts: 266
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Beta and I will be continuing our struggle at 9:00 am EST tomorrow morning.
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December 30, 2003, 02:57
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#34
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Emperor
Local Time: 10:59
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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Three hours in and we are still in the heat of battle.
Arnelos is Carthage. I am Persia. The AI are Celts and Mongols. I knocked the Mongols out, but Carthage is on the march against Perisa.
part 2 tomorrow evening. Arnelos is good!
__________________
Haven't been here for ages....
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December 30, 2003, 03:32
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#35
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Emperor
Local Time: 09:59
Local Date: November 2, 2010
Join Date: Sep 2002
Location: of the Free World
Posts: 7,296
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Other details about the match between Shogun Gunner and myself:
- I built the Statue of Zeus
- the Celts built the Colossus
- Celts are working on the Oracle
- Shogun Gunner is working on the Great Wall (prebuild?)
Shogun Gunner took out the Mongols (who are between us) with immortals and continued toward me with a few immortals on land and 2 more on a galley.
I changed from "weak" to "average" (Mil Advisor) to Shogun Gunner sometime around when he was finishing up his assault on the Mongols (near my border). I had been QUITE scared previous to that taking place that he'd show up on my doorstep with 8-10 immortals before I could finish the Statue of Zeus and devote Carthage back to military production.
I held a chokepoint city connecting my landmass with the Mongol/Persian landmass. The chokepoint city is on a hill and has both walls and a barracks. It also had a road leading west 1 tile toward the Mongols' nearest city.
Shogun gunner's first immortal I saw I killed using 4 cats (bombarding it down a few pips) and a vet swordsman (promoted to elite!). After this action, the Mil Advisor showed me for the first time as "strong" (previously "weak", then "average") to Shogun Gunner.
I saw him load up 2 other immortals on a galley and move it to my southern shore, but he did not land (the city he saw had a veteran swordsman fortified in it, out of his vision was the other half of my army, including one of the first ancient cavalry from the Status of Zeus ).
My first galley in the theatre attacked his galley (both were 3/3) and I lost my galley and his supergalley didn't take a single hp loss.
I had already poprushed a few more galleys and used the chokepoint city to move more to that side. I attacked his galley off my shore with 2 of my galleys, losing the first one (reducing him to 1 hp) and killing him with the second (I took no hp loss that time). I have no idea if he'd managed to offload those 2 immortals before I killed him, but I suspect he did so (if not, COOL!).
I then built more pieces of road headed West toward Persian-occupied Mongol territory. Then I stacked my vanguard force of roughly 4 NM, 5-6 swords, 2 ancient cavalry, and 4 cats and moved it toward him. That force has been moving forward as his immortals retreat off of mountain tiles heading south toward his core for several turns now. Of course, I have additional units behind that, as I'm sure the reason he's retreating immortals off of mountain tiles is that he probably has more of the suckers being built to the south in his core.
I'm only about 1/4-1/3 of the way across a whole lot of scorched earth (former Mongol territory) between my core and his core, so this game is far from over. There's still plenty of land (and thus time) in which to stop my advance.
As Shogun Gunner said, we'll continue tomorrow.
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December 30, 2003, 05:34
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#36
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Emperor
Local Time: 16:59
Local Date: November 2, 2010
Join Date: Mar 1999
Location: right here, right now
Posts: 3,577
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Jeff,
I've sent you e-mail and PM, but as you haven't given a reaction to those and ask for a response here, here I am..
Jan 1st might be ok in the afternoon, but I can't make a promise to that. The 2nd I'll be available untill 19:00.
McM
__________________
don't worry about things you have no influence on...
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December 30, 2003, 12:01
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#37
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Deity
Local Time: 10:59
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Land of 1000 Islands
Posts: 20,338
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And after another couple of hours - I have surrendered.
Congrats to Motown!
And thanks for a great game. We got into another bout of fighting near the end - but my ancient cavalry from Zeus, and MI's were no match for Cavalry. We took down a lot of them - but he was economically stronger.
I got to gunpowder - and then it was a case of do I use money for upgrades or research. And I had to work to connect the saltpeter. We could've dragged it out - but it was pretty obvious what the outcome would have been.
Mo also took out the Zulus. I had just landed my first troops to do the same - when the the last Zulu city collapsed. I thought I had scared them to death.
Anyways - once again - great game Mo. All the best in the tourney.
And see you again out there.
__________________
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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December 30, 2003, 13:11
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#38
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Warlord
Local Time: 09:59
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Michigan, U.S.
Posts: 266
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Yes, Beta - it was a very good game. To be honest, I'm not a big fan of Rome for MP games, and I was glad when you picked them. You played them well, however, and reminded me that they can indeed be a good choice.
