January 10, 2004, 23:14
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#1
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Emperor
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Good space scenerios
So, what do you guys think are the best space scenerios? Did anyone create their own new storylines, or were they mostly ST, SW scenerios?
Oh, I also remember someone (I think Alex) making some B5 graphics that were better than the graphics for the B5 scenerio from '97...anyone know if they were ever really done? Anyone do any new ones themselves?
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January 11, 2004, 00:32
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#2
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Prince
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B5 Huh??
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January 11, 2004, 09:37
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#3
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King
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Babylon 5 (I think).
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January 11, 2004, 11:52
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#4
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Prince
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Kobayahsi's excellent Dominion War springs to mind. His Star Wars scenario was also pretty good. I think both of them can be found at the Spanish Civ2 Site.
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January 11, 2004, 12:32
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#5
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Prince
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Babylon 5
Did you mean Coug's project? That was a long, long time ago...
And no, he never finished it. But he did post his units before he returned to Norway. Flicking back through the archives I see that his terrains were based on St. Leo's, so maybe Leo could post those again.
Best space scenarios for me are both Paul Heron's work (still): Babylon 5 and Star Trek Universe
B5 Main Files
1st Sound File
2nd Sound File
3rd Sound File
STU1
STU2
Really quite amazing for the time...
Also Koby's "Dominion Wars" and John Valdez's "Outer Space" mod are both must sees.
There's also a very cool mission based Endor scenario from 96/97 written by Josh Adams. Somewhere around...
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January 11, 2004, 13:26
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#6
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King
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Did Coug post anymore of his work? I only remember him posting a screenshot. Too bad; it looked very promising
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January 11, 2004, 13:36
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#7
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Moderator
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Anything by Kobayashi gets my vote.
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January 11, 2004, 15:04
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#8
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Prince
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ANZAC: I don't remember seeing a screenshot here, so that may have been on his site "SciFilization"
I am going to take the opportunity for this shameless plug of my work in progress:
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January 11, 2004, 15:19
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#9
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Moderator
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Gadzooks!
That SW map and scen look most promising!
Please get this one to the community ASAP!
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January 11, 2004, 15:21
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#10
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Chieftain
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Impressive!
though I can't see what is being described as 'Jungle' [note the 'viewing pieces' box]
All that efficent terrain grouping must have taken a hell of a lot of planning
But one question, does anybody know of a way to change the colours in the 'World' view (the green and blue)
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January 13, 2004, 05:20
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#11
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Emperor
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I think it's hardcoded.
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January 13, 2004, 07:31
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#12
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Prince
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I'm pretty sure that in Allards last version of "The River War" he managed to change the colours in the world box to something more befitting a desert environment.
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STDs are like pokemon... you gotta catch them ALL!!!
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January 13, 2004, 08:36
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#13
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Emperor
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Oh, I've checked and you're right
And do you know what? The trick is related to the units.gif file, not the terrain files or the icon file, if I'm not wrong. Very curious!
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Trying to rehabilitateh and contribuing again to the civ-community
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January 13, 2004, 09:03
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#14
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King
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Oooh looks fantastic Andrew! I'm a real sucker for Star Wars scenarios and I can't wait to have a crack at this one
The planets are 4 tiles, right? How do you ensure the right 4 tiles are adjacent to each other, if you have used the forest or mountain terrain for them? I ask because I'm trying to get 4-tile mountains (terrain rather than unit gfx a la FavFlight) to work in a scenario.
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January 13, 2004, 09:15
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#15
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Prince
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Quote:
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Originally posted by fairline
The planets are 4 tiles, right? How do you ensure the right 4 tiles are adjacent to each other, if you have used the forest or mountain terrain for them?
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Fortunately I don't have to explain anything, because Kobayashi has it pretty well covered here.
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January 13, 2004, 10:15
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#16
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Deity
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by space i assume you mean interstellar, like the ST wars scens (ive played Koboyashi's Birth of the Federation, prettty good)
For individual planets theres a lot of TOT scens, including the official Lalande scenario, and a Mars scenario by one of the more active TOT designers. See Cradle of Civilization.
Of course none of these are gonna match SMAC, if a planetary scenario is what youre looking for.
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January 13, 2004, 18:24
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#17
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King
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Quote:
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Originally posted by Catfish
Fortunately I don't have to explain anything, because Kobayashi has it pretty well covered here.
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Cheers Catfish
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