January 2, 2004, 14:00
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#1
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Prince
Local Time: 09:30
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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Not so Industrious in C3C
While reading through the fora, I keep seeing several posts saying that the Industrial trait has been nerfed in C3C.
Granted, I've only played a few epic games (and only 1 as Industrious--Maya), but I've failed to see this 'nerfing'.
Two reasons come to mind:
1. It's really not that bad.
2. (more likely) My inattentiveness has kept me from seeing it.
So, I ask those whom may know (or just think they know),
How has the Industrial trait been toned-down in C3C, exactly?
Thanks,
Steven
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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January 2, 2004, 14:29
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#2
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Emperor
Local Time: 08:30
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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The bonus to workers was toned down from 100% to 50%. Example: Say it would take a non-industrious worker 4 turns to complete a job. In PTW, it would have taken an industrious worker 2 turns to complete that job, while in Conquests it takes an industrious worker 3 turns to complete the same job.
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January 2, 2004, 14:49
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#3
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Prince
Local Time: 09:30
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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Aahh. OK, come to think of it, it did seem that roads were taking a bit longer than I thought they should've. However, it was harder to tell because of all the Slaves that I got as the Maya. I just blamed it on Slaves/Government.
Thank you Rothaerill.
So, I guess that makes Democracy and Fascism even more desireable. (Along w/ Replaceable Parts)
Steven
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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January 2, 2004, 16:37
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#4
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Emperor
Local Time: 10:30
Local Date: November 2, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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also, slave workers don't recieve a bonus any more for industrious civs.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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January 2, 2004, 18:13
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#5
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Deity
Local Time: 11:30
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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And they pain of non industrious civs tring to RR is so great. Especially with lots of slaves in ratio to native workers.
You keep adding another and another worker to get the job done. You find yourself wonder if it will ever be done. Thanks so much for replacement parts to give us some help. I haved actually move it up on my research list from the old days so ease my grief.
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January 3, 2004, 04:39
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#6
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King
Local Time: 15:30
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Amish Country
Posts: 2,184
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Always hated using those lazy slaves. Anyway to improve their speed?
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"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
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January 3, 2004, 04:48
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#7
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Emperor
Local Time: 10:30
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Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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nope. nothing other than standard worker improvements.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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January 3, 2004, 04:51
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#8
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Warlord
Local Time: 15:30
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 265
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You're not paying for them, don't complain
Actually...
You are probably ticking a civ off
(a good thing however )
__________________
It's all my territory really, they just squat on it...!
She didn't declare war on me, she's just playing 'hard to get'...
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January 3, 2004, 04:52
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#9
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Emperor
Local Time: 11:30
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Location: Directly from the FART international airport
Posts: 3,045
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Quote:
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Originally posted by Vince278
Always hated using those lazy slaves. Anyway to improve their speed?
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Excuse me if this is too obvious... but personally I take the slaves to increase the pop of a city with at least 10 shields, and I build a 'true' worker to replace it.
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"Now you're gonna ask me, is it an enforcer's job to drop the gloves against the other team's best player? Well sure no, but you've gotta know, these guys, they don't think like you and me." (Joël Bouchard, commenting on the Gaborik-Carcillo incident).
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January 3, 2004, 04:59
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#10
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Warlord
Local Time: 15:30
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 265
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The thought had occurred to me, but the idea of a unit with no maintenance is TOO good for me to pass up
__________________
It's all my territory really, they just squat on it...!
She didn't declare war on me, she's just playing 'hard to get'...
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January 3, 2004, 05:05
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#11
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King
Local Time: 15:30
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Amish Country
Posts: 2,184
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Quote:
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Originally posted by Oncle Boris
Excuse me if this is too obvious... but personally I take the slaves to increase the pop of a city with at least 10 shields, and I build a 'true' worker to replace it.
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Slave-laundering? I like it!
__________________
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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January 3, 2004, 07:38
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#12
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Deity
Local Time: 16:30
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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It's a good change too.........the trait is no longer imbalanced with the others.
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January 3, 2004, 11:44
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#13
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Prince
Local Time: 16:30
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Antwerp (the pearl of Flanders) Belgium
Posts: 444
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Quote:
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Originally posted by Oncle Boris
Excuse me if this is too obvious... but personally I take the slaves to increase the pop of a city with at least 10 shields, and I build a 'true' worker to replace it.
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True, but one of the negative aspects is a greater war weariness factor in those cities if you happen to fight their mother country (not if its already 'disappeared' of course).
AJ
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" Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
- emperor level all time
- I'm back !!! (too...)
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January 3, 2004, 15:05
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#14
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Prince
Local Time: 15:30
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Kentucky USA
Posts: 388
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I always use the slaves, never add them to cities. They are free maitenance and war weariness is a pain when you fight their mother country as stated, especially on Emperor level.
