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Old January 14, 2004, 13:41   #121
Ramsses
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Yes, but the Soviet Union was Europe's grain chamber in it's Communist days .
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Old January 14, 2004, 15:54   #122
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Just discovered a typo on the Me262, it says "Me362."
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Old January 14, 2004, 17:12   #123
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Tech tree problem: the prerequisite for Soviet Jet Design I is US Strike Fighter I, which means the U.S. can build Soviet planes.
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Old January 14, 2004, 17:40   #124
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Quote:
Originally posted by Ramsses
Yes, but the Soviet Union was Europe's grain chamber in it's Communist days .
Was it really? I think I remember they had to import huge amounts of grain from Canada and USA (in the 80s at least)!
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Old January 14, 2004, 21:05   #125
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Well, the game can't be so focused on Europe. How much did the U.S. outproduce the Soviet Union in terms of tonnage per capita?
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Old January 15, 2004, 03:58   #126
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@ curt: It sure looks good!
Btw, I think you should do something with the unit stats too! The US saved the day of the USSR in WW2 and now imagine the remaining German troops supported by the US ... In my opinion the Wehrmacht was the most formidable army since 1943 and after '43 still a good quality army which had to fight on many fronts without having had the possibility of concentrating on one enemy after another then. Mass assault was the key to Soviet victory!
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Old January 15, 2004, 06:51   #127
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Quote:
Originally posted by rmsharpe
Tech tree problem: the prerequisite for Soviet Jet Design I is US Strike Fighter I, which means the U.S. can build Soviet planes.
Well spotted, sir!

Fixed for the next zip.

PS
The Me362 is not a typo, it is the next incarnation of that fighter type.
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Old January 15, 2004, 06:56   #128
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@Jim Panse:

The German armour and aicraft are pretty much high-quality, The tiger being a very tough nut.
In my games the AI Sovs have a hard time progressing past Prague and Breslau!

@Cyrion, rmsharpe:
I had to keep the action based in Europe because that is where the reds are planning to take over.
In Sov-Steel2, the USA is the 'supporting hero' and is well-placed to strike withering blows at the USSR,
they can safely sit and churn out weaponry for the initial turns...A good position to be in!
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Old January 15, 2004, 07:00   #129
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The farming aspect for the Sovs is just to give them a bonus, since the Allies can build Stock Markets.
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Old January 15, 2004, 07:02   #130
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Does anyone find the gameplay as Allies or Reds too easy/too hard?

I will make changes to units where requested!
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Old January 15, 2004, 09:08   #131
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No the gameplay is fine.
But I hate it to move the mass of units every turn (playing the Reds) .
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Old January 15, 2004, 09:24   #132
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Sadly, that is the CIV2 engine...

It would be nice to have a CIV3-type stack move thing!

I have streamlined some of the techs, and made the USSR about to gain the 2nd Soviet jet tech...Just as a nasty upgrade!

(the reds are not fielding many jets at the start - that will change!)

Also made the eastern unit colour more distinct.

A question:
Do you all wish the tech rate to be speeded up?
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Old January 15, 2004, 09:44   #133
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Quote:
Originally posted by rmsharpe
The Polish name for Danzig is Gdansk, though Germans still use Danzig as it's name...

If you're familiar with Poland's history in the 20th century, it's where future President Lech Walesa started labor strikes against the Polish communist regime in 1980 at the Lenin Shipyard.
City now renamed!

But in Sov-Steel2, I doubt there will be much left of the world by 1980!
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Old January 15, 2004, 10:00   #134
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Wouldn't Argentina be under UDO control, seeing as how in real life the Luftwaffe defected there in 1945...

also, i don't think you need the "UDO" prefix before UDO units..

good stuff curt!
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Old January 15, 2004, 10:17   #135
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and the last thing i would say is that the Chinese commies were never that powerful. Chiang had them on the run until Marshall intervened. I'd give the ChiComms Harbin, Changchung, Shenyang, and Langchow.
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Old January 15, 2004, 10:32   #136
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Curt, it is now July 1948 and I already captured WHOLE Europe, w/o cheating.

