View Poll Results: Which Goverment type do you find the best?
Republic 31 37.35%
Monarchy 9 10.84%
Fuedelism 0 0%
Fascism 6 7.23%
Communism 7 8.43%
Democrocy 30 36.14%
Voters: 83. You may not vote on this poll

Reply
 
Thread Tools
Old January 7, 2004, 02:58   #1
MrMismatch
Settler
 
Local Time: 15:44
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 13
Favored Goverment Type
Which is the Goverment for you? I personaly enjoy the benifits of Monarchy. The reasoning behind this is I can go to war whenever I feel the need without aving to worry about war weariness. Communism is somewhat useful, only when managing a large empire, when you have surpassed the optimal city factor, as well as distance.
MrMismatch is offline   Reply With Quote
Old January 7, 2004, 03:26   #2
Rhothaerill
supporter
C4DG SarantiumPtWDG Vox ControliCivilization III Democracy GamePtWDG2 TabemonoInterSite Democracy Game: Apolyton TeamCivilization III PBEMC3C IDG: Apolyton TeamApolyton Storywriters' GuildApolyton UniversityCivilization IV PBEMC4WDG Huygen's UnionC3CDG Euphorica
Emperor
 
Rhothaerill's Avatar
 
Local Time: 08:44
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
Done this a few times before. It's still Republic.
Rhothaerill is offline   Reply With Quote
Old January 7, 2004, 03:33   #3
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 11:44
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Well if you mean which would I like to be in or which I actually use the most? I would like to be demo, but never get around to, so Republic for now. May need to case some of the new ones soon.
vmxa1 is offline   Reply With Quote
Old January 7, 2004, 06:44   #4
theDragon
Warlord
 
theDragon's Avatar
 
Local Time: 15:44
Local Date: November 2, 2010
Join Date: Jan 2004
Location: The Tundra of the Midwest.
Posts: 156
Thats a good point about the Monarchy, but Communism has better Espionage Mission success and less Waste and Corruption. But I see the points of all the governments. I personally havent picked a Fav yet. Other than maybe Republic for its efficency but I hate its War Warriness.
theDragon is offline   Reply With Quote
Old January 7, 2004, 13:10   #5
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 11:44
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
That must be some war.
vmxa1 is offline   Reply With Quote
Old January 7, 2004, 13:36   #6
ducki
C3C IDG: Apolyton TeamPtWDG2 Cake or Death?Apolyton University
King
 
ducki's Avatar
 
Local Time: 09:44
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
Like so many here, I'd rather be in Democracy(which I voted for) but I never seem to find a good time for a second revolution, so I end up actually using Republic exclusively in approximately 99.999999999999999% of my games. Give or take a few.
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
ducki is offline   Reply With Quote
Old January 7, 2004, 14:21   #7
Enriquillo
Warlord
 
Local Time: 16:44
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Holland
Posts: 117
Obviously democracy is the best moneymaker, but I voted monarchy because it's the most usefull in my warmongering style games. Heck often I don't even make it past despotism.
Why isn't despo a choice in this poll, it'd had gotten my vote
Enriquillo is offline   Reply With Quote
Old January 7, 2004, 21:12   #8
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 11:44
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
Democracy supports the most effective warmongering.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline   Reply With Quote
Old January 8, 2004, 02:02   #9
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 08:44
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Quote:
Originally posted by Rhothaerill
Done this a few times before. It's still Republic.
My sentiments exactly.

Catt
Catt is offline   Reply With Quote
Old January 8, 2004, 12:53   #10
ducki
C3C IDG: Apolyton TeamPtWDG2 Cake or Death?Apolyton University
King
 
ducki's Avatar
 
Local Time: 09:44
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
Quote:
Originally posted by Theseus
Democracy supports the most effective warmongering.
How so?
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
ducki is offline   Reply With Quote
Old January 8, 2004, 12:57   #11
Enriquillo
Warlord
 
Local Time: 16:44
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Holland
Posts: 117
Not my kinda warmongering , it doesn't
Enriquillo is offline   Reply With Quote
Old January 8, 2004, 14:57   #12
MattPilot
Prince
 
Local Time: 15:44
Local Date: November 2, 2010
Join Date: Dec 2003
Location: Tulsa, OK
Posts: 809
I like demo - works good for everything for me. My "short" wars do get kinda nasty and drawn out sometimes, but theres nothing a luxury slider wouldn't fix
MattPilot is offline   Reply With Quote
Old January 8, 2004, 20:07   #13
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 11:44
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
Quote:
Originally posted by ducki

How so?
Hehe, I was waiting for someone to ask.

