January 11, 2004, 21:01
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#1
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Prince
Local Time: 11:00
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 733
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Should Forest/Jungle Clearing Cause Pollution?
I had this thought when I was thinking about ways to discourage widespread "Terraforming". One would be to cause each Forest/Jungle/Marsh Tiles produce x pollution units per x pop in each city (Maybe equal to 1 pollution point in a Size 10 city for 20-40 tiles cleared). Maybe this would curb the "chop down the amazon" practice which generally occurs from the Indutrial Age on.
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January 11, 2004, 21:03
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#2
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Official Civilization IV Strategy Guide Co-Author
Local Time: 11:00
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Not just another pretty face.
Posts: 1,516
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I think having the simple disadvantage of being forced TO chop down the Amazon (as opposed to having lush green farmlands) is bad enough.
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January 11, 2004, 21:26
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#3
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Emperor
Local Time: 11:00
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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an interesting idea, but I agree with Fried.
not to mention the fact that the ai would be able to screw with you environment by slash and burning everything (I know they can already by not cleaning pollution up), so would take a major worker code rewrite, imho, ontop of the actual game code.
I did like in SMAC how some groups favored forests, and the effects of deforestation/mining, but in this setting, not sure how well it would work.
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January 11, 2004, 21:54
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#4
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Prince
Local Time: 17:00
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 303
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I do think there ought to be more repercussions for environmental mismanagement later in the game. As it is, even the effects of global warming are minimal (the occasional tile changes - big deal!). I think that after you have researched the "green" techs - Recycling, and the one before it whose name I forget - pollution and deforestation should cause unhappiness in cities. Get the Green lobby going!
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January 12, 2004, 03:16
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#5
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Deity
Local Time: 04:00
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Pollution is a real bugger - and a serious inhibitor to growing cities beyond size 12, when population pollution kicks in BIGtime. Increase it over my dead body, especially without a better automation command for it. OTOH Global Warming as I have seen it is feeble. Perhaps population pollution could be toned down, but the risk and damage caused by global warming be made greater?
As it is, with 20-odd workers I tend to have enough by the early Modern era to eliminate pollution quickly and avoid Global Warming pretty much completely. A greater chance of global warming would help that.
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January 12, 2004, 03:29
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#6
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Deity
Local Time: 12:00
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Stop Stop Stop. I screamed at civ2 to reduce the pollution annoyance and now they did and you want to dump it on us again? At least in civ2 you could correct any effects, in civ3 you just eat.
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January 12, 2004, 12:00
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#7
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Emperor
Local Time: 12:00
Local Date: November 2, 2010
Join Date: Jun 2000
Location: Fort LOLderdale, FL Communist Party of Apolyton
Posts: 9,091
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I'm not sure I'm even big on the concept of jungle in the first place. The jungle, world wide is a source of hardwood and tropical foods as well as rare items for trade (ivory, monkeys, furs, chocolate, vanilla, etc.). It should be as useful, or maybe slightly less than, forests. When clear cut, it should become plaines or desert, as happens in the real world.
Forests, when cut, should always be grassland.
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