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Old December 27, 2003, 19:45   #1
Insigna
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Some little questions?
Hi, I just got c3c and thought of some questions about the original game that I never solved.

How can I disband a city? Is building a worker or settler the only way?

Also I want my cities to trade with each other across the sea yet they do not, even when I build harbors in both costal cities. Why don’t they connect?

Finally, is it wise to have cities overlapping a few tiles? Usually I build a city either 5 spaces away from another, or 2 spaces across and 2 diagonal, or there diagonal and one across. Of course this doesn't always work. What is the best way to space your cities? Is it better to waste spaces or overlap?

Thanks for any input you guys have.
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Old December 27, 2003, 20:02   #2
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How can I disband a city? Is building a worker or settler the only way?
Right-click and select "Abandon city".

Quote:
Also I want my cities to trade with each other across the sea yet they do not, even when I build harbors in both costal cities. Why don’t they connect?
They are seperated by Sea and/or Ocean tiles. Until you discover Astronomy or Navigation you can't trade across Sea, and until (I think) Magnetism you can't trade across Ocean.

Quote:
Finally, is it wise to have cities overlapping a few tiles? Usually I build a city either 5 spaces away from another, or 2 spaces across and 2 diagonal, or there diagonal and one across. Of course this doesn't always work. What is the best way to space your cities? Is it better to waste spaces or overlap?
I generally have cities three tiles apart, about, with some offset so they don't overlap too much. You generally want some overlap, because until the late game they won't use more than six to twelve tiles.
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Old December 27, 2003, 20:06   #3
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Navigation also enables ocean travel (on last check, dunno about C3C) - but navigation is optional while magnetism is mandatory
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Old December 27, 2003, 20:24   #4
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Nav and Mag allow harbors to connec over ocean tiles in C3C.
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Old December 28, 2003, 01:18   #5
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Quote:
Originally posted by skywalker
Right-click and select "Abandon city".
Haven't tried that yet. Do you get a settler/workers when the city goes away?
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Old December 28, 2003, 02:16   #6
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no.
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Old December 28, 2003, 02:26   #7
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You get nothing, but at least the gave us a command to do it.

Edit - whoops omitted a word

Last edited by vmxa1; December 28, 2003 at 14:12.
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Old December 28, 2003, 08:51   #8
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You nothing
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Old December 28, 2003, 13:45   #9
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Well...you do get something...an ugly pile of rubble where the city used to be. But thats about it.
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Old December 28, 2003, 13:52   #10
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I usually mine or irrigate that tile because I think the rubble is ugly
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Old December 28, 2003, 13:55   #11
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wow... i was still building settlers to abandon cities...dopey me
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Old December 28, 2003, 14:14   #12
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Me careless, forgot a key word in the sentence.
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Old December 28, 2003, 14:36   #13
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Quote:
Originally posted by skywalker
I usually mine or irrigate that tile because I think the rubble is ugly
I like to leave the rubble, still connected, and think that it is "historic evidence", for research, tourism and school traveling. Perhaps they should explore that.
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Old December 29, 2003, 15:55   #14
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Vee,

You can still build Workers/Settlers. At least that way you get some use from your city before abandonment. Otherwise, I guess the people just die, or move into Trailer Parks between towns and never become productive citizens again.
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Old December 30, 2003, 00:39   #15
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Quote:
Originally posted by skywalker
I usually mine or irrigate that tile because I think the rubble is ugly
It's kinda funny how when you road next to a city, all of a sudden there are roads IN the city. But when you abandon/raze a city, all those roads are gone. I guess they're blocked by the reminants of the previous buildings and stuff.

Anyway, all you have to do is put a road on the 'ruins' and they will disapear. (and you don't get a movement penalty for leaving the square.)
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Old January 1, 2004, 17:12   #16
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I like abandoning the city the long way and getting the settler/worker out of it.

I think, also, that the ruins are ugly, but if they are there, they should generate gold for tourism. ancient ruins are Definitely a natural resource in many parts of the real world.
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Old January 1, 2004, 17:37   #17
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A little overlap is okay, because cities won't use more than 12 tiles until the Industrial Age.
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Old January 3, 2004, 04:03   #18
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except for the city with shakespeare's theater!
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