I don't see the progenitors as being all that overpowered overall ( just VERY powerful at the start) but would make these comments
1. The extra tech cuts both ways-- its a good advantage if they momentum someone but it makes research darn slow for a while-- The human research factions can kick their butt.
2.The battle ogre is overpowered early-- If you land next to a progenotor you will probably have difficulties. Put that ogre in human hands and ouch
3. I think the extra colony pod is their biggest advantage-- I would take that away
Overall I find them a huge problem in the early game but later on, trade can excede what they get from facilities plus nerve gas is oh so effective in eliminating them without any consequences. Its situational . . . If they can take our a faction or steal good tech they can become a monster force, but if they are left alone, it will likely take them a long time to get to crawlers --Some of the free techs they get are ok for war but add nothing to industrial capacity
Last edited by Flubber; January 9, 2004 at 12:05.
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