January 11, 2004, 07:51
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#31
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Moderator
Local Time: 16:52
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Art o' War!
Good selection of units!
May I humbly suggest using this mildly edited version of Erwan's spy girl?
PS
Give him a credit if you do!
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January 11, 2004, 15:15
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#32
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Warlord
Local Time: 09:52
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 219
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I'm getting this message whenever I play the US side in my beta test:
ILLEGAL OPERATION:
CIV2 caused an invalid page fault in
module CIV2.EXE at 015f:00428b40.
anyone know how to fix this?
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January 11, 2004, 15:51
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#33
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Warlord
Local Time: 09:52
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 219
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how do i get my happiness level up? I renamed democracy to communism, but my people are unhappy and there isn't enough money...hmm..
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January 11, 2004, 18:29
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#34
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Prince
Local Time: 07:52
Local Date: November 2, 2010
Join Date: Jul 2003
Location: How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Posts: 564
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Wonders, temples, collosi, etc.
For money, decrease the matinance cost.
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January 11, 2004, 18:35
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#35
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Prince
Local Time: 16:52
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Glasgow, Scotland
Posts: 522
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Raise the luxuries rate, build WoW and improvements, martial law etc.
If this still does not suffice use the effects editor to boost the minimum population at which your citizens become unhappy. You might also want to try raising the riot factor.
__________________
STDs are like pokemon... you gotta catch them ALL!!!
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January 11, 2004, 23:29
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#36
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Warlord
Local Time: 09:52
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 219
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....
I'm getting this message whenever I play the US side in my beta test:
ILLEGAL OPERATION:
CIV2 caused an invalid page fault in
module CIV2.EXE at 015f:00428b40.
anyone know how to fix this?
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January 12, 2004, 00:46
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#37
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Prince
Local Time: 07:52
Local Date: November 2, 2010
Join Date: Jul 2003
Location: How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Posts: 564
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Post the scenario and rules, etc. here and let's try it on other computers.
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January 12, 2004, 09:48
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#38
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Warlord
Local Time: 09:52
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 219
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I hope this works..
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January 12, 2004, 10:31
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#39
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Emperor
Local Time: 16:52
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
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In order to don't crash Civ2 needs that every single civilization could research one tech. With your current settings, the American can't research any tech, so Civ2 crashes.
Here is a modified RULES.TXT where any civ can research Future Tech, and the game don't crash.
With that RULES.TXT you can continue your work. Be sure to either set the tech rate to 0 (and have no scientifics!) or to always keep at least one researchble tech
BTW, the scen looks nice
Edit: Attachment corrected.
__________________
Trying to rehabilitateh and contribuing again to the civ-community
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January 12, 2004, 11:03
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#40
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Moderator
Local Time: 17:52
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Helsingborg, Scania
Posts: 1,253
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Gah I didn't know you could set it to zero! Thanks for bringing me the information yaroslav!
Sorry for the off-topic Art of War.
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January 12, 2004, 13:58
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#41
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Warlord
Local Time: 09:52
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 219
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yaroslav, you're the man! thanks! now i can get this thing beta testing soon!
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January 12, 2004, 14:27
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#42
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King
Local Time: 15:52
Local Date: November 2, 2010
Join Date: Sep 2002
Location: of the wing
Posts: 2,013
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Is this going to be playable as the Cubans? I really don't want to play a scenario where the great US bully beats the crap out of another defenceless nation I'd much rather whoop some yanqui ass....
Viva la revolución!
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January 12, 2004, 14:58
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#43
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Warlord
Local Time: 09:52
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 219
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Hold on...I'll re-upload GAME FILEs in a minute.
Last edited by Art of War; January 12, 2004 at 15:28.
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January 12, 2004, 14:59
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#44
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Warlord
Local Time: 09:52
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 219
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i think it could be played either way, i'll playtest it.
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January 12, 2004, 15:36
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#45
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Warlord
Local Time: 09:52
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 219
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how do I make it where neither side can negotiate with one another?
edit: nevermind. got it.
Last edited by Art of War; January 12, 2004 at 15:45.
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January 12, 2004, 15:59
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#46
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Emperor
Local Time: 16:52
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
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Quote:
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Originally posted by Art of War
yaroslav, you're the man! thanks! now i can get this thing beta testing soon!
