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Old January 7, 2004, 13:22   #31
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Quote:
Originally posted by Jaybe
Quote:
Is this real? And I'm sorry, but I've never heard of cdgroup.org
Wittlich, are you trying to say you have never even investigated the Double Your Pleasure (DyP) mod???

cdgroup.org is a good place to go to investigate it. The actual DyP mod is HERE. DyP is not for C3C, they are doing the C3C mod under the name of Rise and Rule.
Actually, no I never have Jaybe. Sure, I've played around with DyP, but I've never delved too deeply into it.
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Old January 7, 2004, 13:28   #32
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Just to add to the confusion.........
Posted by col at CDZ:

Quote:

Looks like the complainers are winning again

A new update will be available later today. I reverted the code back to how it worked in PTW & Civ3, fixed the SPHQ, and slightly reduced the OCN you have when going into the city rank calculation. (There just isn't anyway you will EVER have city rank surpass an OCN of 100+!!


v1.14 BETA
* Returned Corruption calculation to Civ3/PTW's method. However, OCN was calculating too high and has been reduced. Building a Forbidden Palace gives the full bonus back.
* Re-updated Civilopedia for FP.
* Removed MP Player # restrictions for Tiny/Small maps. WARNING: Until the terrain calculation is fixed you may receive an OOS on the 1st turn from players having the same starting locations.
* Editor: No Corruption option for Gov't Corruption Types added
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Old January 7, 2004, 13:36   #33
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Wow, fickle. I really want to emphasise again how great it is Firaxis is following this beta patch route. However I remain perplexed at their seeming complete lack of direction.
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Old January 7, 2004, 13:37   #34
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Is this JUST a corruption patch? What happened to this stuff???

Quote:
Currently Targeted Items:
Planting Forests not returning shields, AI Pathfinding War Declarations w/ Invisible Units, infinite bombard, Anarchy Limited to 8 turns (weighting the roll for 3-5 turns), Religious requiring only 1 End Turn for gov't switch, Stealth Attack hitpoints listed & canceling possible, Tile Info displaying Terrain Defensive Bonus & ManMade Defensive Bonuses, Bombard Collateral Damage, load popup showing remaining movement points, worker gangs, conquest updates, civilopedia updates

Editor: setting max length of anarchy, setting combat rolls, enslaving to same unit, Debug Command for in-game reloading of Civilopedia/Scripts/Labels.txt, missing assets allowing continue into game, government-specific units, obsolete flag fixes, toggling palace popup, allowing civs existence without cities
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Old January 7, 2004, 13:38   #35
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Well, this is not Firaxis who is releasing this beta version.
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Old January 7, 2004, 13:40   #36
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if not firaxis, and obviously not atari, then who is allowed to do that?
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Old January 7, 2004, 13:53   #37
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Conmcb25: What site is CDZ ? That is a joke, right?
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Old January 7, 2004, 14:07   #38
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Re: Beta Patch 1.13 Released
Quote:
Originally posted by Micaelis Rex

* Secret Police HQ no longer gives effects when player leaves Communism
Finally! Now I can have my gov specific anti-corrruption buildings. Sure took long enough!
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Old January 7, 2004, 14:12   #39
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Quote:
Originally posted by Slax
Conmcb25: What site is CDZ ? That is a joke, right?
CIV III Duel Zone.

No they are a bonafide site. They are in the C3C IDG.

Im not that familiar with the site and I dont know who col is but from his post he sounded like a programmer, working on this. Read it closely.

Here is the link

Beta 1.14 at CDZ
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Old January 7, 2004, 14:27   #40
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Thank-you conmcb25.
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Old January 7, 2004, 14:34   #41
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Ok, It's a lot clearer now. Thanks for the link Con.
So I guess CDZ is kind of affiliated with Firaxis - as far as beta testing goes.
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Old January 7, 2004, 14:41   #42
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Quote:
Originally posted by Wittlich
Ok, It's a lot clearer now. Thanks for the link Con.
So I guess CDZ is kind of affiliated with Firaxis - as far as beta testing goes.
No problem guys, if I hadn't been poking around the UN at CDG today, I would not have seen it.

I dont know about the Firaxis CDZ connection.