With regard to the game situation:
As I mentioned earlier, Beta had taken out the Mongol AI. This left me sandwiched between Beta's Romans and the Zulu AI. I had pretty good chokepoints with both of them, which made it difficult for them to get to my interior cities. I also had the tech lead, a strong economy, and CAVALRY.
It did start to drain on me a bit trying to fight a war on two fronts (we all know the Zulu aren't going to play "peaceful builder"). I secured my chokepoint cities with Rome with strong defense and then focused my attention on the Zulu front. Once I dedicated myself to them, I was easily able to overrun the tech-and resource-deprived Zulus.
As Beta mentioned, this caught him by surprise. I was then able to focus my attention solely on Beta and started sending stacks of cavalry deep into his territory, where the cities were more lightly defended (and some were even empty!)
Beta fought off my first couple intrusions into his territory, but I think they left him weakened and he started to see the writing on the wall.
Again, it was a well-played game. I had fun!
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December 30, 2003, 22:36
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#39
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Official Civilization IV Strategy Guide Co-Author
Local Time: 09:59
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Not just another pretty face.
Posts: 1,516
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::watches hungrily from outside::
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December 31, 2003, 00:18
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#40
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Deity
Local Time: 08:59
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Oh yes, there is lots of lunch around here, F-P. Bring your napkin, cause we don't supply them.
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December 31, 2003, 05:39
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#41
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Chieftain
Local Time: 15:59
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Brussels, Belgium, from Québec though
Posts: 51
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About the game
Hi,
Happy to get some news and to know everything is fine. Tomorrow afternoon is fine for me. We're in the same time zone so let's say around 1pm.
I just realized that I got an email from you the 27th. I fond it in my junk mail box. I'll email you for details.
It's gonna be great tomorrow !
Jeff
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December 31, 2003, 07:25
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#42
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Emperor
Local Time: 16:59
Local Date: November 2, 2010
Join Date: Mar 1999
Location: right here, right now
Posts: 3,577
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Hopefully not too great for you ...
Maybe I'll be available a little later. I'm going to party big time tonight. Might be to your advantage...
My email adress is also used for MSN, which could be more convinient to use...
Goede jaarwisseling...
__________________
don't worry about things you have no influence on...
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December 31, 2003, 09:25
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#43
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Chieftain
Local Time: 15:59
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Brussels, Belgium, from Québec though
Posts: 51
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tomorrow
Hi,
that's ok if you are a bit late. Let's say the game is going to be at 2pm then. Have a look at your emails, I,ll email you some infos and questions...
sorry that I have to set a precise time but I have a very young baby home and I need somebody to take care while I'm playing, so I can't just wait for you online for hours (which I would do in other conditions...)
See you.
Jeff76
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December 31, 2003, 09:33
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#44
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Chieftain
Local Time: 15:59
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Brussels, Belgium, from Québec though
Posts: 51
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to all...
Just few questions
1. does everybody has Conquest installed and is it necessary to play the tournament. (I have it and I'll download the patch today)
2. I've played only once MP. How do you meet a precise person. do you just see this person in the MP screen of Civé
3. How do you chat while playing. There's a key (i know) that allows mwe to post messages but I never found it (keep in minc while answering that not everybody has the US keybord). so I don't want to know where is the key on the keybord but which symbol is it producing when you hit it. So I can find it.
thanks to all...
Jeff76
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December 31, 2003, 09:45
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#45
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Apolyton CS Co-Founder
Local Time: 16:59
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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i'm out due to time restraints. Blackberry is taking my place in the game against Keygen
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December 31, 2003, 09:54
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#46
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Apolyton CS Co-Founder
Local Time: 16:59
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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Re: to all...
Quote:
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Originally posted by jeff76
1. does everybody has Conquest installed and is it necessary to play the tournament. (I have it and I'll download the patch today)
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yes and yes
Quote:
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2. I've played only once MP. How do you meet a precise person. do you just see this person in the MP screen of Civé
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you must arrange a time that you'll both be online and know his nickname. one of the two will start a game and the other will join it. you can chat in the "lobby" which you see after selecting the multiplayer option within civ3
Quote:
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3. How do you chat while playing.
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`
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January 1, 2004, 13:07
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#47
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Chieftain
Local Time: 15:59
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Brussels, Belgium, from Québec though
Posts: 51
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problems firewalls ?
Hi
Me and McMeadows met today to play and couldn't. He couln't see the games I was setting as a host. I could see his games (when he was a host) but we couldn't launch when ready.
We both have Win XP, and DSL connection. We are not expert with computers and especially firewalls. Could it be this and how do we solve the problem. Please do explain us here because I couldn't really understand the technical stuff at Gamespy.
