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Old January 18, 2004, 19:40   #61
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DO NOT RUIN TASSAGRAD DO NOT RUIN HIGHVALUE CITY

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Old January 18, 2004, 19:52   #62
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Stalin Physical Reeducation Center?
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Old January 18, 2004, 20:05   #63
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People actually read the descriptions?
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Old January 18, 2004, 20:11   #64
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props on making that commercial building historical, it's real purdy. I was going to but I had to pause the game and go do something and forgot about it.
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Old January 18, 2004, 20:16   #65
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I wish I could use Asian architecture on this city. It would look soooo much better.
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Old January 18, 2004, 20:23   #66
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Comrade Tassadar, I would like to remind you that the success of High Value City was a work of all three mayors. Yes, you started it, which is the most important part, but I helped a little, and Space05us really helped .
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Old January 18, 2004, 20:26   #67
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Quote:
Originally posted by mrmitchell
Comrade Tassadar, I would like to remind you that the success of High Value City was a work of all three mayors. Yes, you started it, which is the most important part, but I helped a little, and Space05us really helped .
You know....my comments are written as I'm playing the game. And usually when I'm playing it I don't stop to consider what other mayors did if it was a sucess
You are right, of course.
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Old January 18, 2004, 20:33   #68
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High value? Puh, I'm making it high value now!
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Old January 18, 2004, 20:37   #69
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just to clarify...
this would be correct yes?

note: Tassagrad is obviously typed in red, however the .Jpg format didnt like this.
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Old January 18, 2004, 20:40   #70
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Yes

Will play after Colon, except if The Simpsons is on.

BTW I'm suprised Comrade Tassadar did not rename "Stock Exchange" to something like "Building of Oppression"
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Old January 18, 2004, 20:45   #71
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A stock exchange is how the masses steal money from evil capitalists.
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Old January 18, 2004, 20:48   #72
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I hope Colon mistook the edge of the city for high value city, since high value city is now stable, and to disturb it could mean an end to our 15,000+ surplus each year.
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Old January 18, 2004, 20:50   #73
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by the way, Tass what are those orange spots and how did you make them?
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Old January 18, 2004, 20:53   #74
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Quote:
by the way, Tass what are those orange spots and how did you make them?
Probably by destroying government buildings.
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Old January 18, 2004, 20:54   #75
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A stock exchange is how the masses steal money from evil capitalists.
So, in Communism, the masses throw out the middleman Capitalist, and oppress the masses directly?
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Old January 18, 2004, 20:59   #76
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Quote:
Originally posted by Space05us
by the way, Tass what are those orange spots and how did you make them?
I noticed them too, and at first I thought you were an idiot and zoned Industrial but a query revealed they are not a zone....
I'm not sure what they are. Perhaps....Perhaps they are buildings only in SC3KU, and then when you got it SC3K didn't know what it was so instead replaced it with an orange block. Then I get it, and since the data has been replaced by orange blocks...It stays that way.
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Old January 18, 2004, 21:01   #77
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The way to confirm this would be to find out what Landmarks and Reward Buildings that SC3K doesn't have.
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Old January 18, 2004, 21:02   #78
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I do not believe SC3K has any of the Asian ones?
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Old January 18, 2004, 21:06   #79
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i dunno, I'll make a list next time I play.
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Old January 18, 2004, 21:17   #80
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Well...Here are the Asian wonders I believe are new. Just download this, Space, and see if you can see them
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Old January 18, 2004, 21:45   #81
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Yeah, I mistook high value city. I was actually talking about Tassadars' district.

Here's an overview of my administration:

- population at the start of the game (1980): aprox. 232.000
- current population (1990): aprox. 323.000
- did a major ordinances reform: basically killed most of it, including gambling. (hope I didn't tear down any holy houses there ) Also added several.
- also cut down on several other expenses (roads, fire protection, health...)
- net income slightly suffered, but it's way back up now.
- I relocated the stock exchange, it's now in the business quarter of Tass' district.
- also relocated the performing arts center to the same biz quarter. Both serve to increase land value in the quarter.
- built recycling centers, about 4/10 of the city's garbage is recycled now, killed one dump to make room for industry.
- built many parks to the western edge of Tass' district and near the biz quarter
- built new residential quarters on the western edge of Tass' district, trying to preserve the districts existential chaos while still trying to keep it somewhat sensible
- built a new industry park on the map edge east of Tass' district
- built the amusement park
- had a UFO attack and an earthquake but neither seem to have done much damage
- built one nuke plant, killed an oil power plant
- founded a new city district beyond the hills east of Tass' district

Recommendations to the next administration: None, feel free to **** up my legacy.
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Old January 18, 2004, 21:48   #82
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here's the file
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Old January 18, 2004, 21:50   #83
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crosspost
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Old January 18, 2004, 21:51   #84
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Nice hammer & sickle

this is what I saw... (anything else that was placed but isnt in the ss is either a world trade center or petronas tower)
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Old January 18, 2004, 21:53   #85
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mrmitchell is now entering office
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Old January 18, 2004, 21:54   #86
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just though I'd share...



note: its mrmitchells turn iirc.
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Old January 18, 2004, 21:56   #87
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You did very good, Colon! I'll have a tough act to follow
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Old January 18, 2004, 22:07   #88
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taxes at 4% and we're making 30,000+ a year.

all I can complain about is the new industrial sector, now we're going to have to build around yet another
and the fact that youre making us look bad.
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Old January 18, 2004, 22:14   #89
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You're right about the new industrial park, it's way too big. Originally I just wanted to build something small to make sure the citizens could still reach the industrial zones from Tass' district but I got a bit carried away. It would have been better if most of it had been built in the left corner of the map.
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Old January 18, 2004, 22:19   #90
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More screenshots of the actual game, please. Focus on the more interesting, newer bits.
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