January 5, 2004, 10:40
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#1
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Emperor
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Turns in Anarchy
When I start a revolution with a non-religious civ I will always spend some turns in anarchy before I can choose a new type of government.
Does anyone know the details on how long anarchy will last? By experience I have found that larger empires will stay longer in anarchy.
Just for testing I started a revolution in a regent c3c game and was told it were gonna take 6 turns. I then reloaded the game, built a city, then started a revolution and then had to spend 7 turns in anarcy.. Appearantly hit some treshold there.
Details anyone, please?
BTW, if you happen to have an 'old' formula for vanilla civ3 or ptw I will happily accept that as well
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January 5, 2004, 11:04
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#2
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Warlord
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I'm not positive, but I believe that the number of turns is randomly generated and not definitely linked to empire size. I've had huge empires and only been in anarchy for 5 turns, and I've done the despotism-to-republic switch early in the game and had 7 turn anarchy.
Jesse from Firaxis posted recent to say that said they were looking to weigh the roll so that most anarchy periods last 3-5 turns.
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January 5, 2004, 13:19
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#3
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Emperor
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Are there "oedo years" in Civ3 or is it a more complex formula now?
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January 5, 2004, 13:20
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#4
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Deity
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No oedo years in CivIII, no. I thought it was 3-7 years for non-religious civs, with larger civs having a higher chance at longer anarchy.
-Arrian
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January 5, 2004, 14:01
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#5
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King
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Quote:
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Originally posted by Tall Stranger
Jesse from Firaxis posted recent to say that said they were looking to weigh the roll so that most anarchy periods last 3-5 turns.
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I'd really appreciate this change. At the moment, a second government switch (besides 'get the hell out of despotism') is almost never worth it for non-religious civs.
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January 5, 2004, 15:21
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#6
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Emperor
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It's all a result of the RNG then?
'Oedo years' What's that? Another way of saying it is a formula hidden behind somewhere?
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January 5, 2004, 15:36
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#7
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Deity
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oedo years, IIRC, were discovered by a poster named oedo - in CivII, every fourth turn was a year in which a revolution would only take 1 turn. So if you revolted at the right time, you had 1 turn anarchy, but if you did it the next turn, you were in for 3 turns of anarchy.
-Arrian
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The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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January 5, 2004, 17:13
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#8
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Emperor
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Wow, thought I knew just about everythng about civ2 by now...you learn something every day I guess, even if that particular piece of knowledge is a bit redundant now
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January 5, 2004, 18:24
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#9
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Prince
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Quote:
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Originally posted by Tall Stranger
Jesse from Firaxis posted recent to say that said they were looking to weigh the roll so that most anarchy periods last 3-5 turns.
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So, they're nerfing Religious too?!
They've toned-down most of the other traits, why not Religious too?
Ok, so I'm ranting a little bit. Religious would still be 'better' than without it, like Industrial and Commercial traits. (or did they actually beef-up Commercial????)
Whatever the possible outcome, I will either find a way to play w/ the new rules, or I will mod my own.
Steven
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January 6, 2004, 03:25
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#10
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Warlord
Local Time: 15:38
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Obviosuly someone who's never had a 9-turn period of anarchy (I'm sure it was 9...)
Anyway, on average, my anarchy lasts around 8 turns. BADLY needed. The fact that some folks refuse to leave their religious civs prove this
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January 6, 2004, 03:38
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#11
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Emperor
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Haven't been so bad if you knew how it worked, then you could time your revolutions better. Even shortened it a bit, once you knew the deciding factors.
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January 6, 2004, 09:25
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#12
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Prince
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Here's what I do:
1. Wait til the end of turn.
2. Save game.
3. Go to Happiness Advisor.
4. Choose a revolution, and the advisor will say "We're in a state of Anarchy right now. It's touch and go; we should have a gov in about X turns."
5. If X is more than 5, than reload from that Save and play another turn before trying again.
Anarchy can last anywhere from 3 to 7 turns.
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January 6, 2004, 09:36
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#13
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Emperor
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So...it is random...?
Reloading isn't always an option, right now I'm playing a PBEM and I'm trying to get an overview over how many turns I can except to spend in anarchy before I start the revolt. Guess I just have to close my eyes, point at a date and start the revolution then. I can then open the old saves, and try to find a pattern(if one exist)
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Don't eat the yellow snow.
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January 6, 2004, 15:39
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#14
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Prince
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Kind of a formula for non-religious civs:
3 + a number between 1 and 5 (I think it depends on how large your empire is)
4 turns is the minimum number of turns for non-religious civs in anarchy.
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January 7, 2004, 04:02
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#15
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Deity
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Iron Jackson - where did this formula come from? is it your own observations or did you see this elsewhere?
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January 7, 2004, 20:15
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#16
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King
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Quote:
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Originally posted by Iron Jackson
4 turns is the minimum number of turns for non-religious civs in anarchy.
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i'm pretty sure I have had anarchy less than 4 turns as the americans occasionally
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January 7, 2004, 21:04
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#17
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King
Local Time: 08:38
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Quote:
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Originally posted by MrWhereItsAt
Iron Jackson - where did this formula come from? is it your own observations or did you see this elsewhere?
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It was an explanation from Soren Johnson a long time ago. If I've got the "link to specific post" feature correctly, you should see it by clicking HERE. (If I don;t have the "link to post" I almost certainly have the correct thread linked).
And BTW, pre-C3C you could have 1-turn anarchies as a non-religious civ (0r 8-turn anarchies ): 1 - 5 turns randomly and an additional 0 - 3 turns based on empire size.
Catt
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January 8, 2004, 03:37
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#18
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Emperor
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Excellent
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Don't eat the yellow snow.
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January 8, 2004, 08:22
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#19
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Prince
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How interesting, the places we can do our homework...
Thanks
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January 8, 2004, 08:55
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#20
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Chieftain
Local Time: 16:38
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Quote:
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Originally posted by Iron Jackson
Kind of a formula for non-religious civs:
3 + a number between 1 and 5 (I think it depends on how large your empire is)
4 turns is the minimum number of turns for non-religious civs in anarchy.
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this formula is false.
Also, it may just be me, but I seem to notice that you get shorter anarchy if you choose to drop your current gov. as soon as you discover the new gov. technology.
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