December 22, 2003, 20:42
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#1
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Firaxis Games
Local Time: 15:01
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 54
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Patch Information
ftp://ftp.infogrames.net/patches/civ3conquests/C3Conquests BETA Patch v1.12.exe
(cut and paste the link)
There is a known issue with choosing Random in MP Games. Please avoid it for now - sorry for the inconvenience but it was either release or wait until January.
Thanks for the support.
Jesse Smith
Producer, Firaxis Games
For Switching Between Versions:
1. PRIOR to patching, create a folder called 'Release' in the Conquests root folder .
2. COPY all of the root files (NO FOLDERS!) into 'Release'
3. In the 'Release' folder create a folder called 'Text'
4. Copy the contents of the Text Folder (conquests root folder\text\) into the 'Release\Text' folder
5. Install the Patch
6. In the Conquests root create a folder called 'Patch'
7. Perform Steps 2-4 but use the 'Patch' folder in place of 'Release'
6. To switch between them Enter the folder for the version you want to use, then press
Ctrl-A (select All),
Ctrl-C (Copy Selected)
Backspace (Go Back a folder)
Ctrl-V (Paste Stored)
7. Say 'Yes to All' at the Overwrite message.
8. Repeat steps as necessary to switch between versions.
I will verify the answer to the SAVES question, but I believe you must start a New Game.
Also, I'm trying to post individual language versions but its not as easy at it should be! Hopefully they will be available tomorrow.
Happy Holidays!!
Jesse
Last edited by JesseSmith; December 23, 2003 at 00:09.
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December 22, 2003, 20:47
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#2
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King
Local Time: 10:01
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Thanks, Jesse. I think most people would rather have it now.
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December 22, 2003, 20:52
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#3
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Deity
Local Time: 17:01
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Thanks Jesse
And merry christmas and a happy new-year
Enjoy your holidays...
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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December 22, 2003, 20:55
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#4
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Deity
Local Time: 17:01
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Link wasn't complete
Beta patch
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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December 22, 2003, 20:57
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#5
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King
Local Time: 09:01
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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Thank you Jesse.
Here's the readme:
************************************************** *
SID MEIER'S CIVILIZATION III: Conquests README
************************************************** *
v1.12
* Fixed Crash with MP Random Civ selection
NOTE: CHOOSING RANDOM IN MULTIPLAYER CAN CAUSE AN OOS WHEN LOADING THE MATCH. WE RECOMMEND
THAT YOU PICK YOUR CIVILIZATION FOR THE TIME BEING. THIS WILL BE ADDRESSED IN THE NEXT
PATCH.
v1.11
* Removed additional combat calculations
* Fixed Various Civilopedia fixes
* Fixed QuickCiv Description
Updates BETA v1.10:
CIV III: CONQUESTS BETA v1.10
* Fixed negative corruption from Forbidden Palace
* Fixed negative corruption from Secret Police HQ
* Fixed corruption calculation error
* Fixed issues with double gold being awarded
* Shifted minimap and unit info boxes slightly inward to prevent problems with scrolling and button-clicking.
* Re-enabled Intel optimizations from PTW.
* Fixed issue that caused scientific leaders to use only the first name in the list.
* Fixed issue that caused selections on the Foreign Advisor screen to be cleared.
* Optimized main menu code.
* Cleaned up INI preferences code
* Fixed issue with the audio preferences (sound volume).
* Greatly improved the ability of Seafaring civs to start near the coast. It should happen most of the time now.
* Fixed numerous problems with Seafaring civs starting near the coast in hotseat games.
* Implemented Seafaring civs starting near the coast in MP games.
* Updated the interface on the world chooser screen so selected options were more apparent.
* Fixed upgrade all bug (for units that do not have the upgrade ability but are part of the upgrade chain).
* Added feminine titles for Despotism, Feudalism, and Fascism (for English default
rules only!).
* Editor: Added Flavors to the Import dialog.