Maybe it's something else.
We both have Conquest and the 1.12 patch. (Just verifying something : we both have the european version of C3C but installed in English, so the patch should work... ?)
and besides, why isn't there any Turnless option (only turn based and simultaneous)?
Jeff
please help
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January 1, 2004, 16:02
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#48
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Official Civilization IV Strategy Guide Co-Author
Local Time: 09:59
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Not just another pretty face.
Posts: 1,516
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Turnless was unstable in the extreme and implemented very poorly (when a unit became "ready" you snapped to it, no matter what was going on) and so it was removed in Conquests.
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January 1, 2004, 17:15
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#49
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Deity
Local Time: 08:59
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Re: problems firewalls ?
Quote:
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Originally posted by jeff76
Hi
Me and McMeadows met today to play and couldn't. He couln't see the games I was setting as a host. I could see his games (when he was a host) but we couldn't launch when ready.
We both have Win XP, and DSL connection. We are not expert with computers and especially firewalls. Could it be this and how do we solve the problem. Please do explain us here because I couldn't really understand the technical stuff at Gamespy.
Maybe it's something else.
We both have Conquest and the 1.12 patch. (Just verifying something : we both have the european version of C3C but installed in English, so the patch should work... ?)
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What do you have for a router? Firewall?
What does he have for a router? Firewall?
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January 1, 2004, 18:03
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#50
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Chieftain
Local Time: 15:59
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Brussels, Belgium, from Québec though
Posts: 51
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router stuff
Apparently we both disabled the built-in firewall of XP. So it's not this. I know now that I have a router. Probably a Cisco (which one i don't know. I have a Belgacom ADSL modem, can you tall me). I don't know what I can do with this...
It's probably the same for McMeadows..
Thanks for help...
Jeff
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January 1, 2004, 18:18
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#51
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Deity
Local Time: 08:59
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Quote:
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3. How do you chat while playing. There's a key (i know) that allows mwe to post messages but I never found it (keep in minc while answering that not everybody has the US keybord). so I don't want to know where is the key on the keybord but which symbol is it producing when you hit it. So I can find it.
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Hit the tilde key. That will bring up in game chat.
See McMeadows' thread for the connection stuff.
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January 1, 2004, 20:54
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#52
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Deity
Local Time: 07:59
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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The tilde key is this one: ~ Just in case someone didn't know. And I believe you need to hold down the Shift key then press ~ to open the chat dialog window.
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____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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January 1, 2004, 23:03
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#53
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Deity
Local Time: 08:59
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Well yes, shift is required to get tilde... on a US key board. His may be different though. I seem to recall some Euros using an ASCII code. I can't recall exactly how they did it.
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January 2, 2004, 00:19
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#54
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Official Civilization IV Strategy Guide Co-Author
Local Time: 09:59
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Not just another pretty face.
Posts: 1,516
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You don't need to hit shift on the American keyboard; simply smacking the key to the left of "1" will work just fine.
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January 2, 2004, 02:26
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#55
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Deity
Local Time: 08:59
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Oops. That is right. It is the ` character. Mr. tilde is so dominant on that key that I confused the whole thing.
What is ` called?
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(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
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January 2, 2004, 06:13
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#56
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Emperor
Local Time: 16:59
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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accent grave?
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- Atheism is a nonprophet organization.
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January 2, 2004, 10:55
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#57
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Chieftain
Local Time: 15:59
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Brussels, Belgium, from Québec though
Posts: 51
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Thanks.. I foud the Chat key... but the other problems are not solved...
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January 2, 2004, 17:41
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#58
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Emperor
Local Time: 09:59
Local Date: November 2, 2010
Join Date: Sep 2002
Location: of the Free World
Posts: 7,296
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Shogun Gunner - when are we going to finish our match? PM me times and I'll try to be there.
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January 4, 2004, 14:00
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#59
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Chieftain
Local Time: 15:59
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Brussels, Belgium, from Québec though
Posts: 51
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Hi
Due to the mass of problems both McMeadows and me are facing, we'd like to withdraw from the tournament. It's not possible to play at all...
thanks and sorry for the troubles. If we find solutions, we'll register for another tournament maybe.
Jeff
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To be governed is to be watched over, inspected, spied on, directed, legislated, regimented, closed in, indoctrinated, preached at, controlled, assessed, evaluated, censored, commanded; all by creatures that have neither the right, nor wisdom, nor virtue... "Proudhon"
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January 4, 2004, 15:57
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#60
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Settler
Local Time: 14:59
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 2
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My opponent has yet to respond to my attempts to set up a game. Does that mean I advance to the next round?
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