January 27, 2004, 15:43
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#151
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I've got a clue and got a name... not sure if I'm on the right track though...
Skate or Die?
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January 27, 2004, 15:45
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#152
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Damn...to easy I guess. You got it ADG.
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January 27, 2004, 15:51
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#153
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Ok, here another goes:
You're going on a journey, through a forrest, and through a landcape of rocks, and other places, fighting all kinds of animals... but what's out for the ghosts...
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January 27, 2004, 16:43
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#154
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is it 'Ghost's and Goblin's' ? or could have been Ghoulies instead of Goblins.......?  you know the one i mean
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January 27, 2004, 17:28
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#155
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King
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Ghost and Ghouls would be a bit too easy. I'm sure there are more games which have you running around killing beasties (and avoiding ghosts)
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Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
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January 27, 2004, 19:55
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#156
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Maybe, its just the description of the landscape would fit very well with Capcoms classic(i'm glad you left out the 's on "ghost's"  - this way we are both not entirely correct and may have to flip a coin  )
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'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you. info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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January 28, 2004, 06:13
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#157
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That's what I thought, but just in case it isn't, then I shall have another guess, one I don't believe is correct but might sneak in if ADG didn't pick Ghosts & Goblins:
Shadow of the Beast
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And I wonder if we'll remember when we were two little boys!"
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January 28, 2004, 07:23
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#158
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You're all on the wrong track (Woohoo, finally one that wasn't guessed with first clue  )
Hint 1:
You're going on a journey, through a forrest, and through a landcape of rocks, and other places, fighting all kinds of animals... but what's out for the ghosts...
Hint 2:
On your way to the mad-mans tower, you collect several things, that gives you certain advantages... How 'long' can you get it?
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January 28, 2004, 07:55
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#159
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Oh no, is it a text adventure?
Warlock of Firetop Mountain?
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"When we grow up we'll both be soldiers, and our horses will not be toys,
And I wonder if we'll remember when we were two little boys!"
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January 28, 2004, 07:58
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#160
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This is no text-adventures...
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January 28, 2004, 08:17
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#161
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Worm?
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January 28, 2004, 08:23
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#162
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Fire and Ice?
Magic Pockets?
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"When we grow up we'll both be soldiers, and our horses will not be toys,
And I wonder if we'll remember when we were two little boys!"
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January 28, 2004, 09:00
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#163
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No and no!
I'll give it a few more hours, before giving more hints...
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January 28, 2004, 10:25
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#164
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arcanum?
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January 28, 2004, 14:37
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#165
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Packrat?
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January 28, 2004, 15:25
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#166
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Here's one more hint
Hint 1:
You're going on a journey, through a forrest, and through a landcape of rocks, and other places, fighting all kinds of animals... but what's out for the ghosts...
Hint 2:
On your way to the mad-mans tower, you collect several things, that gives you certain advantages... How 'long' can you get it?
Hint 3:
There's many different rooms, but still all rooms looks alike, using a certain layout
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January 28, 2004, 15:36
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#167
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Is it some sort of isometric adventure?
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Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
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January 28, 2004, 15:45
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#168
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When was it released?
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January 28, 2004, 15:47
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#169
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King
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Or perhaps Robin of the wood by Odin?
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Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
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January 28, 2004, 15:57
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#170
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It's no adventure, nor isometrick... it was released on C64, this game was "re-done" to the pc, though with lots of changes...
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January 28, 2004, 16:10
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#171
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Quote:
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Originally posted by child of Thor
Maybe, its just the description of the landscape would fit very well with Capcoms classic(i'm glad you left out the 's on "ghost's" - this way we are both not entirely correct and may have to flip a coin )
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Yeah, that apostrophe thingy is always a killer. Just ask Bob the Angry flower
Last edited by CapTVK; January 28, 2004 at 16:31.
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January 28, 2004, 16:22
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#172
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King
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Quote:
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Originally posted by ADG
It's no adventure, nor isometrick... it was released on C64, this game was "re-done" to the pc, though with lots of changes...
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First done on the C64, a PC "remake" later....difficult...need more clues... The last Ninja-series will have to do in the meantime.
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January 28, 2004, 16:52
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#173
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Emperor
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__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you. info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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January 28, 2004, 17:00
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#174
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Deity
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Last hint for tonight
Hint 1:
You're going on a journey, through a forrest, and through a landcape of rocks, and other places, fighting all kinds of animals... but what's out for the ghosts...
Hint 2:
On your way to the mad-mans tower, you collect several things, that gives you certain advantages... How 'long' can you get it?
Hint 3:
There's many different rooms, but still all rooms looks alike, using a certain layout
Hint 4:
When playing the game, you could "catch a disease" (From many), which caused you to "keep dropping things"
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January 28, 2004, 20:00
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#175
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Pitfall?
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January 29, 2004, 02:46
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#176
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Deity
Local Time: 01:46
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more clues !!!!!
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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January 29, 2004, 05:57
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#177
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Emperor
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Eye of the Beholder?
Cadaver?
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"When we grow up we'll both be soldiers, and our horses will not be toys,
And I wonder if we'll remember when we were two little boys!"
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January 29, 2004, 06:26
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#178
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Hint 1:
You're going on a journey, through a forrest, and through a landcape of rocks, and other places, fighting all kinds of animals... but what's out for the ghosts...
Hint 2:
On your way to the mad-mans tower, you collect several things, that gives you certain advantages... How 'long' can you get it?
Hint 3:
There's many different rooms, but still all rooms looks alike, using a certain layout
Hint 4:
When playing the game, you could "catch a disease" (From many), which caused you to "keep dropping things"
Hint 5:
The "sequel" didn't have a story line as the first game had. It was mostly based on MP gaming, but not MP gaming as serious as FPS games, but more a "just for some 30 minutes fun" game
I might be mistaking with what computer it was played on. I believe it was the Amiga, not the C64... sorry about that...
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January 29, 2004, 10:25
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#179
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I'm out then, I never had an Amiga.
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January 29, 2004, 10:36
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#180
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Emperor
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Rick Dangerous (conveniently ignoring clue 4)
Bubble Bobble? (conveniently ignoring all the clues)
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"When we grow up we'll both be soldiers, and our horses will not be toys,
And I wonder if we'll remember when we were two little boys!"
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