January 3, 2004, 08:01
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#1
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Deity
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Location: In a tunnel under the DMZ
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How do you change the units in an army?
That one has me stumped.
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January 3, 2004, 10:15
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#2
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Prince
Local Time: 17:31
Local Date: November 2, 2010
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Location: Sweden
Posts: 635
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you can´t...
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You saw what you wanted
You took what you saw
We know how you did it
Your method equals wipe out
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January 3, 2004, 10:22
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#3
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Emperor
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Once placed in an army, the units are forever a part of it. You can, upon building a Pentagon, add another unit to the army. But it's stuck, too. Only disbandment will rid you of them.
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Tutto nel mondo è burla
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January 3, 2004, 15:11
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#4
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Emperor
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yup. sucks. can't even upgrade them.
and moving them from island to island sucks, because a 3 unit army needs a 4 unit transport (first one is a galleon). i find myself sending 2 galleys to move "ungrouped" armies to the larger continents for future use.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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January 4, 2004, 02:40
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#5
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Deity
Local Time: 01:31
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jeez that's a bit of oversight.
Another question, can you make the small map scroll?
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January 4, 2004, 05:21
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#6
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Emperor
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again, no. and i really wish you could. i hate having a landmass on both sides of the map :sigh:
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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January 4, 2004, 06:22
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#7
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Prince
Local Time: 17:31
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that shouldn´t be so hard to fix in a patch?
__________________
You saw what you wanted
You took what you saw
We know how you did it
Your method equals wipe out
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January 4, 2004, 08:32
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#8
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Deity
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Quote:
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Originally posted by Alexander's Horse
jeez that's a bit of oversight.
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Not an oversight but a balance issue.
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January 4, 2004, 09:41
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#9
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Deity
Local Time: 11:31
Local Date: November 2, 2010
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AH - if you want to know how to keep armies useful, just talk to Theseus
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Later amendments to the Constitution don't supersede earlier amendments - GePap
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January 4, 2004, 11:45
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#10
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Prince
Local Time: 15:31
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i'm glad you can't upgrade them. If you could, they would get another layer of power which makes it a whole lot harder to deal with.
I guess if you wan't to change it yourself, go into the editor and add the "unload" flag to the army. That 'should' do it, <- haven't tried it out though since i like it the way it is.
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January 4, 2004, 16:24
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#11
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Emperor
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Quote:
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Originally posted by MattPilot
I guess if you wan't to change it yourself, go into the editor and add the "unload" flag to the army. That 'should' do it, <- haven't tried it out though since i like it the way it is.
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It doesn't in PTW so probably isn't possible in C3C either.
Armies are more than strong enough. Assuming you get one at all then by the time you have built the military academy and industrialised you should not be short of new armies to put units in.
Old armies are worth 100 shields to the city you disband them in, regardless of what units they contain.
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Never give an AI an even break.
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January 4, 2004, 18:05
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#12
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Emperor
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Quote:
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Originally posted by CerberusIV
Old armies are worth 100 shields to the city you disband them in, regardless of what units they contain.
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That's interesting.
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Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...
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January 4, 2004, 19:04
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#13
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Deity
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Another use for obsolete armies is to stick them in a city that is being bombed. Let them take the damage.
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January 4, 2004, 19:15
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#14
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Deity
Local Time: 01:31
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If you got some killed you can replace them?
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January 4, 2004, 19:27
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#15
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Emperor
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some of the units? no... its an all-or-nothing thing with armies.
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January 4, 2004, 20:37
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#16
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Deity
Local Time: 11:31
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Units in armies can't get killed (unless the army itself dies).
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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January 4, 2004, 23:36
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#17
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Deity
Local Time: 01:31
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Oh really? they get to civ III plus 2 add ons and they haven't fixed that and the map? Sheesh!
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January 4, 2004, 23:38
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#18
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Deity
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Umm... that's the whole POINT of armies - the units don't die unless the army dies. Until C3C, in fact, that was the only bonus to an army. And what's wrong with the map? It's WAY better than C2.
