January 15, 2004, 15:27
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#31
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Deity
Local Time: 11:37
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I had not thought about the settler issue in a long time, nice job UnityScoutChopper.
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January 25, 2004, 00:33
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#32
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Warlord
Local Time: 09:37
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 149
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~bump!~
...umm...I guess I better get around to cleaning and fixing up the main list soon. =^^=
- Kef
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I AM.BUDDHIST
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January 25, 2004, 02:50
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#33
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Deity
Local Time: 11:37
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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There is another related thread recently that you may want to peek at. I forget the name, sorry.
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January 25, 2004, 02:53
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#34
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Deity
Local Time: 11:37
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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January 25, 2004, 15:03
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#35
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Emperor
Local Time: 08:37
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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By the way, is it REALLY true that Industrious civs don't have faster slaves?
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USC, before Replacable Parts slaves are slower than 1/2 of industrious workers. Once you have Replacable Parts they work at 1/2.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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January 25, 2004, 19:02
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#36
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Deity
Local Time: 11:37
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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In C3C slaves are the same regardless of your traits. In Civ and PTW they worked at half your native workers.
Industry no longer has the boost it had in PTW, it was reduced in C3C.
Replacement Parts doubles worker speeds.
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January 28, 2004, 10:20
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#37
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Warlord
Local Time: 16:37
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Brno, Czech Republic
Posts: 172
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-25% to native worker speed and -50% to slave speed is indeed a huge hit to Industrious, especially considering the importance of slaves after one's first war adventures... probably better to play a bit more builder now and less warmonger when industrious, for this reason.
USC
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February 4, 2004, 20:40
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#38
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Warlord
Local Time: 09:37
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 149
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~bump~
Hi guys! I've been preoccupied with other stuff (and for some reason I stopped getting e-mail notifications for threads I'm in, even though some threads continued their life...)
So, what else do you guys think we're missing here?
- Kef
__________________
I AM.BUDDHIST
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February 5, 2004, 03:56
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#39
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Emperor
Local Time: 16:37
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
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Add some stuff about armies, they have been seriously upped.
In short, armies got 1 extra movement point, extra vision radius and can pillage for free.
You also get attack and defence bonuses. The bonus is (sum of attack strength)/6. Or (sum of attack strength)/4 if you've got the military academy. I works the same way for defence. Obviously, the pentagon is a great advantage as it allows a fourth unit in your army. This bonus is 'invisible' so a lot of people doesn't know it exist.
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Don't eat the yellow snow.
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February 5, 2004, 05:07
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#40
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Emperor
Local Time: 01:37
Local Date: November 3, 2010
Join Date: Oct 2002
Location: Perth, Western Australia
Posts: 7,544
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Quote:
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Originally posted by bongo
You also get attack and defence bonuses. The bonus is (sum of attack strength)/6. Or (sum of attack strength)/4 if you've got the military academy. I works the same way for defence. Obviously, the pentagon is a great advantage as it allows a fourth unit in your army.
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So by way of example, is this correct?
3 Knight army - all elites:
Hit points: 15
Attack: 4 + (3 x 4)/6 = 6......meaning each knight gets 6 attack?
Defence: 3 + (3 x 3)/6 = 4.5......each knight gets 4.5 defense?
With Pentagon, 4 Knight army, all elites:
Hit points: 20
Attack: 4 + (4 x 4)/4 = 8
Defence: 3 + (4 x 3)/4 = 6
If the above is correct, 2 obvious points:
1. Huge improvement over PTW (we knew that already)
2. Pentagon makes a significant difference not only to overall stamina (hit points), but to power as well.
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February 5, 2004, 05:28
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#41
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Emperor
Local Time: 16:37
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
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Looks correct, but the military academy is stronger than pentagon by increasing strength by 16,7%. Pentagon gives 11% (if you fill the 4th slot with the same unit as the other 3).
Have to run the numbers to see how those extra hitpoints affect the equation....
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Don't eat the yellow snow.
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February 5, 2004, 13:44
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#42
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Deity
Local Time: 11:37
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Not only do you get all of the above boost, but the extra move is just a killing when couple with them.
AC army of 4 with up to 24HP's and three moves is so strong early in the game. I had two going in the ancient age and was tearing up cities. You can leave them in the open and the AI will not attack them, which is good thinking when you have archer and spears.
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February 5, 2004, 15:24
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#43
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Deity
Local Time: 11:37
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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I've had fun with medieval infantry armies. Great way to take a so-so unit and turn it into the manifestation of my holy wrath.
Take 3 4.2.1 units, and turn them into a 12hp (more if any are elite) 6.3.2 with blitz & free pillage. That's a major improvement. +50% to attack and defense, +100% to moves.
Knight armies (stick with 3 units, no military academy) are 6.4.3. Hardcore, yes, but that's a 50% bonus to attack, 33% bonus to defense, and 50% bonus to moves.
Obviously, Cav armies are just awesome:
3x Cav without the MA= 9.4.4.
3x Cav with the MA = 10.5.4
4x Cav with the MA (and Pentagon, obviously) = 12.6.4.
-Arrian
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The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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February 5, 2004, 22:46
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#44
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Emperor
Local Time: 08:37
Local Date: November 2, 2010
Join Date: Feb 2001
Location: hippieland, CA
Posts: 3,781
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By the time you have the Pentagon, should you be still fielding Cavalry though?
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There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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February 5, 2004, 23:47
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#45
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Emperor
Local Time: 01:37
Local Date: November 3, 2010
Join Date: Oct 2002
Location: Perth, Western Australia
Posts: 7,544
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Quote:
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Originally posted by Smiley
By the time you have the Pentagon, should you be still fielding Cavalry though?
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Quite possibly, yes. The Pentagon becomes available once you have 3 armies in the field. This is even more possible if you have built the Military Academy, which only requires a victorious army. Given the new strength of armies and that you can no longer use MGL's to build wonders in C3C, every MGL I generate becomes an army (except maybe one for the FP).
This thread has certainly moved the M.Academy and Pentagon up my build-list priority, as I didn't previously know they were required for the attack and defence bonuses. Thanks to Bongo for pointing that out.
Cheers!
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February 5, 2004, 23:59
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#46
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Deity
Local Time: 09:37
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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I am less warlike since GLs are only for Armies now and not Wonders.
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February 6, 2004, 00:14
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#47
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Deity
Local Time: 11:37
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Quote:
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Originally posted by Smiley
By the time you have the Pentagon, should you be still fielding Cavalry though?
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Oh, well I build the Pentagon in 210BC in my current game. I doubt many will have calv at that point.
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February 11, 2004, 13:14
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#48
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Chieftain
Local Time: 15:37
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Lisbon
Posts: 58
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Great thread here, very helpfull for those lazy ass players like me that dont bother to read through the whole updates readme.
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February 24, 2004, 22:46
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#49
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Emperor
Local Time: 11:37
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Re Cavs and Armies and whatnot:
Mixed unit Armies have taken on a whole new dimension...
Got some leftover Cavs? Put three in an Army and add a Tank or MA. Assuming Pentagon and Mil Academy:
Tank+3xCav: First attack - 23, remaining attacks - 13
MA+3xCav: First attack - 33, remaining attacks - 15
And that, my friends, is friggin' awesome.
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February 26, 2004, 15:02
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#50
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Emperor
Local Time: 16:37
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
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Oh yeah
Remember kids, when you finish Pentagon, those old 3*AC/knights/whatever will be very happy to be jonied by...a cavalry?
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