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Old January 6, 2004, 19:26   #1
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Gladiator 2 'poly -- Sign up thread
This game is a forum gladiator event similar to the 1st one. However, there are some rule changes to spice up the event. Please post your gladiators name and weapon shield combo

1. You get 100 points to start, you gain no points by winning.
2. You must distribute your 100 points to 3 attack/defends per combat round.
EX:
1st A11 D11 P11
2nd A12 D8 P15
3rd A15 D2 P15
No more than 50 points per line. Each ADP is compared to the opponents ADP. 1st<-->1st, etc.

3. (Edited) Ties result in 50% power damage rounded down. 0 attack 0 defense ties are possible.

4. Everyone plays everyone in round robin format in the first round, and the winners go on to the semifinals. The round robin tourney is one combat round only. Four qualifiers will go to the semis and will win by being the first player to get his opponent under 50 points. The final tourney is to the death.

5. (Edited) Each player has 20 points to distribute to weapons and armour. This is public knowledge and is sent in with your gladiators name. Half of these points are added to each of the 3 A/Ds. They also add their full values to power (if hit) and subtract from power (if hit) respectively.

I will not participate in the tourney, but serve as mediator for all combats. That way no one but me will know your fighting style. The commentaries for round robin will be brief and then more glorious from there.


Players (any and all) [Name WeaponXX ArmourXX]
1. Vovanus Scipio Ursacius W20 A00
2. Jamski-San W10 A10
3. The Doctor W00 A20
4. Sparky Meridius W00 A20
5. ADG the Mysterious W05 A15
6. Ur the Caveman W10 A10
7. The Princess W12 A08
8. Lord Drogue of Antoine W09 A11
9.
10.
...
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Old January 6, 2004, 19:40   #2
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Didn't some people already sign up? Anyway I'm in.
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Old January 6, 2004, 20:39   #3
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Being the champion from the previous Gladiator series, I'm in too.
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Old January 6, 2004, 20:44   #4
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I'm in as well, I suppose.

Question: What's this weapon-shield combo you speak of? When you allocate these 20 points, does that mean you have only 80 to go around during the fights, or is it in addition to the 100?

I guess I'll be named the same as before:

Vovanus Scipio Ursacius
Sword: 20
Shield: 0



Also, why is this half the points only thing? If you only want to give the player half points when the deal gets to the fighting, why not just give 10 points to distribute in the beginning, and have full effect during battle?
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Old January 6, 2004, 20:58   #5
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Me me me me me!

I'll be Jamski-San, the Samurai Gladiator from the far lands of Nippon.
Katana : 10
Bamboo armour : 10

-Jam
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Old January 7, 2004, 10:13   #6
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Quote:
Originally posted by vovan
I'm in as well, I suppose.

Question: What's this weapon-shield combo you speak of? When you allocate these 20 points, does that mean you have only 80 to go around during the fights, or is it in addition to the 100?

I guess I'll be named the same as before:

Vovanus Scipio Ursacius
Sword: 20
Shield: 0



Also, why is this half the points only thing? If you only want to give the player half points when the deal gets to the fighting, why not just give 10 points to distribute in the beginning, and have full effect during battle?
No it is separate from or in addtion to the 100 points.

Skanky, Dr. Spike...please name your gladiator and post your weapon/armour stats.
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Old January 7, 2004, 10:26   #7
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I'm in:

Name: ADG the Mysterious
Shield: Shield of shadows (15 points)
Weapon: Standard sword (5 points)
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Old January 7, 2004, 10:32   #8
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I'd like to clarify the way the weapons/armour works first. So with Vovan's choices using the first round of the example in the initial post he gets:

A:21 D:11 P:21

So you get a double impact of extra attack and extra power in this case?
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Old January 7, 2004, 14:06   #9
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Name: Sparky Meridius
Shield: Mithral coif (20 points)
Weapon: Rusty Sword of Doom (0 points)

Although I'm still not clear on how the weapons/armour work, so I reserve the right to change these stats at any time.
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Old January 7, 2004, 14:52   #10
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Quote:
Originally posted by DrSpike
I'd like to clarify the way the weapons/armour works first. So with Vovan's choices using the first round of the example in the initial post he gets:

A:21 D:11 P:21

So you get a double impact of extra attack and extra power in this case?
Well hopefully this one will not time out again.

