January 13, 2004, 18:54
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#1
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Prince
Local Time: 16:08
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Athens of the North (Edinburgh)
Posts: 377
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Fix The Ai Declaring War On Friendly Subs!
This bug has got to be the most annoying in C3C. This happens when a Civ tries to move a ship onto the square that one of your subs is in.
Instead of moving around the sub, the ship attacks and declares war. Most of my wars in the modern era occur through this very frustrating mechanism!!
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January 13, 2004, 20:35
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#2
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Emperor
Local Time: 09:08
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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It's in the list of bugs to be fixed
(but isn't yet).
As an interim solution, I intend to have my subs escorted by surface ships unless I don't mind a new war.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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January 13, 2004, 20:41
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#3
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Emperor
Local Time: 11:08
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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January 13, 2004, 20:44
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#4
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Deity
Local Time: 02:08
Local Date: November 3, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
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can't trust subs
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January 13, 2004, 21:00
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#5
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Deity
Local Time: 12:08
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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This would near the bottom of my concerns. So easy to avoid.
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January 13, 2004, 21:13
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#6
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Deity
Local Time: 02:08
Local Date: November 3, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
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good if you want to start a war with another civ - just push out a sub and let the bug do the work.
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January 13, 2004, 21:48
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#7
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King
Local Time: 11:08
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 1,657
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Quote:
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Originally posted by vmxa1
This would near the bottom of my concerns. So easy to avoid.
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I don't think you get it. You are setting the bar so low it will have to look up to mediocrity.
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January 13, 2004, 22:17
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#8
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Deity
Local Time: 12:08
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Hum, I said it is of no concern to me, why would you think I don't get it. What is not to get?
What does it have to do with mediocrity? I do not make subs in most games and when I do they are part of a fleet or on look out out of the sea lanes.
Why are you trying to make it personal. I thought you wanted me off your back? It is just my perspective, it is neither right nor wrong.
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January 13, 2004, 22:48
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#9
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Prince
Local Time: 17:08
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 303
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I have to say I have never had this happen (maybe because I never build subs). I can see that it would be extremely irritating when it does happen, but surely it's not the most annoying bug in the whole game...? I mean, does this happen *often*?
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January 13, 2004, 23:21
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#10
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Prince
Local Time: 16:08
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 689
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Quote:
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Originally posted by vmxa1
This would near the bottom of my concerns. So easy to avoid.
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Alright for you but what about senseless AI-AI wars sometimes on those they have alliances or MPPs with.
I think they've fixed the player declaring war on the AI by running into their sub bug at least.
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January 13, 2004, 23:30
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#11
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Emperor
Local Time: 11:08
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Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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wasn't this fixed in PTW? I can't recall, rarely use subs myself.
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January 14, 2004, 01:06
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#12
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Emperor
Local Time: 12:08
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 3,361
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Yeah, an ongoing problem this is.
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January 14, 2004, 02:33
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#13
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Deity
Local Time: 04:08
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Quote:
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Originally posted by vmxa1
This would near the bottom of my concerns. So easy to avoid.
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How would you avoid this vmxa? I have never encoutered this in my games (due to not building subs at all unless at war), but it might be a help for those to whom this is an annoyance to know all the ways around it. I can think of either not building subs, not having subs anywhere near the enemy, or having surface ships scort all subs. Any others?
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January 14, 2004, 03:27
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#14
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Deity
Local Time: 12:08
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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That is the easiest way, don't build subs. If you do build them send them out with surface ships and the AI will not run into them. The final choice is to park them in locations that are not likely to encounter ships. This can be done as you have seen the AI ships moving around and will have a good idea of their paths.
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January 14, 2004, 04:43
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#15
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Civ4: Colonization Content Editor
Local Time: 17:08
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
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It's not only subs, it is stealth units in general. In the Middle ages scenario I twice saw a DoW of Byzantium vs the Abbasids, because a settler/defender pair stumbled into an assasin. I assume so at least, I couldn't see it either, I (Germany/HRE) was down there because I had some "business" to do myself. In an epic game of mine I had three (!) AIs declare war on me within 2 turns, because I dared to heal a wounded privateer in a coastal city of mine. Since the AIs mercilessly hunt privateers (and always know by "magic" where they are ), they bombed them even in the city, not caring that this means war. Serves me right, btw, I was the one who harassed them.
It is a nasty bug which needs to be fixed, because it prevents the subs to be used as what they are intended to be and reduces them to ordinary warships. And I agree with jimmytrick, to dismiss an obvious bug only because it's secondary due to the own playstyle isn't the right way to go. And "That is the easiest way, don't build subs." is for certain not a solution.
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January 14, 2004, 07:25
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#16
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Emperor
Local Time: 17:08
Local Date: November 2, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
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The problem is all invisible units. I got caught using a Cordovan assassin in the Middle Ages Conquest. The AI knowing where your subs are seems inconsistent. In 2 starts in WWII in the Pacific as Japan a US battleship steamed straight out from from Honolulu and sank one of my subs when there wasn't a US sub or destroyer in range that could "know" it was there.
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Never give an AI an even break.
