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Old December 30, 2003, 12:48   #31
Harry Tuttle
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Quote:
Originally posted by curtsibling
I would suggest making Future Tech into "European Reconstruction Phase 1"...etc...

Just an idea!
How bout "Civilian Tech"? It'll fit in with my plot better.
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Old December 30, 2003, 13:38   #32
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Ok, Georgetown and Caracas have been given city defenses so the city pop isn't decimated when attacking. I have also eliminated a few of the units that are created for the rogues when signal 5 is killed.

I have uploaded the changed files.

Please if anyone knows how to do hex edit please grab this scenario file and edit out the global warming.

A bunch of changes have been added as per your thoughts. Let me know how they are!

EDIT: The new files link has been emailed or PM'd to you.
Attached Files:
File Type: scn atomic eagle part 1.scn (420.4 KB, 10 views)

Last edited by Harry Tuttle; December 30, 2003 at 14:00.
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Old December 30, 2003, 13:54   #33
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Just grabbed it...

The way around decimating the pop. in Georgtown and Caracas was already implemented: I used the escort ships.

Be right back...
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Old December 30, 2003, 14:01   #34
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Ceteram, check your email. The scenario file I posted in the thread here is not the entirety.
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Old December 30, 2003, 14:58   #35
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Oki.
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Old December 30, 2003, 16:06   #36
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Worthless AI wouldn't capture Caracas and I don't wanna start all over again
Otherwise this scenario is excellent!
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Old December 30, 2003, 16:18   #37
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eivindae@yahoo.no *eager*
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Old December 30, 2003, 17:58   #38
Harry Tuttle
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Quote:
Originally posted by Arthedain
Worthless AI wouldn't capture Caracas and I don't wanna start all over again
Otherwise this scenario is excellent!
Ok, tell you what, I'll redo the events again and have the Axis units pop up around Caracas once Georgetown is taken. I think I'm repeating myself... Well anyways, I'll work on that tonight.
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Old December 30, 2003, 18:07   #39
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Great! It took a whil for them to capture Gerogetown to, but I think that's because I had to many unis around the city. Will use a different tactic next time
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Old December 30, 2003, 18:13   #40
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Actually, a better idea. I'll create two special barb units, non moving boats or something, that will have 0 defense and attack. Once those are destroyed I'll have an axis unit pop up next to the city. Hopefully this will ensure capture. I think this is what curt was hitting on earlier. Thanks Ace!
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Old December 30, 2003, 20:27   #41
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Has anyone had any problems with getting the 2nd batch of files?

If the link in the email I sent doesn't work try pasting the link into your address bar like you would a regular website.
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Old December 30, 2003, 21:25   #42
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If you've had problems getting the Atomic.bat batch file to run on Windows XP (I have) - I made a separate pair of batches to use to copy the files and such.

For Chapter 2, use Atomic2.bat.

I shouldn't have to explain what Atomic3.bat is for
Attached Files:
File Type: zip xpbatch.zip (601 Bytes, 7 views)
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Old December 30, 2003, 22:05   #43
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Thanks Rm, I'm sure this will be a boon for the ones with XP.
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Old December 31, 2003, 00:23   #44
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Alright folks, I think I have things ironed out. In the zip file in this post is a new events file, rules file (minor adjustment), and the nowarm.sav. Drop these into your Atomic Eagle directory and paste over the files of the same name. This will start you off in the beginning at turn 0 (no scenario fanfare like you would have with a scenario file). There should be no global warming.

Capturing Georgetown and Caracas should be no problem. Rather, it's probably going to be a bit to easy, so I might fix things later on. Though that's not important at the moment. Instead I want you guys to continue on to the second chapter so we can start testing the bigger parts of the game.

Thank you, everyone, for taking the time to do this and for putting up with my many glitches.
Attached Files:
File Type: zip chapter1patch.zip (67.1 KB, 12 views)
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Old December 31, 2003, 00:43   #45
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Additionally, a scenario file with the global warming problem fixed.
Attached Files:
File Type: zip aegwfix.zip (50.0 KB, 11 views)
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Old December 31, 2003, 01:13   #46
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Use rmsharpe's file above this post to start out the scenario from the utmost beginning, title and all. Only then can you see everything as it should be.
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Old December 31, 2003, 02:24   #47
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First, don't you think you should use "gender" instead of "orientation"? I think orientation means homosexual or hetrosexual, while gender means male or female.
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Old December 31, 2003, 02:38   #48
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It's Kirkuk, not Karkuk.

The Dead Sea is too far north, Ashdod is where Jerusalem should be, at 194,116 should be Haifa instead of Ashdod, or instead of Ashdod, call it Tel Aviv-Yaffa and put it where Jerusalem is.

189,113 should probably be land.
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Old December 31, 2003, 02:40   #49
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I dunno. I hadn't reall thought of the homosexual conotations. I'll change it back to gender.
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Old December 31, 2003, 02:53   #50
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Quote:
Originally posted by POTUS
It's Kirkuk, not Karkuk.