Ultimately, warfare is about delivering military units to the right place at the right time, over a period of time, while not meaningfully detracting from economic and scientific efforts.

Fair enough?

So, what do we have there: land and sea transportation, shield production over time (both for units and buildings), maximized science/gold output, and minimized corruption, waste, and unhappiness.

Well, pretty clearly Demo delivers best on all of those requirements, with the exception of the last. So, as long as I can deliver sufficient happiness, I'd ALWAYS want to be in Demo, including ESPECIALLY for warmongering (i.e., I have shield/gold requirements for both of my warring and building efforts... double trouble!).

And how do we maintain happiness?

* Luxuries - Either from aggression (often the point of the war (Thanks Arrian!)), or from trade. Well, what can you best trade for luxuries? Trading TECHS! And where do they come from? RESEARCH! And what does that best? [say it with me now...]

* Buildings - Both regular happiness buildings and the relevant GWs require shields, and possibly gold or pop (considering that the vast majority are voting for Mon, Rep, or Demo, I'll ignore pop). So, where do we find the highest production of shields and gold? [say it with me now...]

I'll admit, this is prolly an approach best suited to the more experienced player. The key phrase above was clearly "sufficient happiness", which can be hard to do.

Some tips:

- You'll want at least 3 native luxuries, and a pretty sure bet of always having trade access to at least 2-3 more, typically through having a tech lead on lesser developed civs with excess luxuries (btw, that means being careful about trade routes).

- Markets, Temples, Cathedrals, Colosseums (yes!), Courthouses, Police Stations, etc. Hmmm, that's an interesting point... you have to BUILD your way toward being a Demo warmonger.

- The relevant happiness GWs, all of them, increase in importance.

- Follow the WW rules... in fact, best to follow ALL of the 'conduct' rules.

- Strike fast, and strike hard. Keep a notepad around to record how many turns of war, and subsequently how many of peace.

Theseus, the Democracy Warmonger (and Builder, don;t forget )
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline   Reply With Quote
Old January 8, 2004, 20:39   #14
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 08:44
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
(Regent, Large/continents, usually non-Religious (Rome or Random))

First I go into Monarchy. If I am attacked from the same continent, I totally annex the aggressor (I really should get away from that obliteration lifestyle). Often, that puts me in such a lead with land and cities that I do not bother leaving Monarchy at all.

I may have a period of Democracy if I feel any need to in late-Middle/early-Industrial, then to a WW-free gov if there is a large war potential (or intention).
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline   Reply With Quote
Old January 8, 2004, 21:12   #15
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 11:44
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
All of that said, each gov't has its own specific and best uses, although we don;t really know them all yet with the advent of C3C+patches.

I still remember, so VERY fondly, being communist and poprushing like a mad dog at the end of AU Son of SVC.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline   Reply With Quote
Old January 8, 2004, 23:05   #16
ducki
C3C IDG: Apolyton TeamPtWDG2 Cake or Death?Apolyton University
King
 
ducki's Avatar
 
Local Time: 09:44
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
Thanks Theseus. I figured it would be that straightforward, but wanted to make sure you didn't have some secret you were keeping, well, secret.
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
ducki is offline   Reply With Quote
Old January 9, 2004, 01:53   #17
Vince278
King
 
Vince278's Avatar
 
Local Time: 15:44
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Amish Country
Posts: 2,184
Mostly Republic. Its a good all round gov. What this? A poll without a banana option? (Banana Republic? )
__________________
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
Vince278 is offline   Reply With Quote
Old January 9, 2004, 13:36   #18
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 08:44
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
I'm going to disagree with you and try to make my case that Republic is, in the vast majority of circumstances, the better warmongering government in a head-to-headd grudge match with Democracy ( )

Quote:
Originally posted by Theseus

Ultimately, warfare is about delivering military units to the right place at the right time, over a period of time, while not meaningfully detracting from economic and scientific efforts.

