View Poll Results: Is this too much ecodamage?
OMFG YES! You should be shot. 16 40.00%
This is the perfect amount of ecodamage, you are a green god, Jamski. 9 22.50%
Pathetic. My industrial might makes your tiny ecodamage shrivel, Jamski. 13 32.50%
Banana related option. 2 5.00%
Voters: 40. You may not vote on this poll

 
 
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Old April 8, 2004, 09:52   #31
Skanky Burns
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I like massive production without the associated ecodamage though.
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Old April 8, 2004, 11:23   #32
Jamski
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Besides Genejack, which is horrible to me, did you use punishment, or Drone-riot elimination project whose name I can't remember?
I have all those talents because I have a stack of Transcendi, and am running 30% Psych.

-Jam
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1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
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Taht 'ventisular link be woo to clyck.
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Old April 8, 2004, 11:31   #33
Dansz
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If 100 ecodamage is a 100% chance of a fungal pop, what's 549 ecodamage? 5 pops each turn and a 49% chance of a 6th one? And how big an army do you need to get rid of all the mindworms?
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Old April 8, 2004, 12:43   #34
Ouro_827
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What do you use for your screenshots? I got over 300 last night, without satellites, but none of my screenshots would come out right...
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Old April 8, 2004, 13:05   #35
Jamski
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If 100 ecodamage is a 100% chance of a fungal pop, what's 549 ecodamage? 5 pops each turn and a 49% chance of a 6th one? And how big an army do you need to get rid of all the mindworms?
Its still only 1 *pop* per turn, but that's EVERY turn. As for the worms, you can deal with them with Empath Artillery and/or SAM Empath Artillery, then one elite Empath unit kills the whole stack, taking maybe minimal damage. So you need 3/4 units, and they bring at least 100 ec/turn extra

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What do you use for your screenshots? I got over 300 last night, without satellites, but none of my screenshots would come out right...
Press "print screen" on your keyboard, Alt-Tab into MS-Paint and press Ctrl-V to paste. Save as a BMP, then open it in Photoshop and convert to a JPG to post here on 'poly.

-Jam
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1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Old April 8, 2004, 16:26   #36
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It comes out looking all black, with just the base name and maybe a couple other things showing... will try though...
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Old April 8, 2004, 19:26   #37
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You'll probably need to makes sure you're using a better colour depth than SMAC uses on your desktop, too

-Jam
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That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Old April 8, 2004, 20:09   #38
Ouro_827
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I usually use 24 bit, with either 800x600 or 1024x768 on a Raedon 9700 Pro.... I think its that I'm running too good...
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Old May 5, 2004, 17:31   #39
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So, what's the highest ENERGY any of you have gotten out of a single base? Maybe some sorta Uranium/Pholus thing with ME and FM and Morgan with Boreholes everywhere or something, crawling in from an energy park and trawlers and... well, anyway, I'm curious. I did once fill an entire ocean with trawlers and got a sea base up to +150ish energy, but it was kind of a waste because I had all the science stuff in another base... and was playing the Hive.
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Old May 5, 2004, 18:11   #40
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There is no such thing as too much ecodamage. Just keep in mind this line by Bill Cosby: "How long can you tread water?"
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Old May 5, 2004, 20:17   #41
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There is a clear-cut limit to ecodamage.
As soon as sea level starts rising, there is too much ecodamage.

Of course, this limit depends on the pace of the game. But this just adds to fun.
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