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Old January 12, 2004, 15:04   #1
conmcb25
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Ancient Age UU's that DONT need a RESOURCE
No Tech required:

Chasqui Scout- Inca- Stats:1,1,2+; sheilds:20
Enkidu Warrior-Sumerians-stats: 1,2,1; sheilds:10

With Bronze Working:

Impi-Zulu- Stats: 1.2.2; sheilds:20
Hoplite-Greece-Stats: 1,3,1; sheilds:20
Num Merc-Carthage-stats: 2,3,1: sheilds:30

With Warrior Code:
Bowman-Babylonians-Stats: 2,2,1 (1,0,1); sheilds:20
Jag Warrior-Aztecs-Stats: 1,1,2; sheilds: 15
Jav. Thrower-Maya-stats: 2,2,1 (enslave) sheilds: 30

I decided to post this because Im thinking we should get a no resource needed UU with the Civ Traits we like for the first game. This is my opinion and not necessarily the opinion of the other counsels. And of course the choice is yours, I just wanted something to organize my thoughts before I voted and I thought that this summary may help others vote as well.
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Old January 12, 2004, 15:05   #2
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The Civ Traits for Civs that have UU's in the ancient age NOT requiring a resource
Inca- Expansionist/Agricultural and start with pottery and masonary

Sumerians-Scientific and Agricultural and start with Bronze working and pottery

Zulu- Expansionist and Militaristic and start with pottery and warrior code

Greece-Scientific and commercial and start with alphabet and bronze working

Carthage-Seafaring and Industrious and start with alphabet and masonary

Babylonians-Scientific and religious and start with bronze working and ceremonial burial

Aztecs-Militaristic and Agricultural and start with pottery and warrior code

Maya-Industrious and Agricultural and start with masonry and pottery.

Someone check and make sure I got this right
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Last edited by conmcb25; January 12, 2004 at 15:24.
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Old January 12, 2004, 16:22   #3
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I always liked the Maya and the enslaving UU. Course I'm using the Amazon Worker stuff for the Enslaved Worker unit and that may be biasing my opinion.
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Old January 12, 2004, 18:56   #4
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on topic-
that's why I voted greece, start with bronze, hoplites, nullifying any archer rush, alphabet allows a beeline towards philosophy, or iron working, depending on how close the neighbors are.
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Old January 12, 2004, 19:25   #5
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No comment, GF.

Besides, I've always been the kind of person that likes to take a chance every once in a while. So what if we don't have the resource for our UU? It's just par for the course.
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Old January 12, 2004, 20:21   #6
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I think enkindus are better than hoplites, but thats just me.


BTW, dont we want to have some control in when we want to trigger our G.A? Although choosing hop/enkindus would be great for defensive playing, but it would be hard to have GA when we want to.

I really think we need to have resourced UUs for this reason.
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Old January 14, 2004, 21:19   #7
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Where did we decide to go for a UU that was available without a resource?

I agree with Zero and maintain it would be better to have a UU that is not available straight away, and thus probably one that requires at least one resource. I really don't think we can get much out of an early GA, and unless we avoid war for quite some time then we will very likely have to trigger the GA before the optimal situation. The Greeks are the one exception to this as their UU is defensive only.
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Old January 14, 2004, 22:21   #8
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Quote:
Originally posted by MrWhereItsAt
Where did we decide to go for a UU that was available without a resource?

I agree with Zero and maintain it would be better to have a UU that is not available straight away, and thus probably one that requires at least one resource. I really don't think we can get much out of an early GA, and unless we avoid war for quite some time then we will very likely have to trigger the GA before the optimal situation. The Greeks are the one exception to this as their UU is defensive only.
The great banana decided this for us despite what anyone else said.

Jeez, you have been out of touch
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Old January 14, 2004, 22:58   #9
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Quote:
Originally posted by conmcb25


The great banana decided this for us despite what anyone else said.

Jeez, you have been out of touch
Oh, well if this was a BANANA decision then you only had to say and point me to the appropriate thread. El Grande Amarillo takes precedence over all, naturally....

Out of touch? Well, only when things happen all at once in a few days after weeks of very little but discussion.
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Old January 14, 2004, 23:28   #10
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The Great banana supercedes all other gods.

I never even heard of this Mexican God, was this MZ's idea?

Jeez you have been out of touch
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Old January 15, 2004, 02:07   #11
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Quote:
Originally posted by Zero
I think enkindus are better than hoplites, but thats just me.


BTW, dont we want to have some control in when we want to trigger our G.A? Although choosing hop/enkindus would be great for defensive playing, but it would be hard to have GA when we want to.

I really think we need to have resourced UUs for this reason.
Enkidus are a close second to hoplite, IMO. Enkidu's upgrade to Swordsmen. So, you can't build them at the same time you want to build a Swordsmen in another city. A Hoplites viability lasts into the Middle Ages.

To get our GA, all we have to do is send a few into enemy territory to do some pillaging. We should get a GA, unless it's GCA we are battling!
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Old January 15, 2004, 04:04   #12
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Quote:
Originally posted by BigFree


Enkidus are a close second to hoplite, IMO. Enkidu's upgrade to Swordsmen. So, you can't build them at the same time you want to build a Swordsmen in another city. A Hoplites viability lasts into the Middle Ages.

To get our GA, all we have to do is send a few into enemy territory to do some pillaging. We should get a GA, unless it's GCA we are battling!
Actually Enkidu's upgrade to pikemen. I'm currently playing the Sumerians in a succession game (standard rules, 1.12 patch) and it threw me too.

What it means is that you can't build warriors for upgrade to swordsmen.
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