January 9, 2004, 17:25
|
#1
|
Settler
Local Time: 15:53
Local Date: November 2, 2010
Join Date: Nov 2003
Posts: 7
|
the big world wars
Observation:
Does it seem to you that there are certain point in the time line in years, regardless of tech or anything else, when a big war breaks out?
Same thing for a major barbarian uprising and invaision.
Feels like there's a barbarian or war at 500 BC, 500-1000 AD, 1500 AD (war), and then a "modern" war.
|
|
|
|
January 9, 2004, 17:33
|
#2
|
Emperor
Local Time: 08:53
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
|
A large barbarian invasion happens when two civs enter the middle ages. All current huts suddenly burst with barbs. Though in Conquests so far the barbs don't do much. I'm not positive if a barb invasion would happen in the next age because the map is usually mostly covered by that time.
Regarding world wars, in many of my games MPPs generally lead to world wars in the industrial age and beyond. Occasionally I'll see one before that though.
|
|
|
|
January 9, 2004, 18:13
|
#3
|
Warlord
Local Time: 10:53
Local Date: November 2, 2010
Join Date: Nov 2001
Location: NJ, USA
Posts: 141
|
Quote:
|
Originally posted by Rhothaerill
A large barbarian invasion happens when two civs enter the middle ages. All current huts suddenly burst with barbs.
|
I didn't know this. Is this a confirmed observation?
As for the barbs not doing much, usually by then the warriors or horsemen they have are outclassed by the players units and it seems the AI won't let them attack at such a disadvantage. I have also noticed that they even seem hesitant to enter cultural borders to pillage by the middle ages.
I would like to see in future games if the barb units would keep "upgrading" thru the eras as the players do, say land units advance to guerillas and sea units at least advance up to privateers.
|
|
|
|
January 9, 2004, 18:25
|
#4
|
Emperor
Local Time: 08:53
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
|
It is confirmed.
As to barb upgrades through the ages, I do not believe that is possible with the current code. Civ4 might have it.
|
|
|
|
January 9, 2004, 18:27
|
#5
|
Warlord
Local Time: 11:53
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Northern Virginia
Posts: 273
|
Quote:
|
Originally posted by Argos65987
I didn't know this. Is this a confirmed observation?
|
Yup, this is a well-known fact. In a sense it's nice, as it gives you a sense of where you stand in the tech race. If you get the notice that "We have reports of a massive barbarian uprising near XXX!" and you're not in the Middle Ages yet, you know that at least two of your opponents ARE.
Quote:
|
As for the barbs not doing much, usually by then the warriors or horsemen they have are outclassed by the players units and it seems the AI won't let them attack at such a disadvantage. I have also noticed that they even seem hesitant to enter cultural borders to pillage by the middle ages.
|
Depends on the map and the manner in which you've expanded. If you have some lonesome, 1 pop cities with, say, only a spearman for defense, a massive barb attack can pose a challenge.
Quote:
|
I would like to see in future games if the barb units would keep "upgrading" thru the eras as the players do, say land units advance to guerillas and sea units at least advance up to privateers.
|
There has been many discussions of this, and many people agree that barbs ought to be more of a challenge. However, as it currently stands, barbs can only be assigned 2 land units, which are set at warrior and horseman in the default version of the rules. You can use the editor to change this, however, you can not add additional units.
__________________
They don't get no stranger.
Do not taunt Happy Fun Ball.
"We will not tire, we will not falter, and we will not fail." George W. Bush
|
|
|
|
January 9, 2004, 18:29
|
#6
|
Emperor
Local Time: 08:53
Local Date: November 2, 2010
Join Date: Feb 2001
Location: hippieland, CA
Posts: 3,781
|
I use standard size maps, and by the time there are 2 civs in the middle ages the entire map is claimed. So, barbarians are really only a concern pre 0 A.D. when there is actually some open space.
Interesting story of what happened when there was a "massive barbarian uprising" in the few unclaimed tiles near this new city I'd just put down. 20 horsemen take out the defending unit and pillage the city repeatedly. By the 10th horseman or so, there wasn't even anything to pillage but they kept going in and then disappearing.
__________________
Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
|
|
|
|
January 10, 2004, 03:34
|
#7
|
Settler
Local Time: 07:53
Local Date: November 2, 2010
Join Date: Jan 2004
Posts: 19
|
lol
|
|
|
|
January 10, 2004, 05:32
|
#8
|
Deity
Local Time: 11:53
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
You can see lots of barbs in modern times, just raze lots of cities and leave the land empty. Next thing you know your MA is rolling along and sees a barb warrior. Very funny indeed.
|
|
|
|
January 11, 2004, 08:44
|
#9
|
King
Local Time: 18:53
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Tornio, Suomi Perkele!
Posts: 2,653
|
That axe of their's will cut trough chopham like trough butter.
Chopham?
Sounds like something a butcher might do.
__________________
I've allways wanted to play "Russ Meyer's Civilization"
|
|
|
|
January 12, 2004, 08:06
|
#10
|
Emperor
Local Time: 16:53
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
|
Can you say 'Elite training ground'?
(they will not be open for long as even AI civs at war will send settlers across the globe to claim that empty space.)
__________________
Don't eat the yellow snow.
|
|
|
|
January 12, 2004, 09:03
|
#11
|
Deity
Local Time: 03:53
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
|
I wonder if anyone was ever dedicated enough to viciously defend their barb farm (as such things are known) or to block it off completely with defenders?
Then we could rename this thread - 'the Big Barb Hunting Season''
|
|
|
|
January 12, 2004, 11:17
|
#12
|
King
Local Time: 10:53
Local Date: November 2, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
|
Quote:
|
Originally posted by Tattila the Hun
Chopham?
|
I believe that would be chobham.
__________________
signature not visible until patch comes out.
|
|
|
|
January 12, 2004, 12:23
|
#13
|
Prince
Local Time: 10:53
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 434
|
Quote:
|
Originally posted by MrWhereItsAt
I wonder if anyone was ever dedicated enough to viciously defend their barb farm (as such things are known) or to block it off completely with defenders?
Then we could rename this thread - 'the Big Barb Hunting Season''
|
That used to be a common CivII tactic: Find a city taken over by barbs (or give them one) and use a diplomat to bribe the units it produces. For the cost of a cheap bribe, you got a reasonably up-to-date unit that required no support.
The closest I've come to that in Conquests is to play the Mayans and plant a couple Javelin Throwers outside of a barb camp. As the warriors come out, attack with the J-Ts. If you win, there's a 1/3 chance of getting a no-support barb worker!
edit: oops, Mayan Javelin Throwers, not Jaguar Warriors.
Last edited by gunkulator; January 12, 2004 at 17:29.
|
|
|
|
January 12, 2004, 16:26
|
#14
|
Prince
Local Time: 09:53
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
|
Yes, I've mined Barbs w/ the Mayan Javelin Throwers. I've even used various defenders to block AI's from comming in and 'Russleing' MY Barbs!
Steven
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 11:53.
|
|