* Corrected display of silk as luxury in city view in Rise of Rome
* Corrected Scourge of God splash screen art in Fall of Rome
* Build road/fort animations now show for Legionary in Fall of Rome
* Cataphract now uses Ancient Cavalry art in Middle Ages
* Corrected Mining tech art in Age of Discovery
* Text: Several civilopedia fixes (mostly spelling, grammar, spaces)
---------------- Features --------------------
* Implemented ability to enter a seed value on
the world setup screen. It is located in the
upper-right corner. Any character can be entered
as the seed. If the seed is 0 (the default), it
will generate the world normally. If every
character is a number, the value is interpreted
as the seed value and used to generate the
world. In all other cases, a hash table formula
is applied to the string to generate a unique
value that is used to generate the world. While
it is technically possible for two different
strings to evaluate to the same seed, it is
unlikely (i.e., SEED is not the same as DEES --
upper- and lower-case letters will yield
different results as well).
* Implemented the "Play Last World" option. This
option appears on the main menu after playing
the first SP random-map game. When chosen, the
player is taken to the world chooser with the
seed filled in and all the previous settings
selected. The player can make any changes or
keep the world exactly the same. Note that if
ANY changes are made on this screen, the map
that is generated will be different. Next the
player is taken to the player setup screen with
all the civs and settings from the previous game
selected. Again, the player can make any changes
or keep the settings the same. If ANY civs are
changed, player starting locations MAY change
(depending on the number of seafaring civs,
actually).
* Implemented support for CAPS LOCK to work as
the SHIFT key to skip unit movement animations
(so you don't have to hold shift for the AI's
turn to skip the animations).
* The MP timer values are now read from
scenarios (the default values remain unchanged).
* Editor: Added MP timer values to the Scenario
Properties. There are 3 values: Base, Per Unit,
and Per City (with defaults of 24, 1, and 3,
respectively). They represent the Base amount of
time per turn + the amount of time Per Unit +
the amount of time Per City (number of
units/cities used each turn are based on the
player with the most units and the player with
the most cities on that turn). The values can
range from 0-100. The higher the number, the
more time per turn.
*FOR INTENSELY FAST MP GAMES PLAY THE CONQUESTS FAST MP scenario that is
provided with the Patch (\Scenarios)
Last edited by kring; December 22, 2003 at 21:06.
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December 22, 2003, 21:52
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#6
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Civ4: Colonization Content Editor
Local Time: 16:01
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
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Thank you very much. Now my christmas vacation is saved.
Have a merry christmas and a happy new year!
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December 22, 2003, 22:05
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#7
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Warlord
Local Time: 15:01
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Ayrshire, Scotland
Posts: 159
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I guess I'll have to wait until the demand calms down a bit. My steam-powered 56k dialup doesn't seem to want to connect to Infogrames ftp site.
Good job on the patch though. It's such a refreshing change to see a software house delivering on promises time and again.
__________________
Three words :- Increase your medication.
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December 22, 2003, 22:33
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#8
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Emperor
Local Time: 11:01
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 3,361
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This is most excellent!
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December 22, 2003, 22:38
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#9
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Emperor
Local Time: 11:01
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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Great! Thanks Jessie!!!!
__________________
Haven't been here for ages....
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December 22, 2003, 22:53
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#10
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Warlord
Local Time: 15:01
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Ayrshire, Scotland
Posts: 159
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14.7 mb?
This must be the biggest first patch in history!
I'll tell you how it works out after I d/l it in an hour or so. More coal to the furnaces, chaps!
__________________
Three words :- Increase your medication.
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December 23, 2003, 00:09
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#11
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King
Local Time: 11:01
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Outstanding! Thanks Jesse and everyone at Firaxis and Breakaway Games.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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December 23, 2003, 00:16
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#12
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Deity
Local Time: 03:01
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Cheers all. Now to see if I can actually notice the difference in corruption that everyone was whining about...
Merry Xmas to you too at Firaxis and Breakaway.
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December 23, 2003, 01:30
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#13
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Warlord
Local Time: 10:01
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Michigan, U.S.
Posts: 266
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Maybe someone mentioned it here and I missed it, but....
After patched, can I still play games saved pre-patch (specifically MP games)?
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December 23, 2003, 01:36
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#14
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Deity
Local Time: 03:01
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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I don't see why you couldn't, as that was the case for PtW, and you can open PtW games in C3C.
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December 23, 2003, 01:37
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#15
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Deity
Local Time: 11:01
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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He mentioned that thought you would need to start a new game.
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December 23, 2003, 02:35
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#16
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King
Local Time: 08:01
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Thank you A BETA patch is welcomed wholeheartedly. We recognize that this patch might not address all the issues on your radar screen, but offering a patch to fix some of the larger game balance issues is a fantastic approach!
