June 12, 2004, 00:23
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#61
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Deity
Local Time: 12:10
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Have the units in that scenario been modified? That is common for many of those packaged maps.
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June 12, 2004, 13:45
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#62
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Emperor
Local Time: 09:10
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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Originally posted by Mad Bomber
... The Japanese do not seem to suffer more than about a 20% loss rate per unit attacking.
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Are you MAD, Bomber?
Have you forgotten alexman's first post, stating that the AA value is ONE TENTH of the stated strength?
Four 2-strength flaks would be 0.8A/2D = 0.8/2.8 = 28.6%.
One flak: 0.2A/2D = 0.2/2.2 = 9%
EDIT, per one of alexman's posts on page 1:
"More like:
1 AA unit: 9%
2 AA units: 17%
3 AA units: 25%
4 AA units: 32%
Assuming the AA unit is a flak." /EDIT
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Last edited by Jaybe; June 12, 2004 at 13:51.
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June 12, 2004, 20:09
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#63
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King
Local Time: 12:10
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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Quote:
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Originally posted by Jaybe
Are you MAD, Bomber?
Have you forgotten alexman's first post, stating that the AA value is ONE TENTH of the stated strength?
Four 2-strength flaks would be 0.8A/2D = 0.8/2.8 = 28.6%.
One flak: 0.2A/2D = 0.2/2.2 = 9%
EDIT, per one of alexman's posts on page 1:
"More like:
1 AA unit: 9%
2 AA units: 17%
3 AA units: 25%
4 AA units: 32%
Assuming the AA unit is a flak." /EDIT
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I could have sworn that the posted odds where higher for three flak units....I guess I should stop posting after tossing down a 6-pack.
__________________
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* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
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June 12, 2004, 22:05
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#64
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Emperor
Local Time: 09:10
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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Originally posted by Mad Bomber
... I guess I should stop posting after tossing down a 6-pack.
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A NOBLE excuse!
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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June 13, 2004, 06:26
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#65
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King
Local Time: 17:10
Local Date: November 2, 2010
Join Date: Jul 2003
Location: of Outer Space
Posts: 2,210
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Drunk posts:
I guess the big question is, why didn't they make AA units work like, well, mobile SAM Batteries?
__________________
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June 13, 2004, 06:39
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#66
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Prince
Local Time: 16:10
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Birmingham
Posts: 521
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Good question, no other units in the game have a cumulative effect (an effect that a lot of people have asked for since CTP!)
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