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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January 5, 2004, 00:30
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#19
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Deity
Local Time: 01:31
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The little map doesn't re-centre when you scroll across the main one.
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January 5, 2004, 00:31
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#20
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King
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What would be the point of an army if they didn't share hitpoints the way they do? Are there any other ways to get a 15-hitpoint unit, or more commonly a 12-hitpoint unit in any age? With a bonus movement point? And an attack bonus?
I like armies just the way they are. It might be nice to be able to build them without having one(chicken-egg-conundrum), but armies themselves are very, very strong, moreso in Conquests. I think Unit-lock-in is a balancing factor, and well-deserved.
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January 5, 2004, 00:36
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#21
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Deity
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Thank you for your opinion.
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January 6, 2004, 15:25
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#22
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Prince
Local Time: 09:31
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Location: of Central Texas
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In my most recent game, I've got a 3 Elite Sword Army (added a Samurai after building Pentagon) and it's still useful against Cavalry and Infantry.
I usually can't get 2 attacks out of it, but I have used it to attack (and kill) a Fortified Infantry w/in a Metro. I had to use the extra movement to pull it back into my territory so that it could heal, but w/ the extra hit points, even w/ low attack, it's pretty tough. The AI won't attack it (yet), so it's also good at defending Arty stacks.
Steven
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January 6, 2004, 18:09
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#23
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Emperor
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the map thing *really* pisses me off.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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January 6, 2004, 21:47
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#24
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Emperor
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Quote:
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Originally posted by steven8r
In my most recent game, I've got a 3 Elite Sword Army (added a Samurai after building Pentagon) and it's still useful against Cavalry and Infantry.
Steven
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6 on a & d before modifiers? With 16+ hps?
That's a keeper.
AH, especially with C3C, Armies ROCK. Replacing units would just be too much.
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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January 14, 2004, 14:54
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#25
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Settler
Local Time: 10:31
Local Date: November 2, 2010
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Location: Virginia
Posts: 12
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I've never been a big Army fan and so with my C3C play, I've still not built them, but then realized I can't hurry great wonders with them either...so...
Since I guess all I can do now is build armies with my MGL's, what are the improvements to armies in C3C?
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January 14, 2004, 15:35
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#26
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Deity
Local Time: 11:31
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To me the biggest are the movement bonus and they can heal faster. They heal in town with barrack like regular units. Those two make them so strong. Before if that army was down to 2 or 3 HP, it would be soooo long before they could be used again.
The free pillage canbe a real powerful tool, but I tend to not use it much. Those improvements are going to be mine after all. I will pillage a city I am attacking that has too many units. Especially the capitol.
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January 14, 2004, 15:45
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#27
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Settler
Local Time: 10:31
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Location: Virginia
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Ahhhh...
Didn't realize any of that. Movement bonus, free pilliage and faster healing.
Faster healing is definitely needed to make them more useful.
Guess I'll break down and build an army. Saved a leader all the way from my beknighted days, but now I've got tanks in my current game. Better yet, I think I'm the only one that's got them.
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January 14, 2004, 15:50
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#28
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Warlord
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They also have blitz ability no matter what unit makes up the army
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January 14, 2004, 21:42
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#29
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Emperor
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1/6 increase in attack/defense
1/4 increase in attack/defense with the Mil Academy
Blitz
Radar (sees one extra tile)
One extra movement from slowest unit (means slowmover Armies can retreat)
Better healing in cities, cities with barracks, and in enemy territory
Pillage (without lose of movement points)
Zone of Control
Can capture units (restricted to such unit capabilities; not sure about when mixed)
Can be loaded onto a transport
Marine+Berserk Armies have not yet been addressed. Not sure about Paratrooper Armies abilities yet.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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January 14, 2004, 22:05
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#30
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Prince
Local Time: 15:31
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Posts: 809
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paratrooper armies can't airdrop
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