You get half added to A and D and the whole enchilada added to power so it will be:

A:21 D:11 P:31

Again this might not work, but we will give it a try. I reserve the right to tweak between rounds.
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Old January 7, 2004, 15:56   #11
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Ok then, so attack 20 would mean 20 is added to my power if I score a hit, and defence 20 would mean 20 is removed from my opponent's power if he scores a hit?
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Old January 7, 2004, 16:07   #12
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Quote:
Originally posted by DrSpike
Ok then, so attack 20 would mean 20 is added to my power if I score a hit, and defence 20 would mean 20 is removed from my opponent's power if he scores a hit?
Exactly, so do you have a name and some stats for me?
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Old January 7, 2004, 16:30   #13
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The Doctor
Attack: Rapier Wit, 0 bonus points as its already sharp enough.
Shield of academia, 20 bonus points.
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Old January 7, 2004, 16:38   #14
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Okay, Spikey got it.

I'll be taking sign-ups until Sunday night, then the competition will last for two weeks (est.). I'll announce the first round opponents on Monday.

Also, rule change based on ADG selections for armor. There will be no rounding down on the half modifier for attack and defense. Fractions will count, that is, A21.5 will hit D21 for full damage.
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Old January 7, 2004, 20:00   #15
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Will we be subtracting halfs from the action points then? Or will the rounding down apply there?
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Old January 7, 2004, 23:43   #16
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Quote:
Originally posted by vovan
Will we be subtracting halfs from the action points then? Or will the rounding down apply there?
Not subracting...adding.

For example you choose weapon 5 armour 15

Your first attack is

A:11 D:3 P:14

Your weapon and armour modifiers make it

A:11+(5/2) =13.5
D:3+(15/2)=10.5
P:14+5=19
If you were hit by your opponent your armour would also soak up 15 of his power, capesh?
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Old January 8, 2004, 04:14   #17
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Capesh.

And you'll do the maths

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Old January 8, 2004, 09:09   #18
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Not sure if I understand it right, but it seems like half's can't be used, so I change it to:


Shield: Shield of shadows (16 points)
Weapon: Standard sword (4 points)



Is this better?
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Old January 8, 2004, 10:22   #19
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Quote:
Originally posted by ADG
Not sure if I understand it right, but it seems like half's can't be used, so I change it to:


Shield: Shield of shadows (16 points)
Weapon: Standard sword (4 points)

Is this better?
No, originally half were a waste, but I changed the rules not to round at all.

Example:
You W5A15, opponent W10A10

You A17 D10 P15 modified to A19.5 D17.5 P20
Opp A12 D14 P15 modified to A17 D19 P25

End result is that you hit for 20-10=10 points and your opponents strike is blocked.

So you do not have to change your stats if you do not want to. In fact odd numbers might be an advantage....might that is.

Lastly, is no one else gonna sign up for this? And why not if I might ask, that is, what is the hold up?
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Old January 8, 2004, 10:27   #20
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Btw isn't a round robin with 10 players going to take a bloody long time your cowboyness?
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Old January 8, 2004, 10:34   #21
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No,

You'll play half the opponents the first day and the other half the second.

Your orders for day one (assume that you are player one and there are 9 total players) will look like this.

vs P2
A:XX D:XX P:XX
A:XX D:XX P:XX
A:XX D:XX P:XX

vs P3
A:XX D:XX P:XX
A:XX D:XX P:XX
A:XX D:XX P:XX

vs P4
A:XX D:XX P:XX
A:XX D:XX P:XX
A:XX D:XX P:XX

vs P5
A:XX D:XX P:XX
A:XX D:XX P:XX
A:XX D:XX P:XX

And do not forget that it is only one combat round in the robin, hence I was thinking of giving two rl days for everyone to get the orders in resulting in a 4 day turn of the robin. However, with the massive amount of people signed up right now, looks like the robin will be done in one day.

