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Old January 15, 2004, 11:29   #61
gunkulator
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Looks like you should settle where you are right away. Moving the worker to the mountain will cost you a couple turns. Start the mine earlier and get your warrior out scouting sooner.
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Old January 15, 2004, 11:54   #62
Gen.Dragolen
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Mountain Sage,

Here's my two cents on that start:
Unless your settler is standing on a stoney plain, then building where you are is pretty much your only option:
- Bonus food from the cattle is the best resource to get your grainary built and get some settlers to more hospitable climes
- Looks like the 23(?) is tundra (down one and right one)
- Doesn't look like there are any bonus food squares in the ocean squares
- Set research to Pottery and pump to 90%

Having the cattle there is your salvation. Build queue would be Warrior-Worker-Warrior-Barracks? (prebuild for the granary).

Anyone else have any ideas, because this looks eirily familiar to most of the starts I get in SP.

D.
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Old January 15, 2004, 12:32   #63
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I'd move the Worker to the Cattle, and if any Fish or Whales show up out of the current city site range, perhaps move the Settler 4 so as to have access to them.
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Old January 15, 2004, 14:35   #64
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Is crying allowed?
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Old January 15, 2004, 19:09   #65
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No need to cry... just plan on moving your Palace at some point.
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Old January 16, 2004, 03:30   #66
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Crying is definitely an option here. This is a much more difficult start than Mountain Sage's last posted game!

My 2 cents - I moved the worker south-west to the shielded grassland to see what else was around....and it yielded crap. In this situation I didn't see much point in moving the worker to the mountain for a better view as it would have taken too long for the settler to get there. I then plonked down the town as is.

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Old January 16, 2004, 07:38   #67
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vmxa,

Sorry, crying is not allowed. You can only play.
This was the very first location I got, and it suited me well, for two reasons.
First of all, the Viking originated from a cold land and I wanted the same in this game (ok, they're down the south pole this time).
Then, I wanted a more difficult game in terms of strategy, without going up a level -yet-: a difficult start and only 1 victory possible (domination). I even made it more difficult for myself by not moving my Palace from this start and by keeping the FP on the same island.

2 turns/settler, 0,5 turns/worker pumps are getting a little
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Old January 16, 2004, 14:32   #68
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Looking forward to your post and screenies. I know you have great fortitude.
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