December 24, 2003, 23:13
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#1
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King
Local Time: 09:07
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Edmonton, Canada
Posts: 1,135
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Recovering lost wonders
I started a scenario, and was more than halfway through it, when several of the wonders I caused to be lost (by sending an enemy unit into an undefended city with a pop of 1 and those and a few other wonders just to do away with them) I realized I needed after all. Changing the wonders' prerequisites wasn't sufficient, as it was part of a 5 scenario chain in the same folder (in this case, my promised History of Asia, Part B, which should be almost ready for release) and thus share text and bitmap files (like the four scenarios of the History of Asia, Part A, which should be somewhere in the bowels of this forum) and those wonders thus appear in other scenarios in the folder. My question is, can I retrieve those lost wonders without redoing the scenario?
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December 25, 2003, 01:02
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#2
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King
Local Time: 10:07
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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Ooooh. You don't have an old or recent backup by any chance?
I don't think you can change the lost flag by any means I know of, but there might be a chance with hex editing. I have no experience with hex editing however so you will have to find a charitable soul... Good luck
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December 25, 2003, 01:53
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#3
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King
Local Time: 10:07
Local Date: November 2, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
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Since we're on hex-editing, does anyone know how to remove the discovery of Philosophy? IIRC, taking away the advance via the cheat menu doesn't restore the ability for a civ to discover it for the first time.
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December 25, 2003, 03:21
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#4
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King
Local Time: 11:07
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Canadian bush & Florida
Posts: 1,588
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Hex Editing Wonders
The attached file contains an article by Allard Höfelt on the structure of CIV II game save files and hex editing such files. I have no idea where I downloaded it from, CFC or Apolyton seem most likely. It is my hex-editing Bible and seems accurate for CIV II MGE.
I briefly looked at the Wonders section in a saved game and I think that you can revive a Wonder simply by changing the appropriate FE to FF.
__________________
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
Last edited by AGRICOLA; December 25, 2003 at 04:59.
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December 25, 2003, 07:44
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#5
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King
Local Time: 16:07
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
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In future, the best way of removing WoW's without losing them is simply by clicking "delete all wonders?" in the "edit city" screen in the Cheat menu. The wonders are gone from the city but you can build them again any time.
__________________
Follow the masses!
30,000 lemmings can't be wrong!
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December 25, 2003, 07:53
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#6
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Moderator
Local Time: 16:07
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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This nightmare happened to me, during a city redeployment shuffle in a scenario.
There is no turning back from it....Gahhhh!
Best defence?
Use xtrl-shift-C to remove wonders in the city edit menu, and then use shift-D to remove cities!
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December 25, 2003, 13:48
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#7
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Emperor
Local Time: 11:07
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Buenos Aires, ARGENTINA
Posts: 5,474
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Yaroslav knows how do it. Contact him
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December 25, 2003, 17:43
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#8
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Emperor
Local Time: 16:07
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
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Agricola is rigth, you can hex-edit it easily. But I'll do it for you, if you prefer so
send me an email with the file to javiermunozk@erresmas.NOSPAM.com
(withouth the NOSPAM thing, of course)
__________________
Trying to rehabilitateh and contribuing again to the civ-community
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December 25, 2003, 20:09
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#9
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Moderator
Local Time: 16:07
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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LOL!
Damn, I wish I had known that!
I could have fixed that vendetta scn file!
Yaroslav is the definitive hex master!
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December 27, 2003, 20:52
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#10
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King
Local Time: 09:07
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Edmonton, Canada
Posts: 1,135
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I thank you all for your replies, but could someone direct me to somewhere I can download the software needed to hex-edit a .sav file. I tried e-mailing yaroslav, but my e-mail server gave me an error. If someone could direct me to a free download of that software, I'd be most grateful.
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December 28, 2003, 02:15
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#11
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King
Local Time: 10:07
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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http://apolyton.net/forums/showthrea...0&pagenumber=2
This is the program Allard uses. I've tried to play around with it, but I can't figure it out. By the way, does anyone know how to edit out golbal warming? Kinda need it for a scenario that is about ready for a playtest.
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December 28, 2003, 03:05
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#12
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King
Local Time: 11:07
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Canadian bush & Florida
Posts: 1,588
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Freeware Hex Editor
The one I've been using is Raihan Kibria's frhed v1.0.156. This is definitely freeware.
You can find it at his homepage www.kibria.de.
Before posting this, I checked out the website and made sure it downloaded properly.
Unfortunately, the description of the "FIND" function is poorly written, sketchy and makes the function seem hard to use. If you're going to try frhed give me a shout on PM or E-mail about a simple and quick way to get search parameters into the required format. Typing out the whole string is a real pain in the behind.
There are shareware hex editors (and cracks for them) all over the net.
__________________
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
Last edited by AGRICOLA; December 28, 2003 at 03:44.
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December 28, 2003, 06:00
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#13
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King
Local Time: 11:07
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Canadian bush & Florida
Posts: 1,588
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@ Harry Tuttle
Allard HS's updated hex-editing guide for CIV II is on the SL: Civ2 Creation Hints, Tips and Guides forum on this website. It has the info you want on global warming.
http://apolyton.net/forums/showthrea...8&pagenumber=1
__________________
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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December 28, 2003, 07:42
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#14
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Emperor
Local Time: 16:07
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
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@Harry
I apologize. I write my email bad
It is
javiermunozk@eresmas.NOSPAM.com
(I wrote "eresmas" bad)
BTW, I think I can also work out the "Philosophy has already been discovered thing" if you want me to delete that flag
__________________
Trying to rehabilitateh and contribuing again to the civ-community
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