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Old February 15, 2004, 10:56   #301
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Quote:
Originally posted by Bloody Monk


I think you have your flinch setting too low. It must go off all the time.

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Old February 15, 2004, 12:25   #302
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well i was attached upto an hour ago, now i dont know...

oh well life sucks again .....
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Old February 15, 2004, 14:03   #303
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Maybe she's been reading your posts, Raz. Sorry.

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Old February 16, 2004, 00:14   #304
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it ok, she rang me , appaarently its her dad .. they old fashioned greeks, you know what that means....
Sorry MarkG
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Old February 16, 2004, 03:07   #305
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ahh ok , i jsut joine my first pbem game... it is not bad, excpet waiting for the email...

i watch a dvd while waiting, keeps interupting me LOL
hahahahaha lucky you are not in some other PBEM games... you have days go by without seeing the save.
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Old February 16, 2004, 04:12   #306
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i think that may happen once the game gets really going, the first few turns always quick
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Old February 16, 2004, 10:23   #307
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well said, I wish it was true...
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Old February 16, 2004, 19:33   #308
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got through over 40 turns on weekend for a a two palyer pbem.. but only one turn for a 4 palyer game
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Old February 16, 2004, 19:52   #309
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That is a good speed, it is sad but true, the more players, the longer the turn rate
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Old February 17, 2004, 19:46   #310
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real l ife and diffenrent time zones do interfer ...

but pbem apart from lack of diplomacy and negotiation directly is apparently better than normal MP
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Old February 17, 2004, 19:52   #311
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do you play a lot of MP, I see it in your Civ Group Listings
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Old February 17, 2004, 20:46   #312
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played lots of civ2 MP games and attempted about a dozen civ 3 MP games, none of whic has ever finished or gone beyond one session.

once i get to know a group of civ 3 palyers will organsie some sessions same as we used to do in civ 2 and play a proper civ 3 mp game .
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Old February 18, 2004, 03:57   #313
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pbem's take too long. I'm bored of the game long before we even get 1/4 of the way through one game
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Old February 18, 2004, 04:55   #314
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yes PBEM's can get boring, yet if the team can play at least one turn per day, you can keep some momentum up...

when they lag into several days between turns, to a week between turns... this leads me to retire the game to DEAD file... sometimes I get a laugh when the turn then shows up...
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Old February 18, 2004, 15:26   #315
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Well, this one is way off the original path, so it's time to TOAST it. Take this discussion to the CIVII or CIVIII MP forums.
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