January 12, 2004, 15:04
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#1
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Deity
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Ancient Age UU's that DONT need a RESOURCE
No Tech required:
Chasqui Scout- Inca- Stats:1,1,2+; sheilds:20
Enkidu Warrior-Sumerians-stats: 1,2,1; sheilds:10
With Bronze Working:
Impi-Zulu- Stats: 1.2.2; sheilds:20
Hoplite-Greece-Stats: 1,3,1; sheilds:20
Num Merc-Carthage-stats: 2,3,1: sheilds:30
With Warrior Code:
Bowman-Babylonians-Stats: 2,2,1 (1,0,1); sheilds:20
Jag Warrior-Aztecs-Stats: 1,1,2; sheilds: 15
Jav. Thrower-Maya-stats: 2,2,1 (enslave) sheilds: 30
I decided to post this because Im thinking we should get a no resource needed UU with the Civ Traits we like for the first game. This is my opinion and not necessarily the opinion of the other counsels. And of course the choice is yours, I just wanted something to organize my thoughts before I voted and I thought that this summary may help others vote as well.
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*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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January 12, 2004, 15:05
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#2
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Deity
Local Time: 12:03
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The Civ Traits for Civs that have UU's in the ancient age NOT requiring a resource
Inca- Expansionist/Agricultural and start with pottery and masonary
Sumerians-Scientific and Agricultural and start with Bronze working and pottery
Zulu- Expansionist and Militaristic and start with pottery and warrior code
Greece-Scientific and commercial and start with alphabet and bronze working
Carthage-Seafaring and Industrious and start with alphabet and masonary
Babylonians-Scientific and religious and start with bronze working and ceremonial burial
Aztecs-Militaristic and Agricultural and start with pottery and warrior code
Maya-Industrious and Agricultural and start with masonry and pottery.
Someone check and make sure I got this right
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
Last edited by conmcb25; January 12, 2004 at 15:24.
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January 12, 2004, 16:22
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#3
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Deity
Local Time: 10:03
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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I always liked the Maya and the enslaving UU. Course I'm using the Amazon Worker stuff for the Enslaved Worker unit and that may be biasing my opinion.
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January 12, 2004, 18:56
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#4
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Emperor
Local Time: 11:03
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on topic-
that's why I voted greece, start with bronze, hoplites, nullifying any archer rush, alphabet allows a beeline towards philosophy, or iron working, depending on how close the neighbors are.
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January 12, 2004, 19:25
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#5
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King
Local Time: 10:03
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Location: Missouri
Posts: 2,337
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No comment, GF.
Besides, I've always been the kind of person that likes to take a chance every once in a while. So what if we don't have the resource for our UU? It's just par for the course.
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January 12, 2004, 20:21
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#6
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King
Local Time: 11:03
Local Date: November 2, 2010
Join Date: Sep 2002
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I think enkindus are better than hoplites, but thats just me.
BTW, dont we want to have some control in when we want to trigger our G.A? Although choosing hop/enkindus would be great for defensive playing, but it would be hard to have GA when we want to.
I really think we need to have resourced UUs for this reason.
__________________
:-p
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January 14, 2004, 21:19
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#7
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Deity
Local Time: 04:03
Local Date: November 3, 2010
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Location: That's DR WhereItsAt...
Posts: 10,157
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Where did we decide to go for a UU that was available without a resource?
I agree with Zero and maintain it would be better to have a UU that is not available straight away, and thus probably one that requires at least one resource. I really don't think we can get much out of an early GA, and unless we avoid war for quite some time then we will very likely have to trigger the GA before the optimal situation. The Greeks are the one exception to this as their UU is defensive only.
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January 14, 2004, 22:21
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#8
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Deity
Local Time: 12:03
Local Date: November 2, 2010
Join Date: Aug 2002
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Quote:
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Originally posted by MrWhereItsAt
Where did we decide to go for a UU that was available without a resource?
I agree with Zero and maintain it would be better to have a UU that is not available straight away, and thus probably one that requires at least one resource. I really don't think we can get much out of an early GA, and unless we avoid war for quite some time then we will very likely have to trigger the GA before the optimal situation. The Greeks are the one exception to this as their UU is defensive only.
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The great banana decided this for us despite what anyone else said.
Jeez, you have been out of touch
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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January 14, 2004, 22:58
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#9
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Deity
Local Time: 04:03
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Quote:
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Originally posted by conmcb25
The great banana decided this for us despite what anyone else said.
Jeez, you have been out of touch
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Oh, well if this was a BANANA decision then you only had to say and point me to the appropriate thread. El Grande Amarillo takes precedence over all, naturally....
Out of touch? Well, only when things happen all at once in a few days after weeks of very little but discussion.
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January 14, 2004, 23:28
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#10
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Deity
Local Time: 12:03
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,413
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The Great banana supercedes all other gods.
I never even heard of this Mexican God, was this MZ's idea?
Jeez you have been out of touch
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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January 15, 2004, 02:07
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#11
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Deity
Local Time: 09:03
Local Date: November 2, 2010
Join Date: Oct 1999
Location: Davis, CA
Posts: 10,675
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Quote:
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Originally posted by Zero
I think enkindus are better than hoplites, but thats just me.
BTW, dont we want to have some control in when we want to trigger our G.A? Although choosing hop/enkindus would be great for defensive playing, but it would be hard to have GA when we want to.
I really think we need to have resourced UUs for this reason.
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Enkidus are a close second to hoplite, IMO. Enkidu's upgrade to Swordsmen. So, you can't build them at the same time you want to build a Swordsmen in another city. A Hoplites viability lasts into the Middle Ages.
To get our GA, all we have to do is send a few into enemy territory to do some pillaging. We should get a GA, unless it's GCA we are battling!
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January 15, 2004, 04:04
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#12
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Emperor
Local Time: 09:03
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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Quote:
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Originally posted by BigFree
Enkidus are a close second to hoplite, IMO. Enkidu's upgrade to Swordsmen. So, you can't build them at the same time you want to build a Swordsmen in another city. A Hoplites viability lasts into the Middle Ages.
To get our GA, all we have to do is send a few into enemy territory to do some pillaging. We should get a GA, unless it's GCA we are battling!
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Actually Enkidu's upgrade to pikemen. I'm currently playing the Sumerians in a succession game (standard rules, 1.12 patch) and it threw me too.
What it means is that you can't build warriors for upgrade to swordsmen.
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