Fair enough?

So, what do we have there: land and sea transportation, shield production over time (both for units and buildings), maximized science/gold output, and minimized corruption, waste, and unhappiness.

Well, pretty clearly Demo delivers best on all of those requirements, with the exception of the last.
I don't think Demo clearly delivers best on the requirements. First land and sea transportation -- very small, hypothetical, advantage -- putting aside the build times issue (dealt with below), the only advantage is the increased workers' speed and the corresponding ability to build new roads more quickly. I would contend however that contextually, by the time Democracy becomes available, existing road networks will offer up almost all if not all the land transport needs you may face. Advantage: Democracy, though IMHO a very small advantage.

Second, shield production over time -- the corruption (and waste) improvement for Democracy compared to Republic is miniscule. The extra gold per turn for science or taxes is very small (though it is present); the extra shield production is also very small, is not fungible in that it applies only to specific cities, and, given the larger incremental costs of units and buildings in the age of Democracy, is also less likely to actually impact build times in many cases. Advantage: Democracy, though IMHO a small advantage.

Third, maximized science/gold output and minimized corruption and waste -- the sole differences between the two govs are the corruption issue (discussed above and later below) and unit upkeep costs. My view is that a well-managed empire, even for warmongering, is likely to require lower unit upkeep than a democracy given C3C's changed unit upkeep regime. I think it's a close call in many instances, but just looking at snapshots from older games (not relying solely on my limited C3C experience) it appears to me that Republic would require less upkeep than a Democracy even in heavy warmongering games. Of course, YMMV. Advantage: Republic, though certainly subject to vigorous debate.

Fourth - unhappiness. This is where a significant difference comes in. With a Democracy, just 31 war weariness points (WWPs -- quick discussion of WWPs below at the *) means an unhappiness hit; at 61 WWPs they'll suffer significant unhappiness. A Republic stays at the lower level of unhappiness all the way up to 120 WWPs. Net result is significantly greater reliance on the luxury slider under a Democracy than Republic. But then there is the real kicker -- in a Republic, your people will not overthrow your governement -- after accumulating 121 WWPs, they'll be awfully unhappy, but they will not revolt. By contrast, if a Democracy accumulates just 91 WWPs, it will revolt -- and it may do so with little or no warning -- a Democracy in which the entire empire is enjoying WLTKD will still revolt at 91 WWPs, meaning the degree of happiness you can secure is meaningless in terms of revolt or no revolt. Which means that this statement:

Quote:
So, as long as I can deliver sufficient happiness, I'd ALWAYS want to be in Demo, including ESPECIALLY for warmongering (i.e., I have shield/gold requirements for both of my warring and building efforts... double trouble!).
not wholly accurate. Sufficient, even excessive (!) happiness, won't prevent a revolt. The probelem with war weariness is that it operates on a level somewhat differently than happiness, and despite all the hapiness in the world you can still accumulate lots of WWPs despite your best efforts. As your empire moves towards a 91 WWP revolt, you are effectively forced to negotiate a truce (whether wartime objectives have been met) or face an anrchy period. The truce, and the slow dissaption of WWPs, means if you fail to meet your objectives the first time around, you may have missed a window of opportunity for some time. Advantage: Republic, and IMHO, a very large advantage.

