Reply
 
Thread Tools
Old January 11, 2004, 19:47   #1
Phobos
Warlord
 
Phobos's Avatar
 
Local Time: 17:00
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Stocktown, Sweden
Posts: 197
Help with armies
Hi

I´ve seen many people say that armies get offensive and defensive bonuses in C3C. For exampel Berserker armies are 9/3/2. But when I created armies I´ve not seen any bonuses in the stats. I have a cavalry army and its 6/3/3. Are the bonuses not visible when you right click on the army?

I use the 1.12 beta patch
__________________
Raveland:
A land where the trees looks like big soundsystems, the flowers seemed to become ravers and the air smells like happiness!!!
Phobos is offline   Reply With Quote
Old January 11, 2004, 19:55   #2
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 12:00
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
Not visible... I suggested that as a patch thing somwhere.

And don't forget, the "Army level" stats are even more useless (when using mixed unit Armies).
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline   Reply With Quote
Old January 11, 2004, 20:01   #3
Phobos
Warlord
 
Phobos's Avatar
 
Local Time: 17:00
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Stocktown, Sweden
Posts: 197
Thanks for the quick reply
This has been bugging me for some time now. What exactly are the bonuses? 1+/1+? The manual is so crappy and I looked in the readme but it didnt say anything (maybe i missed it).

Quote:
And don't forget, the "Army level" stats are even more useless (when using mixed unit Armies).
Didnt get that part
__________________
Raveland:
A land where the trees looks like big soundsystems, the flowers seemed to become ravers and the air smells like happiness!!!
Phobos is offline   Reply With Quote
Old January 11, 2004, 20:07   #4
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 12:00
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
First, the bonus:

Without the Mil Academy, 1/6 of total attack or defense strength. With it, 1/4. I believe this is rounded down, so, say, a 3xLegion Army would be 4.4.2.

Army stats: The Army itself, not just the units in it, also gets a visual display of its stats. 3x of anything is simple, the same as the underlying unit (but again, without the bonus represented). So, 3xCav are 6.3.3. Mixed unit Armies get the average of the stats, again rounded. So 2xSword+1Rifle gets 3.3.2.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline   Reply With Quote
Old January 11, 2004, 20:09   #5
Phobos
Warlord
 
Phobos's Avatar
 
Local Time: 17:00
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Stocktown, Sweden
Posts: 197
Ok I get it.

Thanks for the help!
__________________
Raveland:
A land where the trees looks like big soundsystems, the flowers seemed to become ravers and the air smells like happiness!!!
Phobos is offline   Reply With Quote
Old January 11, 2004, 20:16   #6
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 09:00
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Long story short: ignore the unit values you see displayed for the army unit -- they are meaningless.

Long story long: armies operate in a non-intuitive way. Although acting as one, the army uses the combat values of the unit displayed graphically. And the units "share" available hitpoints. For example, a unit consisting of 1 tank, 1 infantry, and 1 archer (all veterans) would enjoy 12 hitpoints. If attacking the army would attack with a value of 16 (the tank's value). If defending, it would defend with a value of 10 (the infantry's value). In each case, the best attacker or defender takes the lead, depending on circumstance, and acts for 1/3 of the available hitpoints (since there are 3 constituent units). If 1/3 of the HPs are lost in any one battle, the next strongest unit values are used. In separate battles, the strongest unit always takes the lead.

For example: our crazy 12 HP tank-infantry-archer army, on the attack, attacks with the tank's value of 16. The army loses 3 HPs but defeats its enemy. It now has 9 HPs. It attacks again, this time losing 3 HPs before the battle is over -- during the first 3 HPs it was using th tank's value of 16 on attack (and showing the tank graphic), but thereafter it will use thenext best attacker and its value, the infantry and 6 attack value respectively. Eventually the army wins, after losing a total of 5 HPs. The turn ends with our army at 4 HPs. During the AI's turn, our army is attacked. It defends with a defense value of 10 (and the infantry's graphic) for either one or two HPs (depending on rounding rules which I don't remember), and then defends at 8 from the tank's value, before finally defending at 1 (te archer). Peopole say that an army "shares HPs" because of the fact that the available HPs are shuffled equally (subject to rounding) among the constituent units of an army from battle to battle. Our crazy army could burn through more than 4 HPs worth of tank-attacking-value from battle to battle even though the tank unit comprises only 4 HPs of the army's total of 12 HPs.

All the while, our crazy army will display stats of 8.6.2 -- which stats are, again, meangiless.

A couple of final points: (1) armies in C3C enjoy a combat bonus -- see this thread; and (2) amphibious units enjoy a 25% combat bonus when attacking amphibiously (not clear whether this applies to amphibious armies).

Finally, virtually everything in my post comes originally from the work of Theseus in pioneering the use of mixed-unit armies, originally championed in On the Use and Utiltiy of Armies, which is itself found in the great "Must Read" thread.

Catt

EDIT: Damn! another cross-post with that trouble-maker Theseus
Catt is offline   Reply With Quote
Old January 11, 2004, 20:48   #7
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 12:00
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
How many times have you and I done that, Catt? Me: Short answer. You: Long but much more complete answer?

One thing I'd point out:

Quote:
Originally posted by Catt
People say that an army "shares HPs" because of the fact that the available HPs are shuffled equally (subject to rounding) among the constituent units of an army from battle to battle. Our crazy army could burn through more than 4 HPs worth of tank-attacking-value from battle to battle even though the tank unit comprises only 4 HPs of the army's total of 12 HPs.
One of the things that always jumps out at me is that 4th HP of Tank (or then best unit). It sorta has a 2.5 value to me: a) an extra round of better strength, a2) this especially applies to more experienced fastmovers, and b) it can be lost without losing the unit. So, in a way, it can be considered a 33+% improvement to the attacking unit, before you even get into all of the other benefits of Armies (especially now with C3C).

Thanks for the kudos, Catt!
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline   Reply With Quote
Old January 11, 2004, 22:33   #8
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 09:00
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
Quote:
(2) amphibious units enjoy a 25% combat bonus when attacking amphibiously (not clear whether this applies to amphibious armies).
I had the impression that the amphibious attack bonus was not implemented, that marines just got an enhanced attack strength instead.

Has it been confirmed anywhere that combat strengths are rounded to integer values? I thought they were so many decimal places.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline   Reply With Quote
Old January 11, 2004, 23:02   #9
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 09:00
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Quote:
Originally posted by Jaybe
Quote:
(2) amphibious units enjoy a 25% combat bonus when attacking amphibiously (not clear whether this applies to amphibious armies).
I had the impression that the amphibious attack bonus was not implemented, that marines just got an enhanced attack strength instead.
From limited testing and vague Firaxian comment, it appears that there is an amphib attack bonus of 25%. This can be verified by setting up a test scenario with a bunch of "10" attack marines attacking a "10" defense infantry that enjoys no terrain or city defensive bonuses.

Quote:
Has it been confirmed anywhere that combat strengths are rounded to integer values? I thought they were so many decimal places.
I have no idea -- and it's quite amazing that, with all the rounding involved in various game formulae, the rounding aspects of combat values have never been (as far as I know) examined in depth. In the experiments I've done or reviewed, the rounding or failure to round has never implicated outcome results, but still no one has ever answered the question.

Catt
Catt is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:00.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team