BTW, WTF (where...) is Asmodean?
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Old January 8, 2004, 10:47   #22
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Forgive my ignorance of your intricate plan, but I thought we were fighting until someone dropped below 50. So why is there only one round of combat versus each player?

Edit: I see that is in the rules, but since you have set it up so we can fight fast wouldn't the 50 HP rule be better even for that stage?
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Old January 8, 2004, 12:40   #23
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Quote:
Originally posted by Spaced Cowboy
No, originally half were a waste, but I changed the rules not to round at all.

Example:
You W5A15, opponent W10A10

You A17 D10 P15 modified to A19.5 D17.5 P20
Opp A12 D14 P15 modified to A17 D19 P25

End result is that you hit for 20-10=10 points and your opponents strike is blocked.
Blah. I forgot that we subtract the power from the action points, not the attack. Sorry.
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Old January 8, 2004, 12:40   #24
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The 50 hit point rule is for the semis. Plus I do not want to get too confused. It will be hard enough doing so many bouts at the same time (with overlaps, etc). Basically the round robin will be a spar and ties will even happen. The best four records will go into the semis.

If it turns out that we need to go to 50 on the RR, then we will change it for the next one (if there is one).
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Old January 8, 2004, 12:50   #25
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Quote:
Originally posted by Spaced Cowboy
vs P2
A:XX D:XX P:XX
A:XX D:XX P:XX
A:XX D:XX P:XX

vs P3
A:XX D:XX P:XX
A:XX D:XX P:XX
A:XX D:XX P:XX

vs P4
A:XX D:XX P:XX
A:XX D:XX P:XX
A:XX D:XX P:XX

vs P5
A:XX D:XX P:XX
A:XX D:XX P:XX
A:XX D:XX P:XX
I don't know... First, we condense the three days' worth of orders into one. Then, we condense essentiall four fights for each person into one... I realize that this will expedite the process greatly and all, but it just seems to defeat the spirit of the game... I mean, the whole idea is to make one trying round against a person, then see how they respond and structure your next blow depending on what you think your opponent's reaction will be.

With the new rules, however, you are essentiall coming up with a number of random distributions, which ultimately determine the result of the fight... I guess that might only be a problem for the first fight, but... I don't know, we'll see. Just looks sorta suspicious to me, that's all.
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Old January 8, 2004, 12:51   #26
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Ur the Caveman

W: Large Rock +10
A: Skull of Granite +10
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Old January 8, 2004, 12:53   #27
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I know what you mean..........I also enjoyed the RPS will he/wont he game. But lots of thought has gone into this game........it's worth trying also.
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Old January 8, 2004, 13:06   #28
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But one fight at a time, please, otherwise its just a bunch of numbers.

-Jam
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Old January 8, 2004, 13:35   #29
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Well it's not really the simultaneous fights, just 3 rounds together means that there is no interaction and reactive strategy between rounds, as Vovan said.
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Old January 8, 2004, 13:41   #30
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Quote:
Originally posted by Spaced Cowboy
No, originally half were a waste, but I changed the rules not to round at all.

Example:
You W5A15, opponent W10A10

You A17 D10 P15 modified to A19.5 D17.5 P20
Opp A12 D14 P15 modified to A17 D19 P25

End result is that you hit for 20-10=10 points and your opponents strike is blocked.

So you do not have to change your stats if you do not want to.
Ok... now (I think) I've got it... just keep the old stats then

Quote:
Originally posted by Spaced Cowboy
BTW, WTF (where...) is Asmodean?
I've got no idea... He still haven't even responded to the Nuclear War...
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