January 11, 2004, 19:15
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#1
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Deity
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Democracy Fascism or Communism
Which is the best government for late game warfare?
I want a government which strikes a good balance between fighting ability and technological advancement.
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January 11, 2004, 19:37
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#2
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Emperor
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PTW answer: Depends on your style. Commie poprushing is a great way to reduce alien population. Also, Demo can be tough if you're not totally to deal with WW and unhappiness in longer wars.
C3C answer: I don't think we know yet (for instance, I haven't even TRIED Fascism yet).
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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January 11, 2004, 19:37
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#3
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King
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Republic!
If you're a religious civ and can therefore switch from governement to government with little anarchy, you might consider any of Monarchy, Communism, or Fascism for wartime with switches back to Democracy for peace. But even if religious, if a numerous switches are envisaged (say, 8+), I'd say stick with Republic. I haven't experimented much with Fascism, so it may be quite a bit stronger than it appears to me on paper -- I'd be more inclines to experiment with Fascism if I resolved to win by domination or conquest around the time the gov is available.
Catt
EDIT: Cross-post - but a good cross-post since differing opinions.
EDIT #2: Another cross-post. Nyah, Nyah
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January 11, 2004, 19:37
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#4
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Emperor
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Nyah nyah, beat you by a microsecond!!
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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January 11, 2004, 19:42
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#5
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Emperor
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Catt's right, Republic is very strong for warmongering too. In fact, I'd pretty much recommend it as the "go-to gov't" for a warmonger, depending on how quickly and how ready you are able to get out of Despotism.
I'd gain a bunch of experience there before trying to be a Democracy warmonger.
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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January 11, 2004, 19:46
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#6
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Deity
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For me as a non-religious civ, I will only make one switch in the whole game. Actually, I only made one switch the last time I play religious. So that means republic, can't wait for Dem.
I could see using Monarchy for some maps.
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January 11, 2004, 20:25
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#7
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Deity
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I've been using fascism but the tech rate takes a hammering.
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January 11, 2004, 20:36
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#8
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Emperor
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How did you find the pop reductions?
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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January 11, 2004, 21:01
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#9
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Prince
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If you switch communism from pop-rushing to buying it becomes a good war-time and peace-time government. You just don't have any non-productive cities. Yeah, you loose some of your value at your core but:
(1) You still generate the same amount of trade as you would if corruption was not distributed.
(2) Producing shields beats cash any day. You save money when distant cities outside your core can gain improvements without buying them.
(3) All of those cities with a good amount of shields can build vast amounts of units at once since they actually have shields. This beats a limited number of core cities building at full capacity since cities can only build one unit max. This is also where cash comes in - speeding up those units. Since per shield purchase cost declines as construction progresses, lots of cites with half complete units will be cheaper to complete in a given amount of time than rushing units in core cities.
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January 11, 2004, 21:09
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#10
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Deity
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Pop cuts were pretty drastic and happened pretty much without warning - cities of 12 or 13 went down to 9.
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January 12, 2004, 10:09
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#11
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Deity
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Republic is pretty strong for warmongering, because of the free unit support you get. As you capture cities, you can support more units for free. In the later stages of the game, you are likely to have lots of 7+ size cities and/or lots of 13+ size metros, which provide 3 and 4 free units each, respectively, under republic.
I have yet to encounter a situation in Conquests where I'd endure the anarchy (haven't play religious civs in a while) to switch out of republic.
-Arrian
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January 12, 2004, 10:22
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#12
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Emperor
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I still find Democracy perfectly acceptable for warmongering given 2 provisos.
1 You have Universal Suffrage and police stations in your major/core cities and plenty of luxuries to keep the population happy.