But turning back to the bigger picture -- placing the government question in context of the game. To get to Republic one needs only one anarchy period. To get to Democracy one needs two anarchy periods or one must stay in Despotism for an awful long time. The anarchy period is what really hurts Democracy (just like the possibility of anarchy from WWP significantly restricts Democratic warmongering) -- just looking at typical empire outputs at around the time of a democracy switch can highlight the cost -- any gold that isn't going to maintenance, corruption, or unit costs is the price one pays for the government switch. (Add to this the shields (production) lost for five turns as well which is a bit harder to quantify abstractly). In all the examples I've looked at (focusing on gold alone), the net improvement in per turn gold production under a democracy compared to a republic falls somewhere between the equivalent of 1/15th and 1/25th of one turn's total production -- i.e., for each turn of anarchy, the total gold lost during that turn would be recouped after 15 to 25 turns in a democracy compared to a republic. A 6-turn revolt means a "break-even" gold situation of between 90 and 150 turns -- that's not calculating the opportunity cost / time value of money. Very simplistically, if a game would be over (or effectively over) within those 90 - 150 turns from a prospective switch, the move didn't pay off.
This last contextual look at the proposed switch means, IMHO, that the smallish advantages ceded to Democracy above (principally reduced corr / waste) are more often offset by the costs of a switch to Democracy and further degraded by increased use of a luxury slider during wartime. End result, IMHO, is that Democracy almost never offers sufficient advantage to justify a switch from Republic, and in a game with expectations for significant ongoing warmongering, a switch from Despotism or Monarchy to a representative government will almost always favor a switch to Republic.

Now, if we're talking a religious civ . . .

EDIT: I hit submit reply without writing my "simplified" summary of the above -- a switch to Democracy imposes a cost in terms of loss of flexibility -- flexibility to wage longer wars, to be an aggressor, to absolutely avoid anarchy under all circumstances, etc. -- the value of this lost flexibility is difficult to determine abstractly, but IMHO and intuitively, it is significant enough to more than offset the small per-turn advantages that Democracy might otherwise offer. END EDIT

Catt

* War weariness is dissected at length in Oystein's thread over at CFC found HERE. For purposes of this post, I'd highlight only that WWPs are accumulated without any affirmative actions on the part of the player -- significantly, AI attacks on human units produce 2 WWPs, even when the human unit wins; add 1 WWP when an improvement is pillaged bombed. If wanting to be a flexible warmonger -- i.e., being free to go on the attack in brief wars to secure certain objectives, add 2 WWPs anytime a human attacker is defeated and 1 WWP anytime a human unit ends its turn in enemy territory. It is quite easy, IMHO, to reach 31, 61, and 91 WWPs, even in short engagements (without any offense, just 10 AI attacks and 5 pillages / bombards per turn will push a Democracy to anarchy in 4 - 5 turns.

Last edited by Catt; January 9, 2004 at 13:48.
Catt is offline   Reply With Quote
Old January 9, 2004, 14:05   #19
eris
Prince
 
eris's Avatar
 
Local Time: 09:44
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 407
I voted Republic, although it used to Monarchy.

Monarchy is good for protracted war mongering. I expecially love going into a protracted war against a non-Religious Democracy and having War Weariness force them into a government change and the corresponding Anarchy. (Even more cruel is to track that government change, usually to Communism, and when it is done, make peace. You get whatever extortion you can and then leave them with the need to go back to a viable peace-time government. This is evil and emotionally satisfying.) The problem was maintaining a cah flow and a tech lead seemed to be a challenge.

With Republic and more careful attention to War Weariness triggers, I can war monger a lot, just not protracted wars against any one Civ. This feeds into the beat-on-them-then-extort-stuff mode rather well. Meantime, it still supports a decent economy and infrastructure. The only drawback is getting too early a Republic, which tends to hit cash flow due to unit support. I'm still working on that timing issue.

I do switch to Democracy if I am going for Space Race or Culture victories and have achieved a peaceful relationship with other Civs in the later ages. It gets a little tricky if you have suddenly uppity neighbors that want to drag you into a war, and it gets very tricky if you have a web of MPPs going.

I have never used the other governments and so far, have no temptation to do so.

