Suggestion: Advanced Flight
Problem: Well, how long ago was last time you researched Advanced Flight yourself?
By the time you can reserch it, lots of good stuff are around the corner: modern armor, 3 techs away; TOW infantry, jet fighter and modern SAM, 1 tech away; the UN, 1 tech away; mech infantry, research lab and SETI, 1 tech away; Internet, 2 tech away. Sure, Advanced Flight also offers some nice toys, but they're just toys compared to those good stuff. Who want to drop defense 9 units (paratroopers) that can't take action until next turn deep into enemy's territory at the age of tank? That's suiciding. As for helicopters, if using it at front line, enemy's fighters will be really annoysome. When using it in your own land, why not use railroad and sea transport instead?
There're several ways to solve that problem:
a) Give Advanced Flight more candy. For example, move aircraft carrier from Mass Production to it. That make sense in realistic aspect, too, since it should be impossible to build aircraft carriers before knowing what an aircraft is. The drawback is, it may make carrier even less appealing.
b) Make it required tech for era advancing, rather than optional.
c) Remove some of its prerequisites. I've no idea which should be removed, though.
Last edited by Risa; January 12, 2004 at 03:32.
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