Is that supposed to be possible?
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Old January 15, 2004, 11:35   #137
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I had the same luck with Germany
I had the same luck with Germany, I too was able to capture all of Britain in a matter of 6 turns, as well the Middle East and Central Asia. Although those American Superfortresses did make life tough initially. I delt with those by simply attacking the US airbases first, that way I deprived them of their landing spots and they were eventually forced to ditch.
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Old January 15, 2004, 11:53   #138
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Ignore that last post
Ooops, everybody ignore that last post, it was meant for the atomic eagle forum. My mistake!!
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Old January 15, 2004, 13:20   #139
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Had me confused for a moment!
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Old January 15, 2004, 13:25   #140
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Quote:
Originally posted by Art of War Wouldn't Argentina be under UDO control, seeing as how in real life the Luftwaffe defected there in 1945...
I wanted to concentrate on UDO being Euro-centric.

And also, this scenario does not follow a real-life timescale.

Quote:
Originally posted by Art of War also, i don't think you need the "UDO" prefix before UDO units..
Roger that!

Quote:
Originally posted by Art of War good stuff curt!
Thanks!
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Old January 15, 2004, 13:27   #141
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Quote:
Originally posted by Ramsses
Curt, it is now July 1948 and I already captured WHOLE Europe, w/o cheating.

Is that supposed to be possible?
Ouchy!

Seven months to crush Europe? Not bad!
I guess you are using all units to their full potential.

before I make any changes, how did you find things?

Surely the casualty/loss level must have been high?
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Old January 15, 2004, 13:29   #142
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Quote:
Originally posted by Art of War
and the last thing i would say is that the Chinese commies were never that powerful. Chiang had them on the run until Marshall intervened. I'd give the ChiComms Harbin, Changchung, Shenyang, and Langchow.
Wouldn't that make em' even more a threat.

My idea was to make the Chinese grow into a real threat over time...

Another red monster to deal with!
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Old January 15, 2004, 13:39   #143
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Well, yes, the losses were big but the victory was sweet .
I like the scen very much, glad to see it doesn't take 5 minutes for one turn .

Now the Commie Chinese are fighting agains the West so they're becoming a real threat.

Good one Curt!
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Old January 15, 2004, 14:00   #144
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Quote:
Originally posted by Ramsses
Well, yes, the losses were big but the victory was sweet .
I like the scen very much, glad to see it doesn't take 5 minutes for one turn .

Now the Commie Chinese are fighting agains the West so they're becoming a real threat.

Good one Curt!
I have to salute you on that victory!
Now try it as the WARPAC!

I will make the UDO forces more dangerous for the next zip!
(I realised that not many Euro units were geared for attack)
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Old January 15, 2004, 14:25   #145
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Chaps!

Please try out the latest version of Sov-Steel2!

http://cdgroup.org/forums/tbs/civ2/viewtopic.php?t=353

As always, tell me if there is anything you think needs fixed/changed!

I will be doing more updates in due course!
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Old January 15, 2004, 16:45   #146
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Do the Indians now have moveable infantry?
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Old January 15, 2004, 16:52   #147
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Do'h. Just got the "error encountered in the 'events.txt' file" message.
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Old January 15, 2004, 17:06   #148
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Worry not!

It's because I changed some unit names!

I'll resave the zip!

Would you prefer the infantry to buildable and movable, crap though it is?
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Old January 15, 2004, 17:14   #149
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Problem fixed!

DL again to grab the new zip...

And here is the new events as a quick fix...
Attached Files:
File Type: txt events.txt (18.0 KB, 14 views)
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Old January 15, 2004, 17:17   #150
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Every other human intended player has moveable infantry, so I would assume so.
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