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Old January 14, 2004, 09:04   #121
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accelerate straight
BUT question about move.
can I accelearte right and stay on the track.
When does the right occur, at the beginning or at the end. (this could impact SK also) OR doesn't it matter.
If at the end or doesn't matter, I want to

accelerate right
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Old January 14, 2004, 10:31   #122
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Mitch can go "steady right" and hit Skanky.

-Jam
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Old January 14, 2004, 11:19   #123
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Despite popular belief, the object of the game isn't to hit other cars for no reason. It slows you down as well.
Besides, it won't kill me.
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Old January 14, 2004, 11:23   #124
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Accelerate straight ahead.

Quote:
Maybe we should consult when (if?) Skanky crosses the finish line next.
Better make this a single lap trial run.
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Old January 14, 2004, 12:22   #125
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Okay, regarding the turns. Like I said before somewhere, the way it works is: on the very first line jump you shift left/right, and then keep on going straight. So, if rah turns right now, then he will go off-track.

I will accelerate and turn right.

Projected positions:

Code:
                  ....
                  ....
                   ....
                   ....
                  ....
                  ....
                  ....
                   ....
                    ..S.
                     ....
                      ....
                      ....
                     S...
                    .m..
                   ..v.
                  ....
                  ....
                  ....
                  ..v.
                 ...J
                 ....
                  ..r.
                   .J..
                 + a...
                  .....
                 ..a....
                ........
                .0......
                ........

v - vovan's current position, rah's projected position
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Old January 14, 2004, 12:23   #126
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Quote:
Originally posted by Jamski
Mitch can go "steady right" and hit Skanky.
Better yet, he could go accelerate-right, and go right by Skanky. And he can stay on track on the next turn even if he goes steady-left.

Just waiting on you, mrmitchell then.
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Old January 14, 2004, 12:43   #127
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Thanks for the clarification. Especially since it's something I should have already known.

It is now more obvious that cars with different characteristics would make this more interesting, and hidden orders of course.
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Old January 14, 2004, 12:52   #128
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Yep. Also, just as a little more clarification on turning. Since turning occurs on the first line jump, you essentially move diagonally that once. So, suppose we take Jamski's projected position. From there, he can turn right and stay on track.

Also, if we have a car that can turn by more than one dot at a turn, then the jump occurs gradually, not immediately. So, on the first line jump, the car would shift by one dot to the side, on the next jump - by one more, etc..
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Old January 14, 2004, 13:28   #129
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Makes sense to me now.
But you'll eventually have to deal with fractions and have to have specifics for doing so.

A car that can turn 2 but is at speed thee is one such example. There are many other possibles.
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Old January 14, 2004, 13:39   #130
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Can a car with turn 2 move across 2 at a speed of 1?

-Jam
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Old January 14, 2004, 19:04   #131
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accelerate right
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Old January 14, 2004, 22:13   #132
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Old January 15, 2004, 00:24   #133
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Aight, we got everyone's orders now.

Code:
               ....
                ....
                ....
                ....
                 ....
                  ....
                  ....
                   ....
                   ....
                  ....
                  ....
                  ....
                   ...m
                    ..S.
                     ....
                      ....
                      ....
                     ....
                    ....
                   ..v.
                  ....
                  ....
                  ....
                  ..r.
                 ...J
                 ....
                  ....
                   ....
                 + a...
                  .....
                 .......
                ........
                .0......
Speeds:
mrmitchell - 6
Skanky - 4
vovan - 4
rah - 3
Jamski - 3
alva - 2
Pave - 0
Frozzy - 0
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Old January 15, 2004, 00:33   #134
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Damn... I honestly didn't mean this...
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Old January 15, 2004, 01:08   #135
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Left at the same speed
mrmitchell seems to have a problem now with the turns coming up...
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Old January 15, 2004, 03:26   #136
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Turn right and accelerate
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Old January 15, 2004, 04:18   #137
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Right and accellerate please.

(directly behind Vovan's current position.)

-Jam
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Old January 15, 2004, 09:13   #138
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Ditto

Right and accellerate
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Old January 15, 2004, 12:47   #139
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Quote:
mrmitchell seems to have a problem now with the turns coming up
Yeah... That's what I noticed after I posted the results of the previous turn.... Thing is, I created the whole track in advance, so I didn't have to come up with it during the race... But when I said that mrmitchell could stay on track if he passed by you, I didn't look ahead - only at what was posted above... And then when I processed the results and was planning a comeback for myself, I realized mrmitchell will go off. Sorry man....

I do a right-accelerate.

Code:
               ....
                ....
                ....
                ....
                 ....
                  ....
                  ....
                   ....
                   ....
                  ...S
                  ....
                  ....
                   ...m
                    ..S.
                     .v..
                      ....
                      ....
                     ....
                    ....
                   ..v.
                  ...J
                  ....
                  ....
                  ..r.
                 ...J
                 ...a
                  ....
                   ....
                 + a...
                  .....
                 .......
                ........
                .0......

v - vovan's current position; rah's projected position.
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Old January 15, 2004, 14:58   #140
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Does this mean ready for new round orders?
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Old January 15, 2004, 17:30   #141
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Waiting for MM again

-Jam
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Old January 15, 2004, 20:33   #142
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Darn, wanted to give mine before I left for home. I don't plan on going on line when I get there.
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Old January 15, 2004, 22:49   #143
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So I'm screwed, eh?

accelerate left.
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Old January 15, 2004, 22:52   #144
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By the way, I blame Skanky.
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Old January 15, 2004, 22:54   #145
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Lastly, I hold the speed record for the Formula 1 games now.

Come on ****ers, challenge me. Bring it on!!!
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Old January 15, 2004, 23:05   #146
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Well, another round is over then.

Code:
                ....
                ....
               ....
              ....
              ....
              ....
              ....
               ....
                ....
                ....
                ....
                 ....
                  ...m
                  ....
                   ....
                   ....
                  ...S
                  ....
                  ....
                   ....
                    ....
                     .v..
                      ....
                      ....
                     ....
                    ....
                   ..r.
                  ...J
                  ....
                  ....
                  ....
                 ....
                 ...a
                  ....
                   ....
                 + ....
                  .....
Speeds:
mrmitchell - 7
Skanky - 4
vovan - 5
rah - 4
Jamski - 4
alva - 3
Pave - 0
Frozzy - 0
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Old January 15, 2004, 23:18   #147
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accelerate, right, jump out of car as it flies over edge.

Is my speed record 7 or 8?
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Old January 16, 2004, 04:15   #148
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accellerate right and hope rah doesn't brake.

-Jam
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Old January 16, 2004, 05:22   #149
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Decelerate left and give mrmitchell "the bird" as I pass his burnt-out wreck of a car.
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Old January 16, 2004, 09:34   #150
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Quote:
Originally posted by Jamski
accellerate right and hope rah doesn't brake.

-Jam


Don't worry, I won't. Same for me

accellerate right

There should be some type of rule for sling shotting.
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