Reply
 
Thread Tools
Old December 24, 2003, 16:56   #1
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 11:07
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 3,361
Are outposts working like they should?
It says on mountain, they can see a range of 4, but they only see 4 if you count the square they are on.

Is that right? I feel jipped.
Sarxis is offline   Reply With Quote
Old December 25, 2003, 19:32   #2
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 11:07
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 3,361
Sarxis is offline   Reply With Quote
Old December 26, 2003, 17:48   #3
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 10:07
Local Date: November 2, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
i also can only see 3 when it's on a mountain when it says 4, and i can only see 2 when on a hill, when it says 3.

i assume it counts the square it's on. i'm not sure if this is what firaxis intended (i always thought LOS of 2 means "see 2 tiles in frony of you), but thats the way it is.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline   Reply With Quote
Old December 26, 2003, 21:01   #4
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 11:07
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 3,361
Thanx for replying. Yes, it does seem to be seeing one short. At least, if it could actually see 4 out when on a mountain, it would be more worthwhile using up a worker for them.
Sarxis is offline   Reply With Quote
Old December 26, 2003, 22:01   #5
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 10:07
Local Date: November 2, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
thats what slaves are for. yarrr.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline   Reply With Quote
Old December 27, 2003, 00:20   #6
Alex
Emperor
 
Alex's Avatar
 
Local Time: 12:07
Local Date: November 2, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
Maybe they see one tile short because you used slaves to build it, and, being slaves, they were so mistreated that their vision got blurred.
__________________
'Yep, I've been drinking again.'
Alex is offline   Reply With Quote
Old December 27, 2003, 04:36   #7
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 11:07
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 3,361
That's funny Alex, but that's not the case at all.
Sarxis is offline   Reply With Quote
Old December 27, 2003, 14:49   #8
Alex
Emperor
 
Alex's Avatar
 
Local Time: 12:07
Local Date: November 2, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
at least I made you smile.
__________________
'Yep, I've been drinking again.'
Alex is offline   Reply With Quote
Old December 27, 2003, 16:47   #9
Wittlich
lifer
Call to Power II MultiplayerCivilization III MultiplayerTrade Wars / BlackNova TradersCivilization III PBEMPtWDG Vox ControliCivilization III Democracy GameCiv4 SP Democracy GameC3CDG EuphoricaIron CiversCivilization IV: MultiplayerCivilization IV PBEMC4WDG United Dungeon DwellersDiploGamesC4BtSDG TemplarsPolyCast Team
Deity
 
Wittlich's Avatar
 
Local Time: 08:07
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
I tested this out yesterday and this is what I notcied: Both hills and mountains gives you a line of sight of 3 tiles (they are basically the same as far as line-of-sight goes), even though the manual clearly states that mountains give you a range of 4 tiles. I believe that this should be an easy enough fix....
__________________
____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
____________________________
Wittlich is offline   Reply With Quote
Old December 27, 2003, 17:47   #10
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 10:07
Local Date: November 2, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
... i just did a test and hills only gave me 2 tiles.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline   Reply With Quote
Old December 27, 2003, 17:50   #11
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 10:07
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
I'm just shocked that people actually use outposts!
asleepathewheel is offline   Reply With Quote
Old December 27, 2003, 20:16   #12
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 11:07
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 3,361
I would have liked to see Outposts become Radar Towers with the appropriate tech. That way, once Radar became available, all existing and new outposts would have increased LoS and the combat bonus.

I don't know why we have both.
Sarxis is offline   Reply With Quote
Old December 27, 2003, 20:27   #13
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 10:07
Local Date: November 2, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
Quote:
Originally posted by asleepathewheel
I'm just shocked that people actually use outposts!
they're quite useful in MP. and if i could see 4 squares from a mountain, they'd be even more useful.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:07.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team