My mind is now filled with the sarcastic little ditty from Garrison Kiellor, "We're all Republicans now!" I'm a very sick person. (USA politics and culture reference)
__________________
If you aren't confused,
You don't understand.
eris is offline   Reply With Quote
Old January 9, 2004, 14:05   #20
ducki
C3C IDG: Apolyton TeamPtWDG2 Cake or Death?Apolyton University
King
 
ducki's Avatar
 
Local Time: 09:44
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
Wow.
Just when you least expect it, someone shows up with charts.

Very nice, Catt. Sad, but nice. I really want the other governments to be ... I don't know... more. More attractive, more usefull, more whatever. There's no good reason that an Ancient era government should be the one we stick with for an entire game. maybe they should Expire. That would be cool.

Except that, contrary to popular belief, America is not a democracy, either. So I guess republic and monarchy being the de facto standard isn't out of line with the real world. Just disappointing.


Great analysis, though. Thanks for taking the time.
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
ducki is offline   Reply With Quote
Old January 9, 2004, 20:54   #21
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 11:44
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
Awesome Catt!!

I'm not as good at taking the time to do multiple quotes in reply, so I'll just free form my response.

You are correct in pointing out that the real negatives to warmongering in Demo are WW-induced revolt and the changeover itself.

Re WW: I've had a revolt once. Once. I don't know what it is about how I play, if I've got a WW computer running in the back of my head or what, but it just doesn't happen to me.

Re Demo itself: Be aware, I am talking C3C here. In vanilla and PTW, I would agree with your analysis wholeheartedly... I was more than happen to beeline for Republic and stay there forever. But, as you know, I have recently been building up to a full blown rant about how much Republic sucks in the early C3C game, and, also in conjunction with some of the thinking in the AU Mod discussions, have been playing with two gov't changes, namely Mon/Feud to Rep/Demo. In that context, well, both Rep and Demo suffer the same disadvantage.

Some other random stuff:

* Whilst warmongering, assuming expansion and not just eradication, I typically starve captured towns/cities/metros (do we have an all encompassing name? pop centers?) down to 1 pop... and there are typically quite a few of these in progress. Demo gains an advantage during this period in terms of unit costs.

* I think I use more units than you do...

* Worker advantage: Think rails.

Acknowledging that I am in fact advocating a two go'vt change style, I guess I'd say that those small, incremental advantages to Demo actually do add up to a greater benefit than the flexibility afforded by Republic.

And finally, yes, paradoxically (or perhaps not ), REL is one of the warmonger's greatest friends. REL/MIL... yes Yes YES!! (and OH, how handy, Samurai! )
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline   Reply With Quote
Old January 10, 2004, 00:08   #22
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 08:44
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Others can have their say on Repub versus Demo -- I'll limit myself to my above post and:

Quote:
Originally posted by Theseus
Acknowledging that I am in fact advocating a two go'vt change style, I guess I'd say that those small, incremental advantages to Demo actually do add up to a greater benefit than the flexibility afforded by Republic.
I still don't agree with that, if the goal is effective warmongering after the second switch, for my reasons above. And:

Quote:
And finally, yes, paradoxically (or perhaps not ), REL is one of the warmonger's greatest friends. REL/MIL... yes Yes YES!! (and OH, how handy, Samurai! )
I agree with that wholeheartedly -- Religious is a great warmonger trait! And I haven't played Japan in a while and maybe it is time . . .

Cheers!

Catt
Catt is offline   Reply With Quote
Old January 10, 2004, 00:17   #23
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 11:44
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
Democracy with Babylon, Republic with all the other civs I play
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline   Reply With Quote
Old January 10, 2004, 00:31   #24
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 08:44
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Sorry - neglected to reply earlier.