Thanks again and special thanks to you and all who have been working hard through a long holiday season to deliver this patch at this time!
Catt
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December 23, 2003, 05:12
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#17
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King
Local Time: 17:01
Local Date: November 2, 2010
Join Date: Dec 2001
Location: UAC research complex
Posts: 2,357
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Thanks a lot This will save the christmas
Cant wait to get home and play some patched C3C
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December 23, 2003, 05:33
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#18
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Prince
Local Time: 16:01
Local Date: November 2, 2010
Join Date: May 2002
Location: Germany
Posts: 720
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Great job, thanks a bunch!
Merry Christmas to you and all of you the people at Firaxis!
So long...
__________________
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
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December 23, 2003, 05:41
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#19
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Emperor
Local Time: 11:01
Local Date: November 2, 2010
Join Date: Apr 2000
Location: New Haven, CT
Posts: 4,790
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w00t!
__________________
"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
Eschewing silly games since December 4, 2005
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December 23, 2003, 05:46
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#20
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Emperor
Local Time: 17:01
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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yippiiieee!
oops... with the gpt-bug gone, my balance isn't balanced anymore
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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December 23, 2003, 09:19
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#21
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Prince
Local Time: 17:01
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Sweden
Posts: 635
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thank you firaxis
__________________
You saw what you wanted
You took what you saw
We know how you did it
Your method equals wipe out
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December 23, 2003, 09:41
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#22
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Deity
Local Time: 11:01
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Thanks guys!
Although it seems my worry about being able to continue pre-patch games was warranted. Damn.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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December 23, 2003, 10:47
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#23
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Deity
Local Time: 11:01
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,413
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OK first of all THANKS FIRAXIS, BREAKAWAY AND ATARI!
Second I have some specific questions:
1. In MP games WITHOUT random Civs. Games that were started prepatch. Can you patch and still play those games?
2. In MP games WITH Random Civs. Games that were started prepatch. Can you patch and still play those games.
Thanks!
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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December 23, 2003, 13:36
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#24
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Emperor
Local Time: 12:01
Local Date: November 2, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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cool. thank you, Firaxis.
merry christmas to you all and a happy new year too.
(although I'll wait for the official patch in January, it's good to see you guys doing your best to please the civ community)
__________________
'Yep, I've been drinking again.'
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December 23, 2003, 14:12
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#25
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Prince
Local Time: 17:01
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Sweden
Posts: 635
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wasn´t the real patch coming in Q2 2004?
__________________
You saw what you wanted
You took what you saw
We know how you did it
Your method equals wipe out
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December 23, 2003, 14:22
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#26
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Emperor
Local Time: 10:01
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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Fantastic
Quote:
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Originally posted by kring
* Implemented the "Play Last World" option. This
option appears on the main menu after playing
the first SP random-map game. When chosen, the
player is taken to the world chooser with the
seed filled in and all the previous settings
selected. The player can make any changes or
keep the world exactly the same. Note that if
ANY changes are made on this screen, the map
that is generated will be different. Next the
player is taken to the player setup screen with
all the civs and settings from the previous game
selected. Again, the player can make any changes
or keep the settings the same. If ANY civs are
changed, player starting locations MAY change
(depending on the number of seafaring civs,
actually).
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does changing the barb level change the map?
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December 23, 2003, 14:23
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#27
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Chieftain
Local Time: 15:01
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 71
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why is everyone thanking them? The game should've been released without the need for a patch.
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December 23, 2003, 14:32
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#28
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Emperor
Local Time: 09:01
Local Date: November 2, 2010
Join Date: Jun 2002
Location: As cuddly as a cactus, as charming as an eel.
Posts: 8,196
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Name me any game that has ever come out without needing a patch. It's a part of the PC world.
Beta is far better than waiting.
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December 23, 2003, 20:44
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#29
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Emperor
Local Time: 11:01
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Ah, the party is in THIS thread!
(Not to rain on the parade, but my fiancee is mildly POed that you got the BETA patch out in time for the holidays. )
Thanks guys, you are awesome.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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December 23, 2003, 23:12
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#30
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Deity
Local Time: 17:01
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Aha that's even too much for her is it? Try to imagine how others react
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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