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Old January 10, 2004, 22:43   #31
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Abridged Guide
Part Four

"Hmm, I see something shiny over here"
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Old January 10, 2004, 22:47   #32
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Part Five

Another newbie falls.

A glorious victory for an Apolyton MP vet.
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Old January 12, 2004, 09:36   #33
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Old January 12, 2004, 11:31   #34
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Time passes but the city doesn't get bigger.

Still pretty darn funny.
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Old January 13, 2004, 16:09   #35
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But what is the hut still doing there
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Old January 13, 2004, 16:18   #36
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Newbie...
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Old January 23, 2004, 21:56   #37
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Someday I may be able to play an MP game. I learned a lot reading this. Should I bookmark this thread or is there a chance it will be topped??

On another, note is there a different thread or "guide" that might have a bit more detail?? Thanks.

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Old January 24, 2004, 15:51   #38
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There have been quite a few threads that contained a bit more detail, but the general gyist seems to have been covered here quite well, believe it or not.

Maybe If I get some time I'll search for a few here.
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Old January 24, 2004, 17:00   #39
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Thanks, that would be swell.

That was a joke earlier where I mentioned topping the thread...sort of. The thing is, there is no equivalent here to the Great Library or Solo's EL Guide. I understand that the emphasis is on playing the game rather than writing a "how to" guide. However, I think there may be others like myself who were intimidated, somewhat, because of the differences in the gameplay and have never given it a try. A brief guide to MP might get you more meat to chew on, if you know what I'm saying.

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Old January 24, 2004, 17:53   #40
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Well basically it a lot like single player, expand, build caravans and grow big... then when ya think ya rready attack 1!!
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Old January 24, 2004, 18:34   #41
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I did bump one for you BM

http://apolyton.net/forums/showthrea...threadid=69827

But the best way is to just play. The truth becomes obvious quite quickly.
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Old February 7, 2004, 20:53   #42
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some of the stratwegys from SP wont work obviously as they rely on the AI doing the smae old thing all the time, the great thing with MP is that you jsut cant always guarantee the repsonse of human players...

and of course iot all depends on whether you playing 1x or 2x ,,,

and barbarians can have a devastaign effect on MP if you the unlucky bastard that get sthem and the tohers dont.
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Old February 8, 2004, 17:03   #43
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I like getting barbs. There are games where I get 1500 in gold from kings. It's quite an advantage. Once I get bronze, they rarely ever take a city. If they come too early they may slow your expansion by keeping you settlers pinned down. But I'll take my chances, since the gold is so helpful.
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Old February 8, 2004, 18:22   #44
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2x1x Deity, Rah Rules guide!

-Build warriors. Lots of em. Explore!! Hut hut fun. Horse is a resource/early tech waste with real movement of 1.3ish on a ball of perforated rock

-Cere first with path to monarchy, don't worry about upping research/trade until you have a nice ring of 5 cities expanding towards your "opponent's" land - with anything between you and nearby shore left as later vaccum. Monarchy makes little to no difference with a smaller city base, relative to production deferred!

-If in trouble with barbs - or even player hut archers, just send pre-emptive meat grinders of warriors from affected city to meet them - hopefully at intermediate hills+. Especially concrete a strat when you have rivers to slam those remaining kings - this is when bronze is surely for wasteful wimps like rah who you will steal from soon enough with cost effective dips! They don't know how to take cities until math anyway - which by then you will plan to have feud and STz

-Let everyone know how your bowel movements have been lately, and why (preferably by anon)

-Don't go straight for trade or HG, moron! Rep or perhaps even philo if your hut gained path provides. Immediate HG is for people who like to shoot themselves in the foot and end up with 7 cities by end, like Berz or Makeo

-Always STEAL trade while on the path to mono. You'll be raking in all the useless ones everyone spent significant resource on with 30 shield dips, by now - and will have secured philo as insult to injury! Bonus if you don't have to f* around with bronze. Offensive defense can work!

-Steer conversation towards Ming and/or Rah's 16ish year old daughters. They're apparently hot

-Your inner ring cities should have a max of one infrastructure settler out at this point - suicide if you choose consistent 2 each in Rep. They are now to send purchased caras to the capital or wonder producing city - your tax at max and holding mono discovery a turn away until the moment you have enough for Mike's!

-WLTKD time (at latest, but now assuredly reaching maximum) - game is pretty much over.

Even if you didn't get Mike's - following this same strategy will have you sprawl +40% of the board with 2.5 spaced cities. You may be a little behind on the "population graph" at the end - but it's pretty obvious who will be breaking through mighty and into champion if the game ever continued! (highly unlikely, with these gits)

Congratulations! Now put on your zit cream and go to bed..
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Old February 8, 2004, 18:59   #45
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A lot of good advice buried in there, especially.

Quote:
Originally posted by Zylka
-Steer conversation towards Ming and/or Rah's 16ish year old daughters. They're apparently hot
There are a considerable number of new players that have problems handling barbs with just warriors.

And Monarchy is worth a little more effort than you seem to give it.

Other than that, pretty good.
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Old February 8, 2004, 19:02   #46
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Step 8: go to Vegas!!
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Old February 8, 2004, 19:05   #47
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Yeah baby, just a few more days.
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Old February 8, 2004, 19:14   #48
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Oh and about the Monarchy thing.. I'm indeed finding that a 2450 revolt average is getting precarious. What are you guys on, 2850ish?
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Old February 8, 2004, 20:10   #49
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Now I know why I don't play 2x
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Old February 9, 2004, 15:02   #50
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At the speed you play, we're glad you don't either.
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Old February 9, 2004, 15:04   #51
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150 howies to move ....
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Old February 9, 2004, 15:12   #52
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Quote:
Originally posted by Zylka
Oh and about the Monarchy thing.. I'm indeed finding that a 2450 revolt average is getting precarious. What are you guys on, 2850ish?
Yes, 2850 is the norm. If you can settle both cities in the first two turns, then 3050 is the norm.
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Old February 9, 2004, 20:30   #53
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At the speed you play, we're glad you don't either.
Hey, that's an OLD myth!

Ask anyone I'm playing these days and I think you'll find I'm as quick as most and faster than several....
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Old February 10, 2004, 00:28   #54
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Mortals think all Deities take too long.
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Old February 10, 2004, 05:53   #55
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Quote:
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Hey, that's an OLD myth!

Ask anyone I'm playing these days and I think you'll find I'm as quick as most and faster than several....
only if you compare move time agaisnt number of units !!!!
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Old February 10, 2004, 09:17   #56
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Moving a lot of units doesn't have to equate to long boring turn.
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Old February 10, 2004, 10:40   #57
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Quote:
Originally posted by rah
Moving a lot of units doesn't have to equate to long boring turn.
does if you on the end of those units and it your civ being ripped apart by howies on railroad....
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Old February 10, 2004, 11:00   #58
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Yes, it is a problem when it's your civ. But then sometimes you like it to take longer in case you need time to rushbuild things.
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