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Old December 23, 2003, 19:29   #31
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That is what I thought. BTW I just get a MGL from an AC, too bad it was on defense and got killed.
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Old December 23, 2003, 20:06   #32
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Originally posted by Arrian
Well, a 3x A.C. army would have these stats: 4.3.3. If built with the elite* unit that generated the leader, plus 2 veteran units, that would be 16hp's of 4.3.3. That's pretty hardcore.

However, 3x knights = 6.4.3. With 3 vets, that's 12hps.

Up to you. One way gives more movement & hp at the expense of 2 attack and 1 defense.
And the correct answer is?

Sheesh, my work is never done.
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Old December 23, 2003, 20:51   #33
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Hey guys, my internet is down and I have to do this at a friends house..so didn't get to read all the posts.

I saw uptopic many were saying it is not that big a deal fighting 150-200 battles not getting a MGL.

Ummm let me clarify.

I was playing a militaristic civ.

I fought around 150 battles with an ELITE unit. I counted each Elite Unit when it attacked after I had noticed I wasn't getting an MGL.

I fought totally with ancient cavalry.

Militaristic Civ + 150 Battles with an Elite Unit + No MGL's =

HARDCORE BUG


Sorry. That is my opinion.

I was playing Germany BTW.

I have been playing non stop for last 3-4 days not one MGL..I think this is a bug.
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Old December 23, 2003, 22:17   #34
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You saw the post where a MGL was created from AC and it just happened to me this afternoon. I was sure I had seen it before, now it ws certain. This means it is not a bug, it does allow MGL. You just hit a rough patch. Anyway people were not saying it was no big deal, just possible. When you are cavalier with that response it maybe humorous, but it can make people discount your numbers.

Remember elite for AC is 6 HP, not 5. So if you had more than 100 battles with elites and got no MGL, I would say that is very nasty, not a bug.
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Old December 23, 2003, 22:32   #35
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Sun Tsu on C3C:
If you know yourself
and you know your enemy
you will know the outcome of any battle,
as long as you don't get totally screwed by the RNG!!!!!!!
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Old December 24, 2003, 08:46   #36
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Quote:
WHY on Earth do you still have that? It's a lie that they cost no maintenance, you know....
Ceremonial escort?
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Old December 24, 2003, 14:39   #37
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I like that steven8r.
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Old December 24, 2003, 15:04   #38
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Whatever they say about this new patch being less 'streaky', they lied :P
The patch does MANY good things, it just seems making combat less streaky wasn't one of them after all

Anyone who has watched perfectly good armies get 10+ of their points screwed over by a single spearman, will attest to this
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Old December 26, 2003, 17:44   #39
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Guess I had really bad luck then.

Oh well, I'm over it.
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Old December 27, 2003, 02:50   #40
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Quote:
Originally posted by Cerbykins
Whatever they say about this new patch being less 'streaky', they lied :P
The patch does MANY good things, it just seems making combat less streaky wasn't one of them after all

Anyone who has watched perfectly good armies get 10+ of their points screwed over by a single spearman, will attest to this
They dropped that.
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Old December 28, 2003, 03:10   #41
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A quick mathematical diversion

lim (1 - 1/n)^n tends to 1/e

So the chance of *not* getting an MGL with 16 battles as a militaristic viv is about 1/e (1 - 1/16)^16

e^3 is about 20, so the chance of not getting one in 144 battles with a militaristic civ is about 1/e^(144/16) = 1/e^9 which is about 1/8,000

So of the 8,000 people who have played Germany and made 144 Elite attacks, you are the one poor guy who got scr*wed.

The other 7,999 got their MGL so haven't bothered posting
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Old December 28, 2003, 13:55   #42
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Old December 29, 2003, 01:50   #43
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Quote:
They dropped that.
No wonder I couldn't find it in the readme afterwards then

Anyhows...winning with bad luck is one of the ways of telling you have total ownage of a diffculty level, so I adapt my stance
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