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It has been a pleasure
__________________
Trying to rehabilitateh and contribuing again to the civ-community
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January 12, 2004, 21:45
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#47
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Warlord
Local Time: 09:52
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 219
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how do I make an event that if you destroy a certain unit, you lose money?
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January 13, 2004, 01:37
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#48
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Prince
Local Time: 07:52
Local Date: November 2, 2010
Join Date: Jul 2003
Location: How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Posts: 564
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Use the trigger: unit destroyed, then change money.
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January 13, 2004, 09:36
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#49
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Warlord
Local Time: 09:52
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 219
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but do you have to put like -400 or something so it doesn't add it?
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January 13, 2004, 15:16
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#50
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Warlord
Local Time: 09:52
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 219
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well, the invasion of cuba went great in my first playtest...until I took Habana, then the nation split into Civil War! Comm. Cubans vs. The Souix! how do I stop this from happening?
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January 13, 2004, 16:38
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#51
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Emperor
Local Time: 16:52
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
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The @NOSCHIM event
__________________
Trying to rehabilitateh and contribuing again to the civ-community
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January 13, 2004, 18:52
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#52
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Moderator
Local Time: 16:52
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Put this at the Events start...
@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF
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January 13, 2004, 18:59
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#53
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Emperor
Local Time: 01:52
Local Date: November 3, 2010
Join Date: Feb 2000
Posts: 3,057
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Quote:
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well, the invasion of cuba went great in my first playtest...until I took Habana, then the nation split into Civil War! Comm. Cubans vs. The Souix! how do I stop this from happening?
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Are you sure that you want to get rid of that? If sounds like a rather cool feature (ie, the capture of Havana causes the country to split into Pro-Castro communists and Anti-Communist nationalists).
Incidently, if Bush is in office at the time of this invasion, the operation would probably called something like 'Operation X Freedom' ('Cuban Freedom' most likely). 'Freedom' seems to be Bush's key phrase (though IMO it results in a lot of his diplomatic and military inititives sounding a lot like ads for female hygiene products )
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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January 13, 2004, 19:23
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#54
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King
Local Time: 10:52
Local Date: November 2, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
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Yes to SCHISM's!
Quote:
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ads for female hygiene products
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Enjoy the beach you *******! With all the snow we're getting this winter, mebbe Bush will launch this just to open Cuba up for tourism.
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January 13, 2004, 20:12
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#55
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Emperor
Local Time: 01:52
Local Date: November 3, 2010
Join Date: Feb 2000
Posts: 3,057
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Quote:
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Originally posted by Boco
With all the snow we're getting this winter, mebbe Bush will launch this just to open Cuba up for tourism.
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That would certainly provide a double meaning for the military phrase 'hit the beaches'
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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January 13, 2004, 20:58
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#56
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Prince
Local Time: 07:52
Local Date: November 2, 2010
Join Date: Jul 2003
Location: How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Posts: 564
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I''d tend to agree that a civil war, except for the US and Neutral powers would be good. Then you can have faction infighting.
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January 13, 2004, 23:14
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#57
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Warlord
Local Time: 09:52
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 219
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Well here's the rub:
I have the US and CIM lumped together as one civ, then Castro's forces as another. I'm going to go NOSCHISM for now. Maybe v2.0 will be different.
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January 14, 2004, 00:02
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#58
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Prince
Local Time: 07:52
Local Date: November 2, 2010
Join Date: Jul 2003
Location: How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Posts: 564
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I'm not you, however, I wouldn't put Cubans with America. They both have completely different agendas, the US make sure that the chaos does not get out of hand, and if possible, remove Communism from the Western Hemisphere, and Cuban freedom fighters simply want Cuba.
Think of it this way, Cuban revolutionaries would attack America if they thought it would help them, and visa versa.
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January 14, 2004, 01:14
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#59
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Warlord
Local Time: 09:52
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 219
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yeah i know...that's why i'm thinking of adding "CIA Backing" to the CIM so that it gives it a bit more of a realism...maybe CIA "advisors" already in field. It's a short game though...i made it 20 turns, by Days...
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January 14, 2004, 09:58
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#60
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Moderator
Local Time: 17:52
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Helsingborg, Scania
Posts: 1,253
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Is it ready for a release soon then? It sure sounds interesting, especially if it's playable as the Cubans too
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