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Old January 3, 2004, 08:01   #1
Alexander's Horse
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How do you change the units in an army?
That one has me stumped.
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Old January 3, 2004, 10:15   #2
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you can´t...
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Old January 3, 2004, 10:22   #3
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Once placed in an army, the units are forever a part of it. You can, upon building a Pentagon, add another unit to the army. But it's stuck, too. Only disbandment will rid you of them.
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Old January 3, 2004, 15:11   #4
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yup. sucks. can't even upgrade them.

and moving them from island to island sucks, because a 3 unit army needs a 4 unit transport (first one is a galleon). i find myself sending 2 galleys to move "ungrouped" armies to the larger continents for future use.
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Old January 4, 2004, 02:40   #5
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jeez that's a bit of oversight.

Another question, can you make the small map scroll?
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Old January 4, 2004, 05:21   #6
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again, no. and i really wish you could. i hate having a landmass on both sides of the map :sigh:
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Old January 4, 2004, 06:22   #7
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that shouldn´t be so hard to fix in a patch?
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Old January 4, 2004, 08:32   #8
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Quote:
Originally posted by Alexander's Horse
jeez that's a bit of oversight.
Not an oversight but a balance issue.
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Old January 4, 2004, 09:41   #9
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AH - if you want to know how to keep armies useful, just talk to Theseus
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Old January 4, 2004, 11:45   #10
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i'm glad you can't upgrade them. If you could, they would get another layer of power which makes it a whole lot harder to deal with.

I guess if you wan't to change it yourself, go into the editor and add the "unload" flag to the army. That 'should' do it, <- haven't tried it out though since i like it the way it is.
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Old January 4, 2004, 16:24   #11
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Quote:
Originally posted by MattPilot
I guess if you wan't to change it yourself, go into the editor and add the "unload" flag to the army. That 'should' do it, <- haven't tried it out though since i like it the way it is.
It doesn't in PTW so probably isn't possible in C3C either.

Armies are more than strong enough. Assuming you get one at all then by the time you have built the military academy and industrialised you should not be short of new armies to put units in.

Old armies are worth 100 shields to the city you disband them in, regardless of what units they contain.
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Old January 4, 2004, 18:05   #12
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Quote:
Originally posted by CerberusIV
Old armies are worth 100 shields to the city you disband them in, regardless of what units they contain.
That's interesting.
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Old January 4, 2004, 19:04   #13
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Another use for obsolete armies is to stick them in a city that is being bombed. Let them take the damage.
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Old January 4, 2004, 19:15   #14
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If you got some killed you can replace them?
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Old January 4, 2004, 19:27   #15
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some of the units? no... its an all-or-nothing thing with armies.
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Old January 4, 2004, 20:37   #16
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Units in armies can't get killed (unless the army itself dies).
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Old January 4, 2004, 23:36   #17
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Oh really? they get to civ III plus 2 add ons and they haven't fixed that and the map? Sheesh!
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Old January 4, 2004, 23:38   #18
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Umm... that's the whole POINT of armies - the units don't die unless the army dies. Until C3C, in fact, that was the only bonus to an army. And what's wrong with the map? It's WAY better than C2.
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Old January 5, 2004, 00:30   #19
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The little map doesn't re-centre when you scroll across the main one.
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Old January 5, 2004, 00:31   #20
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What would be the point of an army if they didn't share hitpoints the way they do? Are there any other ways to get a 15-hitpoint unit, or more commonly a 12-hitpoint unit in any age? With a bonus movement point? And an attack bonus?

I like armies just the way they are. It might be nice to be able to build them without having one(chicken-egg-conundrum), but armies themselves are very, very strong, moreso in Conquests. I think Unit-lock-in is a balancing factor, and well-deserved.
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Old January 5, 2004, 00:36   #21
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Thank you for your opinion.
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Old January 6, 2004, 15:25   #22
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In my most recent game, I've got a 3 Elite Sword Army (added a Samurai after building Pentagon) and it's still useful against Cavalry and Infantry.

I usually can't get 2 attacks out of it, but I have used it to attack (and kill) a Fortified Infantry w/in a Metro. I had to use the extra movement to pull it back into my territory so that it could heal, but w/ the extra hit points, even w/ low attack, it's pretty tough. The AI won't attack it (yet), so it's also good at defending Arty stacks.

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Old January 6, 2004, 18:09   #23
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the map thing *really* pisses me off.
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Old January 6, 2004, 21:47   #24
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Quote:
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In my most recent game, I've got a 3 Elite Sword Army (added a Samurai after building Pentagon) and it's still useful against Cavalry and Infantry.
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6 on a & d before modifiers? With 16+ hps?

That's a keeper.

AH, especially with C3C, Armies ROCK. Replacing units would just be too much.
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Old January 14, 2004, 14:54   #25
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I've never been a big Army fan and so with my C3C play, I've still not built them, but then realized I can't hurry great wonders with them either...so...

Since I guess all I can do now is build armies with my MGL's, what are the improvements to armies in C3C?
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Old January 14, 2004, 15:35   #26
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To me the biggest are the movement bonus and they can heal faster. They heal in town with barrack like regular units. Those two make them so strong. Before if that army was down to 2 or 3 HP, it would be soooo long before they could be used again.
The free pillage canbe a real powerful tool, but I tend to not use it much. Those improvements are going to be mine after all. I will pillage a city I am attacking that has too many units. Especially the capitol.
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Old January 14, 2004, 15:45   #27
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Ahhhh...

Didn't realize any of that. Movement bonus, free pilliage and faster healing.

Faster healing is definitely needed to make them more useful.

Guess I'll break down and build an army. Saved a leader all the way from my beknighted days, but now I've got tanks in my current game. Better yet, I think I'm the only one that's got them.

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Old January 14, 2004, 15:50   #28
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They also have blitz ability no matter what unit makes up the army
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Old January 14, 2004, 21:42   #29
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1/6 increase in attack/defense
1/4 increase in attack/defense with the Mil Academy
Blitz
Radar (sees one extra tile)
One extra movement from slowest unit (means slowmover Armies can retreat)
Better healing in cities, cities with barracks, and in enemy territory
Pillage (without lose of movement points)
Zone of Control
Can capture units (restricted to such unit capabilities; not sure about when mixed)
Can be loaded onto a transport

Marine+Berserk Armies have not yet been addressed. Not sure about Paratrooper Armies abilities yet.
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Old January 14, 2004, 22:05   #30
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paratrooper armies can't airdrop
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