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January 14, 2004, 08:55
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#17
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King
Local Time: 12:08
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Quote:
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Originally posted by Sir Ralph
It is a nasty bug which needs to be fixed, because it prevents the subs to be used as what they are intended to be and reduces them to ordinary warships. And I agree with jimmytrick, to dismiss an obvious bug only because it's secondary due to the own playstyle isn't the right way to go. And "That is the easiest way, don't build subs." is for certain not a solution.
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Guess the gracious ally bit is going back in my signature. I was under the (mistaken) impression the fix would be in sooner rather than later, but given that it's not in 1.15, I guess we have to wait.
Unlike some people, it really ruins the late game for me. I like using subs, and I like using them as intended, not within an artificial bug-induced set of rules.
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January 14, 2004, 10:23
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#18
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King
Local Time: 16:08
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
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Quote:
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Originally posted by CerberusIV
The problem is all invisible units. I got caught using a Cordovan assassin in the Middle Ages Conquest. The AI knowing where your subs are seems inconsistent. In 2 starts in WWII in the Pacific as Japan a US battleship steamed straight out from from Honolulu and sank one of my subs when there wasn't a US sub or destroyer in range that could "know" it was there.
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I pretty much agree with this. It's not so much an issue of priority, or even "not building" to avoid the problem, although I understand that position.
I'm not a big sub person myself, but I'd like to think every feature, especially a feature as important as stealth, is working as they are intended... since it appears the problem also occurs with other stealth units and I'm sure modders who want to add stealth traits to their own units would want this fixed too.
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January 14, 2004, 13:47
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#19
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Deity
Local Time: 12:08
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Sir Ralph I would agree that it should be fixed, so if I gave the impression that it should not, I am sorry. All I was intending to say was that it was not all that improtant to me, in comparison with some other issues.
Before lethal bombardment, I had little use for subs. They are more useful now as I need to find those carriers. Before, I was not concerned about a bombing run, now I am.
So to jimmytrick I apologize. Thinking about the carriers, it is more important than I had originly thought.
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January 14, 2004, 20:59
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#20
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Prince
Local Time: 10:08
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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I haven't seen this in C3C yet as I've built no subs, but I do remember back in unpatched, plain vanilla Civ3 several of my Transports caused a war because I ran into enemy subs. It seems that I always lost my Transport and Transported, but if I ever found an enemy ship w/ my sub and attacked (intentionally), I always lost. I've never had much use for subs since, but I can see how this would be annoying (again).
Steven
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January 14, 2004, 21:29
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#21
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Emperor
Local Time: 12:08
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Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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I agree and agree.
It is easily *avoided* for the moment, yes. But that is not the point, it should be fixed, so that stealth units can be used as intended. Hopefully a patch issue.
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
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January 15, 2004, 04:31
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#22
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Warlord
Local Time: 16:08
Local Date: November 2, 2010
Join Date: Nov 2001
Posts: 274
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Re: Fix The Ai Declaring War On Friendly Subs!
Quote:
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Originally posted by =DrJambo=
This bug has got to be the most annoying in C3C. This happens when a Civ tries to move a ship onto the square that one of your subs is in.
Instead of moving around the sub, the ship attacks and declares war. Most of my wars in the modern era occur through this very frustrating mechanism!!
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Fireaxians :
You can't leave this bug inside !!!
People will riot and will pester you with my support
Please fix it in the next patch
Gunter
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January 15, 2004, 14:51
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#23
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Deity
Local Time: 12:08
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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ZoC, remember in Civ2 you could not bump into subs. You would be scratching your head wondering why you could not move into that tile. Then you go, oh must be a sub.
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January 15, 2004, 16:36
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#24
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Emperor
Local Time: 16:08
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Join Date: Dec 1969
Location: all over the proverbial shop
Posts: 5,453
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I expect it's really annoying if you and an ally AI are attacking the same place and one of your ally's ships runs into one of your subs...
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January 16, 2004, 06:46
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#25
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King
Local Time: 16:08
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
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As i've said earlier, I agree with both sides of the discussion. At the end of the day though, I think it has to be fixed. It is in many ways a critical element of the game.
I know playstyles differ, but subs being used as pickets, is a viable strategy and I'd hate to see this bug go unfixed.
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January 16, 2004, 11:15
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#26
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Chieftain
Local Time: 16:08
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 53
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Just had a thought......quick fix....should work for now..but this is defo a bug which needs fixing.
This isnt a perfect solution...but to prevent acidental AI v AI wars being caused by this bug...you could flag subs in the editor as "requiring escort". this means the AI will always try and keep a surface ship with them...thus preventing acidental attacks.
It will also diminish the stealthy purpose of subs but its the best idea i can think of that isnt just stopping the AI builings subs at all.
(i'm at work at the mo...so i havent tried this...but it should work...let me know if it does or doesn't).
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January 16, 2004, 11:52
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#27
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Prince
Local Time: 09:08
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
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In the perfect world (probably beyond what can be done in a patch) if any AI unit ran into an invisible unit while you were in their territory and didn’t have an ROP, war would be declared, as that is a form of spying. But open waters, foreign waters and your territory, it’s just plain annoying.
One of my rare attempts at a Diplomatic Victory was blown because of this bug. Yes, I could have gone back and reloaded and replayed the turn, moving or disbanding the subs, but I am loathe to replay turns that late in the game on a Large map since even in peacetime I spend a great deal of time moving scores of units around the map.
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