Quote:
Originally posted by ducki
I really want the other governments to be ... I don't know... more. More attractive, more usefull, more whatever. There's no good reason that an Ancient era government should be the one we stick with for an entire game. maybe they should Expire. That would be cool.
I wish they were . . . more, too. Firaxis' tweaking with the unit costs was, I suspect, an attempt to make them something more, but I don't think they hit the right key. My view is that the whole government discussion is hampered by two overwhelmingly important, and hardcoded, variables: (1) trade bonus (for repub and demo); and (2) war weariness. If the trade bonus feature were less "all or nothing" and the war weariness options were less "choppy," I think it would be easier to introduce greater balance to the govs. Sliders, akin to the the corruption slider, affecting the degree of increased trade and the degree of war weariness among governments, would provide a much better opportunity for governmental balance (and might introduce some interesting uses for Feudalism, too!) than worker speed, gold- or pop-rushing, espionage success, etc.

Quote:
Thanks for taking the time.
I would say the same to you, and hundreds of others on the forums. As long as everyone keeps taking the time to express and explain opinions, 'Poly will be interesting and entertaining, and will strengthen the Civ franchise, IMHO.

Catt
Catt is offline   Reply With Quote
Old January 10, 2004, 03:26   #25
Capt Dizle
ACDG3 Gaians
King
 
Local Time: 10:44
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 1,657
I'd give the edge to Republic. IMHO, the benefits of Demo are not sufficient to overcome the fact that you can get in Republic much earlier and with one fewer anarchy period.

I just can't see a game in which I would have to switch out of Republic to Demo in order to win. And I can't see why it would be more fun to be democratic.
Capt Dizle is offline   Reply With Quote
Old January 10, 2004, 10:31   #26
Cerbykins
Warlord
 
Cerbykins's Avatar
 
Local Time: 15:44
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 265
I used to be a Monarchy guy (and a late switcher to it, as well ). Then I found out how to get the same near-constant wars in Republic/Demo too :P

While I've picked Democracy, it's on the assumption that I get Universal Suffrage. Which I normally do - just someday I might not, then it'll be Republic
__________________
It's all my territory really, they just squat on it...!
She didn't declare war on me, she's just playing 'hard to get'...
Cerbykins is offline   Reply With Quote
Old January 10, 2004, 14:55   #27
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 08:44
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Quote:
Originally posted by Cerbykins
While I've picked Democracy, it's on the assumption that I get Universal Suffrage. Which I normally do - just someday I might not, then it'll be Republic
BTW - since I don't recall it ever being posted here at 'Poly but was posted by DaveMcW at CFC, Universal Suffrage basically puts "half a police station" in each city for purposes of war unhappiness. US makes 1 unhappy person (unhappiness due to WW) become content; a police station makes 2 WW-unhappy citizens content. Neither improvement actually slows the accumulation of WW, they just add WW-specific contented-ness boosters.

Catt
Catt is offline   Reply With Quote
Old January 11, 2004, 23:14   #28
Risa
Apolyton University
Warlord
 
Local Time: 23:44
Local Date: November 2, 2010
Join Date: Nov 2003
Posts: 282
What? Universal Suffrage is only a conditional happyness wonder and only offers 1 conditional happy face?
No longer "must have", then.
Risa is offline   Reply With Quote
Old January 12, 2004, 00:21   #29
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 08:44
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Yup - IMHO, a "sure, I'll take it" wonder versus an "I want it wonder."

Catt
Catt is offline   Reply With Quote
Old January 13, 2004, 12:48   #30
steven8r
Prince
 
steven8r's Avatar
 
Local Time: 09:44
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
Thanks everyone for all of the analysis/opinions on this.

It's been VERY helpful.

Catt, Yes, Japan ROCKS at the during-war gov't switch. Perhaps I wouldn't have had to use it if I'd stayed in Rep, but I went to Demo then the Aztecs attacked. I suffered a Revolution (probably due mostly to Drafting--pretty powerful BTW), but I lost only 1-2 turns. If I'd read this thread previous, I'd have then switched to Rep instead of Mon. Might have saved me some Research and $$.


It seems that I generally persue the bottom of the Tech Tree during the Industrial Age and I generally only get Industrialization in trade. Therefore I almost NEVER build Universal Sufferage. I haven't seemed to miss it. I would classify it as a 'nice but in no way necesary' build. Your opinion may vary.

Thanks again for all the analysis,

Steven
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
steven8r is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:44.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team