2 You hammer one AI civ into oblivion then make peace with any others and wait for the WW to dissipate. Then repeat.
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January 12, 2004, 12:07
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#13
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Emperor
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I'm a republic warmonger myself, though i should give facsim a whirl... i'll play a religious civ next time around so it's no big deal to try it.
whatever you do, DON'T USE FEUDALISM, EVER
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January 12, 2004, 12:23
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#14
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OTF Moderator
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there was one time where there was no water where I Was at at all
I Was playing PtW so no facism
but if I ahd been playing C3C
I would have tried Feudalism
Jon Miller
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I AM.CANADIAN
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January 12, 2004, 12:54
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#15
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Prince
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For massive warfare in late game you should not forget Monarchy.
Here's my overview:
Monarchy:
Adv-- No WW and buy improvements
Dis-- slightly lower shields
Democrachy:
Adv-- Best shields and buy improvements
Dis-- heavy WW, need to curtail long conflicts or have a lot of luxuries and not be in enemy territory much. See thread on WW for details.
Communism:
Adv-- no WW
Dis-- in C3 and PTW too much production sacrifice. Claimed to have been fixed in C3C but have not tested it.
Fascism:
Adv-- no WW and moderate production (Fast workers are overrated at end game and are not an advantage)
Dis-- have to have national majority for culture and pop rush.
Bottom line, it all depends on your game:
Still have lots of not fully developed tiles, go Fascism.
Lots of Luxuries, you can run with Republic. Use Monarchy for fall back govt if expect long long war.
No great producing cities, go Commie.
USuff and many luxuries and police and expect short war as you have a great advantage, can run Democracy.
Best advice-- switch govts BEFORE start WWIII.
== PF
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January 12, 2004, 14:06
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#16
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Prince
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It seems to me that the AI's will ALWAYS go to Fascism for Industrial Age (and beyond) wars. It used to be that they would always go Communism, but since C3C, Fascism seems to be the gov't of choice for the AI.
It seems to me that a 'good rule of thumb' would be to NOT do what the AI does--since it mostly loses. Therefore, I would recommend something other than Fascism.
I haven't even tried it yet, so the above statement is purely conjecture.
 Steven
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January 12, 2004, 14:52
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#17
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Deity
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Quote:
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Originally posted by CerberusIV
I still find Democracy perfectly acceptable for warmongering given 2 provisos.
1 You have Universal Suffrage and police stations in your major/core cities and plenty of luxuries to keep the population happy.
2 You hammer one AI civ into oblivion then make peace with any others and wait for the WW to dissipate. Then repeat.
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Those are some very large gotchas. By the time you have Sufferage and Police.............
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January 12, 2004, 14:56
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#18
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Emperor
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Being a fan of the pop-rush, I have always been a fan of Communism.
There is nothing quite like taking that enemies size 16 city, starving them all into tax men while at the same time pop rushing such things as barracks, walls, temples, and anything else I think my troops might enjoy.
Would stand to reason that Fundy would offer a similar approach some merit, Minus, of course the ability to rush the temple...Then, that draft button might just become rather appealing in those conquered towns under Fundy...
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January 12, 2004, 20:50
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#19
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Emperor
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Quote:
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Originally posted by Alexander's Horse
Pop cuts were pretty drastic and happened pretty much without warning - cities of 12 or 13 went down to 9.
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That sounds friggin' HORRIBLE! How was it after that?
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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January 12, 2004, 20:52
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#20
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Deity
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I went to communism. It seems to work better than fascism with a large civ - I've got about 40 cities.
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January 13, 2004, 06:07
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#21
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Emperor
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Quote:
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Originally posted by vmxa1
Those are some very large gotchas. By the time you have Sufferage and Police.............
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I rarely fail to get US. The AI's start building it as soon as they get Industrialisation, before they put a factory or coal plant into that city. Even if they get the tech 10-12 turns before I do (monarch level) I find that a factory prebuild, coal plant and RRing all the tiles round that city as a priority is enough to build it first.
I don't often fight late medieval wars unless to finally clear my starting continent and tend to wait for tanks and bombers to take enough territory overseas to clinch domination. Picking your offensive wars is not too difficult in those circumstances - but it does depend on map and playstyle.
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