It could be just that particular programmer who posts there instead of here.

If it comes out today, Im sure Jesse or someone will post here.

The interesting thing is corruption is BACK to the PtW model. Does that mean RCP is back?
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Old January 7, 2004, 14:48   #43
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I think not. As I understand it (and I am far from being sure ) the intention was always to return to Vanilla/PTW model but with RCP and the palace rank exploit both removed.

In the release patch for C3C they fixed those 2 exploits but screwed up the rank calculations regarding the FP. In 1.13 they removed that bug, but the FP only worked on distance corruption without creating a new set of city ranks for rank corruption.

1.14 will hopefully be the original model (FP provides a new set of city ranks) with RCP removed, and no palace rank exploit - that is you wont be able to get a load of cities with rank 1 with a certain palace placement.

Last edited by DrSpike; January 7, 2004 at 14:55.
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Old January 7, 2004, 14:50   #44
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Yep the last would be ideal, lets keep our fingers crossed :crossfingers:
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Old January 7, 2004, 15:08   #45
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alright. i'll just wait for someone i know to post a patch. this is getting rediculous.
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Old January 7, 2004, 15:13   #46
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I think this is an interesting quote from COl, who does seem to be a programmer;-

For what its worth, I think Jesse and Soren's preferred corruption model was 1.13. Thats the way the FP was always intended to work in Civ3 and PTW. It was actually broken in those releases but people didnt realise for a long time until the deconstructors got to work.

Now we know how the FP was supposed to work!
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Old January 7, 2004, 15:26   #47
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This is crazy...... 1.13 today and 1.14 also?

I think we must update just to 1.12, the only patch that we had official news, until Jesse appears and tell as which is the final patch.
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Old January 7, 2004, 15:28   #48
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well, i have to agree with Uber: this is getting ridiculous... i will wait for some "official" word on the patch...
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Old January 7, 2004, 15:54   #49
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It is confusing isn't it?
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Old January 7, 2004, 16:00   #50
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According to Jesse's original post, the final patch won't come out until June. They have plans to release the beta patches until the final patch.

You need 1.12 to patch to 1.13. I haven't seen 1.14 yet, but I wouldn't be surprised if you need 1.13 to patch to 1.14.
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Old January 7, 2004, 16:30   #51
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Quote:
* Editor: No Corruption option for Gov't Corruption Types added
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Old January 7, 2004, 17:10   #52
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Just do what I do - have every version of the game installed for a few months.

1.14... as soon as I get home, BRING IT ON!
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Old January 7, 2004, 19:00   #53
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I will give them another day and see what happens.
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Old January 7, 2004, 19:11   #54
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Well I would call 1.12 an official beta patch since it can be downloaded from www.atarisupport.com.

And I would call 1.13 an unofficial beta patch since it can only be donwloaded from some forum, thanks to good will of one of the programmers to share it.
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Old January 7, 2004, 21:57   #55
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Apparently, the orginal 1.13 is at CFC, and is semi-official in that Jesse wants us to test it. He indicates that 1.14 should be out later today (probably already is).
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Old January 8, 2004, 04:42   #56
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I think it is already tomorrow for the US, and no patch yet. No further posts at that site linked to by con either.
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Old January 8, 2004, 10:53   #57
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it´s still pretty early US time am I right?
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Old January 8, 2004, 11:11   #58
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now i'm confused... this new patch is 1.14 or 1.13? the civ3 page here at Poly mentions a 1.13 version, not the 1.14...
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Old January 8, 2004, 11:21   #59
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Posted by Skyfish this morning at CDZ:

Quote:
So ?
No 1.14 ?
Reply posted by col who we assume is a programmer, I could be wrong there.

Quote:
It looks like Jesse is pausing for breath and thought. Maybe he's having second thoughts about going back to the ptw FP model since there were many people who have argued for the new model. I think he's a bit taken aback by the volume and quality of the feedback.

He says the next unofficial update will be postponed until the end of the month with an offical patch at the end of February.
I assume Jesse is Jesse Smith.

The thread at CivIII Duel Zone is Here

Looks like we should play and comment on 1.13 and wait for a 1.14
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Old January 8, 2004, 12:57   #60
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