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Old January 6, 2004, 09:17   #31
justjake73
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It's a pointless waste of time, given it will be dumped on again.
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Old January 6, 2004, 09:45   #32
thorpey
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Quote:
Originally posted by justjake73
It's a pointless waste of time, given it will be dumped on again.
And if you automate your workers to clear pollution ?
They'll make a beeline for the nearest volcano instead of clearing
up your capital city
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Old January 6, 2004, 12:56   #33
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Volcanoes should act like artillery, instead of spewing pollution. In the real world, volcanoes are generally some of the most fertile areas, which is why people always live next to them.

Really big volcanic erruptions should act like nuclear explosions (sans pollution).
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Old January 6, 2004, 16:25   #34
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Volcanic deposits do not become fertile for years (or even decades) after an eruption.

I think maybe polution that only lasts 5-10 turns would be better than no pollution at all.

Or....(!) maybe once you clear the pollution, you also gain one extra food on that tile, regardless of terrain type or previous improvements. This would encourage cities near volcanos, despite the risks (as in real life).

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Old January 6, 2004, 18:06   #35
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Maybe it would be appropriate to mod volcanoes to produce 2 or 3 food? This would compensate for the polution in surrounding tiles, and make putting a city 2 tiles away a pretty nice spot (even if there is a small risk of decimation, although I've never seen it happen 2 tiles away).

The only problem is that, of course, the AI would always plop a city next to it.

Maybe it would make more sense if a volcano killed pop like disease for cities (and still polluted and destroyed units, but not destroyed cities) and/or destroyed improvements.

This way you'd still want to put a city there, but would have to deal with some devestating effects every once in a while.
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Old January 6, 2004, 21:27   #36
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I lost a city too, as well as some automated workers.

We need a "automatic but DON'T GO NEAR THE VOLCANO" command.
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Old January 16, 2004, 17:18   #37
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In one of the first C3C games I played I wasn't paying attention and built my second city next to a volcano. It was a real producer and built the GL and HG. I was laughing when I saw Pompeii destroyed by a volcano. And later noticed that my cities were in revolt and no city, the volcano destroyed my wonder city. The pop-up said a volcano went off but I didn't see anything about the city being destroyed.This is also the game I learned about shift-D because later on a about 15 of my workers were killed by an eruption. I was on a penninsula with about 10 volcanoes on it.
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Old January 16, 2004, 17:26   #38
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man, that really sucks.

I guess you didn't do that again.
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Old January 16, 2004, 22:17   #39
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They're fun to watch errupt.
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Old January 16, 2004, 23:17   #40
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Hack that has got to be about as nasty as it gets.
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Old January 16, 2004, 23:48   #41
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Quote:
Originally posted by The Hack
In one of the first C3C games I played I wasn't paying attention and built my second city next to a volcano. It was a real producer and built the GL and HG. I was laughing when I saw Pompeii destroyed by a volcano. And later noticed that my cities were in revolt and no city, the volcano destroyed my wonder city. The pop-up said a volcano went off but I didn't see anything about the city being destroyed.This is also the game I learned about shift-D because later on a about 15 of my workers were killed by an eruption. I was on a penninsula with about 10 volcanoes on it.
The incessant bickering between your GL scientists and your HG priests obviously PO'ed the Volcano Gods.

Harsh.
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Old January 18, 2004, 00:25   #42
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So I'm about to found a city between 2 volcanoes. Is this wise...?
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Old January 18, 2004, 01:09   #43
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Not very. What do you mean between? If you look at the volc as a city center and the tiles surrounding it as part of it, and avoid those, you should be ok. Just don;t have any city tile in that area or they will blasted.
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Old January 18, 2004, 01:48   #44
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Looks like this:

vss
scv
sss

v=volcano;c=city;s=(other) squares
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Old January 18, 2004, 03:07   #45
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sss
svs
sss

City anywhere else or else lava will destroy tile improvents and any units in those tiles.
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Old January 18, 2004, 03:46   #46
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Hmmm...well, I'm playing with a heavily modded work-in-progress .biq anyway, so this is a game I'll write-off as a loss.

Thanks again V.
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