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January 4, 2004, 01:16
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#15
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King
Local Time: 10:30
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 1,657
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This brings up a question. Foreign nations assimilate at the end of each era, right?
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January 4, 2004, 01:40
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#16
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Prince
Local Time: 15:30
Local Date: November 2, 2010
Join Date: Dec 2003
Location: Tulsa, OK
Posts: 809
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i usually have 3-5 native workers that i pay for, and the rest (15-20) are slaves that don't cost squat. Love it!
I often find myself starting wars, just because i see undefended workers that i can snatch real quick to boost my 'force'! Though thats just real early in the game, when other civs are easy to make peace with. Though all those slaves still have their uses up till the modern age!
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January 4, 2004, 03:17
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#17
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Deity
Local Time: 11:30
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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In my current game I really miss the old industrious trait and the half speed for slaves. As a non industrious civ I had (after rep parts) 8 natives and 20 slaves to get one pollution tile on a mountain cleared. That is painful.
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January 4, 2004, 07:42
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#18
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Deity
Local Time: 16:30
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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Hehe they work for free..........stop whining.
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January 4, 2004, 10:51
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#19
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Emperor
Local Time: 16:30
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
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Quote:
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Originally posted by jimmytrick
This brings up a question. Foreign nations assimilate at the end of each era, right?
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It's not at the end of each era.
There is an editor field called "Assimilation Chance" (Gov tab), which ranges from 1% to 4% - not sure if there is anything else affecting the assimilation speed, but this suggests it's at least partially random with a probability tied to the government type.
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January 5, 2004, 13:49
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#20
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Emperor
Local Time: 08:30
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Location: hippieland, CA
Posts: 3,781
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Is that chance for each foreign citizen, or for each city with them?
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Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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January 5, 2004, 22:30
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#21
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Chieftain
Local Time: 15:30
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 39
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each citizen
Slave workers.Free=Good
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Devout Believer of the Invisible Pink unicorn
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January 6, 2004, 20:42
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#22
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Emperor
Local Time: 11:30
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Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Industrious is still terrific.
One just needs more slaves.
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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January 7, 2004, 00:33
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#23
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Deity
Local Time: 11:30
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Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I don't know about terrific, but not being industrious is painful.
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January 7, 2004, 02:35
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#24
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Emperor
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Location: The warmonger formerly known as rpodos. Gathering Storm!
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From you, vmxa1, that is high praise.
'Nuff said.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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January 7, 2004, 04:44
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#25
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Deity
Local Time: 03:30
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Quote:
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Originally posted by vondrack
It's not at the end of each era.
There is an editor field called "Assimilation Chance" (Gov tab), which ranges from 1% to 4% - not sure if there is anything else affecting the assimilation speed, but this suggests it's at least partially random with a probability tied to the government type.
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I thought I had read somewhere it was related to the culture in that city, or the culture per turn. Sort of the same idea as in flipping.
Am I crazy, or have others got this info stuck in their brain as well?
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January 7, 2004, 06:52
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#26
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Prince
Local Time: 17:30
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Sweden
Posts: 635
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Quote:
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Originally posted by vmxa1
I don't know about terrific, but not being industrious is painful.
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I myself never played industrious civs to that extent that I miss the trait when I don´t have it so when I do get around playing an industrious civ it all feels like a big bonus
edit: for me it´s painful not beeing religious
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You saw what you wanted
You took what you saw
We know how you did it
Your method equals wipe out
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January 7, 2004, 09:42
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#27
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Deity
Local Time: 16:30
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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Industrious is balanced now; it's nice, just not the ubertrait like before. When you played a non-industrious Civ before it was awful in comparison.
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January 7, 2004, 11:40
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#28
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King
Local Time: 07:30
Local Date: November 2, 2010
Join Date: Aug 1999
Posts: 2,079
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afaik assimilation is part total culture and new city culture per turn and new civ gov type vs old civ's gov type. i think the we love the * day has an effect too.
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January 8, 2004, 00:04
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#29
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Deity
Local Time: 03:30
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Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Quote:
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Originally posted by smellymummy
afaik assimilation is part total culture and new city culture per turn and new civ gov type vs old civ's gov type. i think the we love the * day has an effect too.
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Can you, unlike me, remember from whence this info came?
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January 8, 2004, 00:59
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#30
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Warlord
Local Time: 01:00
Local Date: November 3, 2010
Join Date: Nov 2001
Location: Adelaide, Australia
Posts: 110
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Off topic a bit - I always thought it a bit odd that I could have slave workers, even when in a democracy. Good thing there aren't any Abolutionists around .
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