January 15, 2004, 20:44
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#1
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Settler
Local Time: 16:13
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 12
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Question about gold
What happens if you are fiscally irresponsible during the game? I haven't noticed a difference other than the advisor comes up saying the treasury is running low.
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January 15, 2004, 21:07
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#2
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Emperor
Local Time: 09:13
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Not much. They just start selling off city improvements for gold.
Just one per turn, to keep you from going into the negative. I understand that this does not happen on Chieftan.
Financial solvency is mostly a problem during anarchy, between governments, when the only income/expense is agreements with other civs. If it is a net expense and you are low on gold, then
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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January 15, 2004, 23:06
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#3
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Deity
Local Time: 12:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Just so it is not empty while you are running a defict. You will have no control over what is sold. If you are in that spot, find something to sell yourself if you cannot increase the cash flow.
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January 16, 2004, 01:22
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#4
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Deity
Local Time: 04:13
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Quote:
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Originally posted by Jaybe
Not much. They just start selling off city improvements for gold.
Just one per turn, to keep you from going into the negative. I understand that this does not happen on Chieftan.
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That's correct - assuming it is still in there with all the patches, then at Chieftain, as long as you have more than 0 in the bank account a deficit of as much as you like will only drop you to 0 gold first before losing you improvements. Thus if you sold your ma every turn for at least 1 gold, you could get by with zillions of improvements and no taxes.
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January 16, 2004, 02:57
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#5
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Emperor
Local Time: 02:13
Local Date: November 3, 2010
Join Date: Oct 2002
Location: Perth, Western Australia
Posts: 7,544
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I'm also pretty sure that during periods of anarchy between governments the AI won't sell off your buildings if you have negative gpt due to payments to other civs.
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January 16, 2004, 03:09
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#6
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Emperor
Local Time: 09:13
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Thriller, that is exactly when it DOES happen (except perhaps on Chieftan)!
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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January 20, 2004, 00:18
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#7
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Prince
Local Time: 10:13
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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It's happened to me on a couple of occations. In my experience, it disbanded units first--1 per turn, then (I guess) it would go for improvements. I had Workers then Swords just dropping dead. It was pretty sad. I guess I didn't get bad enough to start selling improvements.
Steven
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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January 20, 2004, 23:43
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#8
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Emperor
Local Time: 02:13
Local Date: November 3, 2010
Join Date: Oct 2002
Location: Perth, Western Australia
Posts: 7,544
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Jaybe.....interesting. I was fairly sure I've been negative on several occasions under anarchy and never got a sell off. But I'll pay closer attention from now on now you've confirmed that.
As for buildings vs units being sold off, doesn't it depend on the amount by which you go into the red? ie, selling a warrior won't give you enough to get into the black, but a temple will so the AI selects that instead.
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