The Dead Sea is too far north, Ashdod is where Jerusalem should be, at 194,116 should be Haifa instead of Ashdod, or instead of Ashdod, call it Tel Aviv-Yaffa and put it where Jerusalem is.

189,113 should probably be land.
I've seen Karkuk an quite a few maps. I think there is two spellings to the name. Probably pronounced totally different in arabic.

I think Jerusalem and Ashdod are fine where they are. They are so close to eachother it doesn't really matter. and the tip of the Dead Sea is directly east of Jerusalem. Do you mean the Sea of Galilee/ Lake Tiberius? Frankly I don't think it matters much. The map is accurate enough.
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Old December 31, 2003, 08:56   #51
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Quite some action here!
I'll check out the new files now.

Quote:
I hadn't reall thought of the homosexual conotations. I'll change it back to gender.
I actually thought of this as being very open-minded; thus I would keep it, imho.
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Old December 31, 2003, 08:57   #52
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Not meaning to nit pick, but here I go


^"If the Allies succeed in extracting the ore there will be enough
^fissionable material to increase the American bomb production at
^Oaks Ridge ten fold. Plus the Brits need a break such as this.
^They'd just love to drop an atomic down our throats."[

Sorry, but the word is fissile.

And the second mission brief, a rebellion is a coup d'etat

also, The rebel won't capture caracas, and in keeping it US free, I razed it to the ground.

and it needs to be units1, not just units when you download it, otherwise it will overwrite the ch1 units.

Last edited by GoPostal; December 31, 2003 at 09:35.
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Old December 31, 2003, 10:09   #53
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Hi all,
I just played the latest files:
All went really well in Chapter 1. I only had to find Canaris...which took me some time.
Not so well in Chapter 2: The batch file didn't work for me (win2k), even after putting the choice.com file into the folder. When I tried to manually change the files that are supposed to be changed by the batch, I got an events error message upon loading my Atomic.sav. And yes I did drag the .sav file over delevent.exe.

As for spelling mistakes as well as any other texts to be included, I guess that's for the very end?

Don't expect too much input from me for the next 24 hours: gotta get cooking .

Cheers,
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Last edited by Ceteram; December 31, 2003 at 10:23.
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Old December 31, 2003, 11:02   #54
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Quote:
Originally posted by GoPostal
Not meaning to nit pick, but here I go


^"If the Allies succeed in extracting the ore there will be enough
^fissionable material to increase the American bomb production at
^Oaks Ridge ten fold. Plus the Brits need a break such as this.
^They'd just love to drop an atomic down our throats."[

Sorry, but the word is fissile.

And the second mission brief, a rebellion is a coup d'etat

also, The rebel won't capture caracas, and in keeping it US free, I razed it to the ground.

and it needs to be units1, not just units when you download it, otherwise it will overwrite the ch1 units.
Ok, I will make the spelling changes. For Caracas, you need to have the Axis capture the city. It's a must. The presence of city defenses in the city should have prevented any loss of population and I seemed to have no problem with the new event file. Have you downloaded the latest files from this thread?

and I don't get what you're trying to say with the units1 file. There should be three in total, units (ch1), units2 (ch2), and finally units3 (ch3). If you run the bat file with any non win2000 OS it should replace the files. If you have Win 2000 then did you try rmsharpe's patch file?

Remember, we are working with a new set of files. because the delete option is not working in the upload section we are working with the atomiceagle2.zip file instead of the atomiceagle.zip file.
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Old December 31, 2003, 11:05   #55
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and fissionable is a synomyn of fissile.
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Old December 31, 2003, 11:30   #56
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alright, for some reason the events.txt isn't working on my computer after the 1st bat routine, and I have win 98. Hmmmm, let me figure out the problem. The other files all copy though, just the save isn't recognizing the new events.
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Old December 31, 2003, 11:36   #57
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Quote:
Originally posted by GoPostal


and it needs to be units1, not just units when you download it, otherwise it will overwrite the ch1 units.
I think I know what you mean. Instead of having the original units be copied over completely there should be a units1 file so as to have some sort of backup. Ok, will do.
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Old December 31, 2003, 11:41   #58
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Well, what I did was, first I took the URL you pmed, downloaded from there, then went throught the thread, downloading and installing in order.
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Old December 31, 2003, 11:57   #59
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Hey Harry i have received none of your files for playtesting.

Once again: PericlesDervisis@hotmail.com
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Old December 31, 2003, 12:13   #60
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batch file
Try doing it in a way that b4 starting the scenario, you have to run the batch (converting events1, etc. to events, etc). This also helps when replaying the scenario after having gone through more than 1 chapter.
The choice.com file helps me as a win2k user to run dos choice command (1,2,3,x) which isn't provided under win2k anymore.
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